Showing Posts For Baroness.5147:
Bim ! Take this :
-Shock Shield: The damage of this skill has been reduced by 50%. The damage displayed for this skill will now compound instead of displaying each instance separately.
-Thunderclap: This skill no longer deals damage on initial impact, but it still stuns enemies. Damage for all pulses has been increased by 26%, for an overall damage increase of 5%.
-Bulwark Gyro: The damage reduction of this skill has been reduced from 50% to 33%.
-Defense Field: The cooldown of this skill has been increased 25 seconds to 30 seconds in PvP only.
-Gyro Self-Destruct: Decreased the damage of detonating gyros by 17% (PvP only).
-Medic Gyro: This skill now has a 0.5-second casting time.
-Self-Regulating Defenses: The cooldown of this trait has been increased from 60 seconds to 75 seconds.
Please, no one tell me this class was balanced prepatch.
I do not want to be more competitive against engi’s. This has nothing to do with me. I just want a more balanced game, everything looks quite fine exept engis.
Also, please stop presuming I’m only playing zerk builds.
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I agree with you Arcaedus, in general anyway, nerf should be slight or it kills the build.
Actually, I play every class on this game, also I like challenge so I play power zerk mes to get to legendary and I can down ele, no worries.
“Your problems are made worse because you are zerker so you keep running off point and aren’t keeping the DPS pressure up.”
Well, mesmer has no DPS, it’s a burst class…So yeah.
As I said, I play everything, engi too (even if it’s boring) and I’ll do as much as I can to get the meta engineer nerf.
“because your spike isn’t enough to one shot them.”
My spike is enought, https://www.youtube.com/watch?v=IOnEyHwgo34, Watch at the begining, I have no problem at one shotting druid (wich are quite bunkerish). I can’t do it with engineer because they have a passiv wich save them. They don’t even need to click on a button, auto passiv immune at 25 % life + getting back healing passiv at 25 %.
“As far as taking away stability on evade, the engi only has one skill that grants it. elixr b. If you removed the on evade trait you’d just further force all engineers to take gyro, limiting even the little bit of build diversity we have. "
Do you even realise what you’re saying. You have 3 ways to get stability and it’s not enought for you. If getting stability on dodge for a bunker with 5 sec CD looks like a good idea to you, I can’t agree with you.
I don’t know why you are talking about your own build, I am only talking about the opness of the meta engineer, not the other builds.
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I play a power build with absolutely 0 cleanse condi, realy 0. And I have less problem with the conditions spike than the engineer.
Since rev get the spell 2 from sword nerf, I think their burst is fine. Just scale your defensiv cooldown on their attacks.
Also, If your main argument is “I can’t hold a 1 v 2 during 10 minutes so this class is not op”, well…There is nothing to discuss.
Also, here is one of my video, playing full metal zerk, no inspi fire air on both switch :
https://www.youtube.com/watch?v=XkVHb-S478g
At 1:20, I duel a warrior and at least, he is killable.
At 4:20 you can see me duelling a bit an elem to keep a point, watch the sustain and tell me it’s fine. Sorry, I have nothing better to show right now, I’ll record better examples later. A duel against an engineer I think.
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Hello good people,
I am here to share my opinion about this pvp season and my frustration on one particular class. Also I got two accounts to legendary in soloQ with 85% and 90% winrate. Even if it could be pure luck, I hope it will avoid me some “learn to dodge” or those kinds of comments. ;p
This season was more balanced than the last one, you could play every class in ranked without getting an “Omg, we have a xxxx, free lose, afk spawn”.
I will talk only about 2 classes, the other are more or less fine.
-The elementalist
Well, it’s pretty simple, if you have an elementalist in your team and the ennemie don’t have one, you win. Exept if there is a huge skill difference between the two teams, but our dear matchmaking is avoiding that. ;p
More seriously, it gives a bit too much sustain but it’s killable. When they’re in earth, wait for them to switch attunement, chain the control (corrupt stability if needed) and they should fall.
-The engineer
Huuuuh. Huuuuuh. Unkillable, I couldn’t kill someone who played an engineer for 30 minutes.
The hammers CDs are too low. An auto attack giving power, a reflect missile every 6 sec, a 12 sec Evade dash (3 times leap combo finisher), a 2 sec block every 20 and an AoE DoT Stun every 24 sec.
The weapon is extremly defensiv, yet it deals much dammages and the CDs are way too low for what it does. Especialy the leap. The leap deals insane dammage while evading + combo finisher leap 3 times for 12 sec CDs, also grating stability because evading an attack. The 5 AoE is barely dodgable, when the hammer is raised, the AoE is allready there. This skill should not be castable while turning your back on the target.
The gyro -50 % dammages more the protection everytime they get CCed (for 5 sec CD) makes retaliation deals more dammages than I do.
Giving stability when they evade an attack is overpowered. We can’t even 100-0 them because of the passiv. When they’re about to die, they can run away with superspeed and reflect projectives and no way to catch them with their mobility, they come back in 10 sec with full life, every CDs up. They have a self sustain way too high + "the create a medical kit every time they get a critical hit (2 sec CDs).
Also the “All heal skills recharge when you get to 25 % life” pared with the auto immune drive me crazy. Un-kill-able.
Also I have realy hard time to avoid Gyro CC, but it could be my fault there. Also giving 5 stability stack because stability on dodges wasn’t enought is a great idea.
Too much mobility, too much sustain, too low CDs.
Also, I’m surprised I haven’t seen much post against this class, I hope I am not alone finding them overpowered.
I will try to posts videos later to prove what I just wrote.
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One video added, duelling the king of necromancer : https://www.youtube.com/watch?v=lm7ficpMf6Q&feature=youtu.be
Heil to the king !
On the 5 duels I have done, I haven’t win once but it’s simply because he is better than me. I don’t feel anything overpowered on the necromancer (exept a bit too tanky while in death shroud).
Revenant, on this other hand, is the class that needs a huge nerf because totally overpowered, I can not find them any excuses.
I will also add some duels against thieves and guardians (good one) to show how badly power mesmers are countered by those class.
If we go inspitation for condi clean, we lose arround 35-40 % dammage burst (vulnerability + 30 % dammage trait), it would be nice to have at least one condi remove without going inspi.
About the division system, I’ve seen many posts complaining about divisions not base on skills. So I asked a friend to land me his account, trying some (about 20, I believe) ranked in low divisions. I have to say, the “skill” difference between low divisions and high division is real, the actual system seems to work kinda well.
I have recorded this video (https://www.youtube.com/watch?v=Yj5u8al5yZQ) today of the last match I have done (Emerald 4, I believe ?), not playing specially well but there is absolutly no need to “tryhard”.
Also did some DuoQ (5+ If I recall corectly) with a rubis because most of the problems seemed there but I haven’t noticed any “rubis hell” or whatever.
The skill reflects the division as far as I played this season.
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Hello nox,
Elementalist for Spvp, and you can consider it as a pure healer. Aura, Boon share, heavy sustain as druid is more sustain / heavy control / teleporting downstate allies.
For raids, druid is here to support, ele to DPS.
https://youtu.be/q5KIAZOs4QQ?t=25s
Necro can be killed when no substain nearby, I don’t think they are the main problem even if they’re truly powerfull, I won’t deny it. CC / burst after death shroud works well.
I do not wish a big nerf on necro at all.
-Reducing a bit the range of the elit “chill to the bones”.
-Reducing the duration of the chill on the trait chill of death.
-Not allowing frost aura to apply necro trait dammage on chill.
-Not allowing frost aura to get longer duration because of necro traits.
-(Maybe even putting a max range on the aura, like shock aura, something like 600 or 900, above this range, the aura would have no effect but I am not sure it is reasonable)
-Scaling the dammages of the fire aura on the elementalist condition stats, not the one who get the aura (maybe it is allready the case).
-Putting a 100% chance when struck to cause Fear on the nightmare runes instead of 50. By removing the RNG, we can force the rune to trigger on a berserker clone for example.
For the AA mesmer greatsword, the DPS isn’t great but 3 dammage per channeling allow easier fire / air proc and aegis EZ remove. Also getting 3 retaliation per sec (;p). I think it’s fine as it is.
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Three months seems reasonable to me, not so long and I believe time is needed to achieve good results.
One video added, Xtrem Necro gameplay:
https://www.youtube.com/watch?edit=vd&v=4qiCUW-mjEw
I am not laughing at necro gameplay in general, but I wanted to show the feeling I have in ranked. Hitting people and dying wihtout them to do anything.
The “getting hit to apply condition” seems realy unfair to me. That’s what I wanted to denounce.
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One video added, Mesmer random tournament. “Intresting” moments in the description above.
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“Actually the best damage is Direct Damage, nothing to say.”
In every death log I open, I’m only dying because of chill (20/25k) then some bleed and some poison. When I say “every death log” I mean it.
One video added, nightmare runes.
I will reupload the first video later, it takes time to do so.
One video added, revenant “2” sword (marauder).
For the DPS part, the fact that the greatsword AA from mesmer is easy to land does not mean it is a good DPS.
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One Video added, duelling a revenant.
One video added, mesmer random tournament.
Maybe they will admit it, seeing someone losing full life only by hitting a necro should be enought. Well I hope it is.
Also, I almost forget the protective ward trait from druid, passiv trait (15 sec CD), everytime you hit him, you get weakness (6 sec) and he get protection (5 sec). So, -33 % dammage from protection, arround -50 because of weakness I would say, I don’t know how that scale but you got the idea. Every 15 sec.
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Shatter mesmer never had a good DPS, it is a burst gameplay. But it wasn’t the post purpose.
Hello good people,
During the last weak, I began the league and get to legendary with a power mesmer. I have found the experience very frustrating and would like to share some ideas, opinions, a bit of despair, anger and I want to defend my class. Remember, I am talking from a power mesmer view.
I will try to make a list of everything I found “too much”, too strong, too powerfull, too silly, too WTF etc.
The meta is completly denying power builds, and even more power mesmer than the other build, I will explain why :
-First of all, the heavy sustain meta makes power build kinda useless.
I am talking about engineer, guardian and druid. You can put them to 5-10 % life, they will get full life in almost two seconds, I am not exagerating. The worst of all are the elementalist, they give HUGE amounts of heals to every allies, wich makes people unkillable and the fights are extremly long (and a bit boring if I may say).
-The weakness, the invulnerability, the 50 % dammages reduction from necromancer, protection, heavy blocking, toughness etc.
Druid, thieves, revenants and necromancer can easily apply weakness wich is a real pain for power build but isn’t a problem for condi build. The invulnerability are most of the time only pure dammage resistance. The pets from the necromancer is 50 % dammage reduction from power dammages etc. Condition build have no problem dealing dammages.
-The passivs.
I allready talked about the fact that every one gets full life in two seconds, and we can not even one shot them because of passivs skills saving them. Revenant have bubles, engineer immunity at 20 %, auto deaht shroud from necro when they are about to die. Also, the passiv from the nightmare runes is a huge pain, touching a necro gets you fear and chill so almost – 3 000 life. Using the skill 2 of swords on nightare runes rupt the skill. The auta taunt of the revenant when you control him is 3 seconds. It is the longest control in the game. It’s automatic. And you are giving 5 sec protection for the revenant. It is EXTREMLY frustrating. Passiv immunity does not help vs condition, they still do dammages.
There, https://www.youtube.com/watch?v=OfsbuayMDTw, I recorded this two days ago I believe. [Apparently blocked in some countrys because of a music, videos at the end of this post anyway]
At 2 : 30, I kill myself only by hitting a necro. No one touched me. And I died. And while I hit the necromancer, he gets his life back because of the elementalist. I am hitting someone, he gets his life back and I am the one dying. What is the point ?
-The power mesmer has no condition clean.
Exept if we go in inspiration trait wich is a huge burst dammage loss. We can not do heavy dammages and have condi clean at the same time. Most of the other class can.
-The power mesmer is killed by the other power build on the meta.
Thieves, guardian, revenant. They are all more or less anti-class.
That is about it for the meta. Now more specifically.
The revenant is too powerfull. The skill “2” of the swords is a total complete over nonsens. It deals 10 000 dammages with a 4 sec CD coolsown, it hit me even while invisible. I can outplay my oponant, he press “2”, I am dead. Their defensiv cooldows are too low, their dammages too high, their mobility too high. A 5 staff is one shoting me. Too much block, healing while getting hit, block, evade while hitting, too low CDs. At least this class require some skills wich is a small compensation.
Necromancer needs a slight nerf too, the chill wich is allready a heavy control (-66% move) is dealing too much dammages, last too long and is way too easy to apply. Also their elit has a too high range in my opinion, it is 600 range I believe, I think 450 would be better. The skill “4” of death shroud is one shotting me. He has 50 % dammage reduction with his pet. They are way too tanky while in death shroud, and the elementalist can give them high substain wich make them unkillable and huge AoE dammage dealer. The trait chill of death (a passiv) is realy powerfull as well.
Druid ability to TP downstate allie is a bit broken, but I can be wrong about that. Thing is, it is allready quite hard enought to stomp or finish an ennemy without him to get ported away. Huge control and sustain while the pet can one shot with a f2. Almost unkillable but they are weak to CC and have no passiv to save them from the 100-0.
Guardian and thieves are realy hard to deal with but I don’t think they are overpowered, just realy good vs shatter mesmer.
Engineer is unkillable with a power build. Also I am killing myself hitting them because of retaliation. The passiv immune them to a surprise burst / chain Control.
Elementalist. Well Elementalist. What can I say. I am nostalgic. I used to be realy good with my scepter fresh air elem, the fact now that I need to stay X sec in an element to overload is so boring, I had to reroll mesmer. Well that’s not the point. They give TOO MUCH SUSTAIN, IT IS A F****** NIGHTMARE, I swear ! Please do something, do something ! Do something.
I will add many other videos to this post to prove what I sayd, one of a duel vs a rev I think, one to show the substain nonsens of the elementalist and I will see if I need to record more.
Sorry about complaining a lot, the frustration is just way too high. I don’t usualy post on forums but I had to try to change things a bit. That sayd I need to add that this meta is better than the last one. And I get to legendary in a few days wich isn’t that awfull. But I realy think pasivs, substain, rev, nec need a slight nerf.
Videos :
https://www.youtube.com/watch?v=lMSCJUnRSyM&feature=youtu.be
0:44 Beginning
0:58 Duelling a necromancer (0% death shroud) still take one minute to put down.
3:28 Duelling bad rev
4:20 War saved by passiv (auto Stability)
5:15 Duelling same necro (100 % death shroud)
6:00 10 000 from skill “2” revenant swords, I wasn’t the target.
https://www.youtube.com/watch?v=VjjMdd5O8nQ
Duelling a revenant. The cast time of the weakness AoE is too short, barely dodgable. Also, keep an eye on his buffs without forgetting I am a huge boon remover.
https://www.youtube.com/watch?v=IMPo82BHBp4
[MUST SEE] Nighmare runes dammages, two necromancers (thanks Azzurs for helping me).
https://www.youtube.com/watch?v=U6DWbSLkUzQ&feature=youtu.be
Revenant skill “2” of sword. (bad audio, be carefull
)
https://www.youtube.com/watch?v=q5KIAZOs4QQ&feature=youtu.be (Arround 160 ping in this video, still playable I would say)
0:11 Begining
0:25 Intercepting a necro.
1:10 EZ escape from revenant because Xtrem legit skill essence of gameplay too skilled too furious Plz give this man a cookie for his powerfullness.
1:45 Wanted the kill but the mighty elementalist suddenly appeared.
2:15 Elementalist substain on necromancer
2:20 Losing -4 500 life because I hit twice the necromancer.
2:40 Peacefull moments. <3
3:55 Appears the mighty elementalist, everyone getting full life.
5:00 Duelling the mighty.
https://www.youtube.com/watch?edit=vd&v=4qiCUW-mjEw
Frost Aura + chill runes, death even when I use my heal.
https://www.youtube.com/watch?v=Yj5u8al5yZQ [Not about class balancing, testing low divisions “hell”]
Realy easy match, the other one were a bit harder but still quite easy. To tell the truth, the skill seems to reflect the division.
https://www.youtube.com/watch?v=lm7ficpMf6Q&nohtml5=False
Duelling the king of necromancer, nothing seems overpowered exept the tankyness while in death shroud.
What I think should be done :
-Reducing a bit the range of the elit “chill to the bones”. (600 – 450 ?)
-Reducing the duration of the chill on the trait chill of death.
-Not allowing frost aura to apply necro trait dammage on chill.
-Not allowing frost aura to get longer duration because of necro traits.
-(Maybe even putting a max range on the aura, like shock aura, something like 600 or 900, above this range, the aura would have no effect but I am not sure it is reasonable)
-Scaling the dammages of the fire aura on the elementalist condition stats, not the one who get the aura (maybe it is allready the case).
-Putting a 100% chance when struck to cause Fear on the nightmares runes instead of 50. By removing the RNG, we can force the rune to trigger on a berserker clone for instance.
More comming soon.
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