As for weapon I think what we need most is second ranged weapon – and unlike slow hard hitting hammer – it should be fast and incorporating some mobility (maybe in exchange of far rage for mid rage). Best scenario is combination of power/condi, which would be a synergy that mace so much lacks currently. Thus shortbow would be great… As for legend/elite spec theme – it should be something what fits overall profession feel, i guess “dark ranger”/“rift/mist hunter” theme would blend perfectly. I don’t really buy ideas for “pet” elite spec as revenant is in general dark warrior or mystic warrior archetype… It’s made around theme of otherwordly magics, creating rifts, shadow stepping and been a solider/heavy armor class at the same time. Basically want i want is Dragonhunter’s dark counterpart – with more mobility/evades in exchange of blocks, condi or combination of power/condi instead of DH’s power character… I want to feel like an dark prowler with my revenant…. ^^
I agree that a ranged hybrid or condi weapon is most needed for Rev, and I like your shortbow suggestion. For a new elite, I think we need something that is different than Glint. Glint is a heavy team-support boon-spamming legend, so we could potentially use a more ‘selfish’ legend. I also really like mobility so your ‘dark prowler’ theme sounds interesting. I think it would need to be differentiated from Shiro though, which already provides lots of mobility and single-target dueling capacity. There’s a few areas I think ANet could go with this to provide Rev with a new playstyle:
-Offensive mid range – fast ranged attacks with defensive mobility (e.g. move away from target rather than towards target)
-Supportive role by controlling enemies, using CC, soft-CC conditions, or boon removal
-Offensive AoE long range -ranged area damage (e.g. staff ele), focusing on either conditions or hybrid damage
-Defensive melee-range (bunker / tank) role with high mobility. E.g. off-tank for gathering up smaller enemies. Could be paired with Jalis for extra defenses or Shiro for extra mobility, for example.On a side note, if anyone has played Rift, my favorite class in any MMO by far was found in this game – the Rift Stalker, a defensive mobility-based tank with a lot of teleports and shields. This playstyle would be awesome and could fit the Revenant very well.
I 100% agree with the statement that we need more ‘selfish’ legend. As for the part when you agreed that new legend should have good mobility while being different from the Shiro – i think it would make a good idea to create new legend/new weapon around design similar to old good medi guardian. What does it mean is that your skills provide a lot of mobility/survivability and burst/offensive ability at the same time. Example: Judge’s intervention – you can either save it as stun breaker or use it offensively to increase crit chance and close the gaps between enemy. If you decide to use it offensively at the same time you lost ability to use the same skill defensively. This way we could keep reasonable and healthy risk/reward ratio and make it different from shiro, which have primarily two roles; chase and avoid; and each of these aspacts is attached to each specific skill.
Skill example: dark bolt – you shot an arrow which tear the reality by creating a rift to the mists for a split second, damaging everything on it’s way. Having direction key (w,s,a,d) press on during casting makes you shadow step in that direction for a small distance.
In general I was thinking about the idea of blinking/mist stepping in a direction you you are moving to… That would fit revenant so nice mechanicly and thematically. That could be new elite spec class mechanic aka F2 button. If you use it – for next 5 seconds instead of making a dodge you blink for a short distance in that direction.