Showing Posts For Basil.5807:

Let's Start the Karma DR Dialogue

in Guild Wars 2 Discussion

Posted by: Basil.5807

Basil.5807

I am not a fan of people that “grind” excessively, and I personally do not do it. But I think the current system is flawed – not because the purpose is wrong – but because the method is backwards.

Creating a cap on something causes players to feel limited and impeded. The way to solve this problem is to do the opposite – reduce karma/gold across the board but give some kind of daily bonus or higher rewards for the first 2 hours of grinding.

This could be either:

(1) the classic rested bonus from other games
(2) daily achievements related to events – which after completed gives karma/gold.
(3) rewards from the current daily being a karma/gold booster that could be used the next day.

After that period of bonuses expire, people can still grind for karma/gold but at a steady but small amount.

The overall point being: the DR system needs to take into account human psychology – and a system that places a cap like this one feels like a “punishment” when you want to make it feel like a “reward”.

It is the classic carrot and the stick. You can keep the exact same rate of return, but just make it less of a stick and more of a carrot system.

WvW Mercenary System

in Suggestions

Posted by: Basil.5807

Basil.5807

I think a good fix for the WvW balancing system could be a mercenary system. Essentially, if your server is full you would become a “Mercenary” for another server for a limited amount of time (similar to the overflow server and your own server’s queue could pop to let you into your own WvW match). This would also help teams that are low on members during off hours or for being an underpopulated server, because mercenaries would help fill in their ranks.

The biggest problem I can see is figuring out a way for new people joining a WvW on their own server to get priority over mercenaries without constantly bumping mercenaries in and out of matches.