Showing Posts For Basjohn.2870:

Please buff the elementalist

in Suggestions

Posted by: Basjohn.2870

Basjohn.2870

Down skill 3 should AT LEAST break aggro if not remove cooldown. It already effectively lowers your health and adds one point of down penalty. Electric daggers are extremely weak as is Earth Trident. Out of combat weapon switching is also very much needed for when a certain encounter calls for proper ranged.

[Gameplay] Add weapon-swap to All Classses

in Suggestions

Posted by: Basjohn.2870

Basjohn.2870

Absolutely agree.

Sometimes I KNOW I’m going to need my staff for this huge world boss or event but instead I have to go into my inventory to switch weapons while putting my precious daggers muddeled up in my bags, switching back to them being even harder and sometimes selling or salvaging them being the worst.

Out of combat weapon switching is ABSOLUTELY needed on Elementalists. We even effectively get less inventory space without it if I’m being pedantic.

3 other things to consider are: Lightning daggers 1-3 are terrible and I don’t know anyone who useses them except by mistake (4-5 are useful if unpredictable). Arcana attunement swiftness buff is EXTREMELY underwhelming. I channel lightning out mykitten and get 5 seconds of speed but a Guardian yells “Retreat!” and gets double+???
and lastly on my out of topic moan list: Conjured weapons NEED to remember auto-attack settings. This was not an issue in the beta but is suddenly now one and makes being a DD ele even harder when you can’t rely on your conjured weapons. (Though weapon swap would make it so I finally don’t HAVE to have a conjured weapon taking up a slot.