Showing Posts For Bean.2890:
I have read and followed information about this Revenant class since the Expansion was announced and had been excited about it. I watched some of the demo gameplays online during the PAX events. I thought the stances were interesting until today where I actually came to a realization.
Maybe it’s just me or I’m over-thinking this, but after reading the skills again as I entered the story demo today (Beta Tester), it hit me that the Demon Stance is condition-oriented whereas the Dwarf Stance is not (can play as zerker, cleric, kight, etc.), but it doesn’t make sense to play a condition build using the Dwarf Stance. I don’t read official forum much, but has anyone discussed this before?
Essentially, if I am to play a zerker Revenant, my Demon Stance is pretty much useless because the utilities are condition attacks. What makes it more weird is if I’m in zerker build (using a hammer), and switching to Demon Stance, my utilities have become condition attack skills, but my weapon skills is still in zerker mode. What???
So does this means Revenant was created to utilize Celestial gears like Engi/Elementalist?
Also, this isn’t really a flaws, but I noticed that, we are stuck with given 3 utilities (excluding Elite which is only 1) on either stances. Are we gonna get more utilities for Revenant in the future or is that the limit?
Because right now, I don’t even know how the heck does a zerker Revenant plays like in this test. Although, I am loving the condition game play when I have my mace+axe on, which is the ONLY thing interesting and enjoyable about Revenant for me today’s test.
Overall, I don’t have any complaints about the 1st HoT beta test today, everything seems fine and dandy except the Revenant is confusing me.
So am I missing something here or over-thinking it? I’m confused.
Suggestion to Anet: Can we get more different gear stats (zerker, knights, caveliers, dire, rabid, etc.) in future tests? Would like to test Revenant’s builds. Thanks.
this was an eb keep so a lot more open i was generalizing on how we where capping we had people holding the center while others defended and blah blah that wasn’t my point being able to res the lord that easily and as often as you like is a bit stupid
It’s not as often as you like. There’s a long cooldown, a cast time and a range consideration. It’ll also only work when planted (it’s a one shot).
Killing an NPC doesn’t gift you a keep, and I’m all in favour of game mechanics that don’t gift the brainless. Focus on the players, push them out. You only need a small number to cap, the rest should be ensuring that cap happens. If you’re all stood in the circle you probably don’t deserve to cap it. Kill the res’er, hold the chokes. Don’t drag the lord into the open to kill him; kill him away from where defenders are likely to arrive.
Pretty sure Guardians (Signet of Mercy) can do it too, but not tested.
this isn’t about how to cap a keep okay forget the zerg the keep and all those factors just imagine a dead keep lord and 10 warriors one reses him he dies another one reses him straight away he dies another one reses him etc etc theres no cooldown on that
Well yea… if the lord was dead alone.. without any players from the enemy side about.. would be OP. You can’t base whether something is OP or not on a situation which physically can’t happen in WvW. (i.e Lord dead with no enemies nearby). If there are enemies inside, it’s my belief that the fault lies with them and not the banner for not killing the warriors off. Now you could say that they suicide run the lord, well then stop them at the gates or any other location out of the very small rez radius a Warbanner has.
Now if you mean’t that there is 10 warriors, rezzing a lord and there IS a zerg inside…. you stop it by killing the warriors. o.0
Not sure what you meant by “small rez radius” because if a warrior is traited right, he can jump in with Endure Pain (2x cast) + Stability + Banner radius increase through trait line (I believe range is maxed out to about 1,200 if I recalled). That in itself is OP if they got suicide rezz warriors in the wait.
As one of the poster above mention, they should put a banner rezz penalty on NPC for each successive resurrection, or completely eliminate such bs in WvW.