Showing Posts For BearAE.1042:
GW Support replied on that thread.
I just got back from a pretty long hiatus. A-lot has changed.
Tried to unlock my HoM gear for my wardrobe and unfortunately its disabled… Kinda wish I could unlock it somehow without the guy. (If theres a way and I don’t know of it- please let me know.)
I want my Fellbladeee~ cri.
Anyway, hope it gets fixed soon.
Self sustainability.
My thief is a Leatherworker/Weaponsmith, I can make both armor and my weapons for characters instead of having to buy it. Also another very nifty thing is being able to refine any/all materials which gives me slightly more then just selling the unrefined materials.
I often do my dalies in Queensdale for the sake of speed and I know a few places that always have a Rich node.
That said, rich nodes DO respawn, but they take about 24 hours. Standard nodes respawn every few hours.
If by camping the nodes you mean sticking one of your characters at the spot and playing an Alt waiting for it to respawn, yeah I guess that’d work, not very efficient though.
Could be worse… we could be Eles.
And yeah I more or less agree with this.
Poisons need to be either fixed or reworked. (Usage on block and extreme lack luster effects).
Loltraps.
I’d complain about our underwater elite but everyone is on equal grounds for that…
If you have to nerf us at-least take the GW1 path and create PVP skill power /PVE skill power. I’m sick of getting screwed over in PVE because thieves made a few kids in PVP cry.
Some patches (like todays) NEED to get out A.S.A.P.
The fact that Unidentified dye dropped from 4s+ each to about 1s each is extremely significant.
Most of the prime-time patches have huge bug fixes that the staff works out and fixes during their work day as quickly as possible to push it out.
Hate to break it to you but if you switch servers you don’t keep the influence or upgrades cross server.
Back when the game first released I started on Fort Aspenwood and gained about 500 influence in the guild and bought and upgrade. It did NOT carry over onto Tarnished Coast. So I wound up switching back to FA and the influence I gained while on TC didn’t carry either.
That said, I don’t know if the guild bank operates if you jump servers.
P.S. I don’t know if this changed post release though.
(edited by BearAE.1042)
Earth Shield with no condition damage at all thats just depressing. At-least pop ONE bleed on the thing.
All the other conjured weapons have an effect. Axe/Greatsword can cause burning. Bow can heal. Hammer can stun and sorta CC.
Earth shield… no bleeds.
Title continuation: That’ll never see the light of day.
I like the earth attunement. I like the bleed stacking, I like the defense it adds, and I LOVE churning earth. But Conjure Earth Shield is extremely lackluster to put it VERY lightly.
Earth:
+Toughness / +Condition damage.
Conjure Earth Shield:
Shield Smack – Smack your foe with the magnetic shield. (No CD)
Crippling Shield – Throw your shield in a line, crippling struck foes. (8 sec CD)
Magnetic Surge – Unleash a magnetic force, surging at your opponent and dazing them. (12 sec CD)
Magnetic Shield – Pull nearby foes to you with a magnetic force. (25 sec CD)
Fortify – Use magnetism to envelop yourself in a shield, becoming invulnerable. Lasts 3 or 5 seconds I believe. (45 sec CD)
Uh oh… the skills don’t look very condition damagey. The shield isn’t spikey or barbed in any way to cause bleeding, so there is no condition damage. Which for an earth elementalist that is your bread and butter.
But, fear not, It has fortify! Toughness n stuff right? But wait, 45 second cooldown? Way too long for a conjured weapon to be useful compared to a warrior’s shield block.
So, now that you’ve seen this. Why would you want to conjure up an earth shield that offers extremely limited protection an absolutely no condition damage? Yeah, neither would I… but I did without looking at it on the wiki before hand.
Time to rethink things:
Passive adjust – Its a shield that adds literally nothing to defense, unlike other shields.
Either add a defense bonus or a +toughness % by level bonus. Something to make this shield actually a shield. (Defense would probably be better.)
Shield Smack – Smack your foe adding 3stacks(Cap of 9) of bleed. (No CD)
Why 3 stacks? Its a temporary weapon running off charges, each attack uses a charge. Without traits adding additional charges you only have 15 hits.
Earthen Rush – Raise your shield and charge at your foe dealing damage, adding 3stacks of bleed(Same cap of 9), and making your foe vulnerable. (10sec CD)
You just charged your foe with your shield, that hurts, not to mention its got spikes on it so now your foe is making a mess all over the floor… are you going to clean that up? Pff no, you’re too busy being awesome. And its a freakin rock shield… its gonna crack something, be it armor, bones, ego(?).
Magnetic Surge – Stay as is.
Magnetic Shield – Stay as is, add cripple? (15-20 CD)
That shield is a strong magnet… its gonna take some effort to get away from it.
Fortify – Stay as is. (25-30 CD)
Could swap Magnetic Shield with Earthen Rush for better balance.
Yeah I admit this might get a little redonk especially considering anyone can pick your spare up, but again keep in mind it only has 15 attacks. At-least this makes earth shield a legit utility to pick up an use.
This one is completely for the lulz.
Magnetic Smash – Smash your magnetic shield down creating a magnetic shock-wave pulling down your foes and exploding shortly afterward it.
Basicly Earthquake and Churning Earth in one completely OP skill
Personally I like Earth more then Water. So I’d go toughness.
Also if toughness workes like it should Less Damage > More HP. At-least IMO.
Earth stacks bleeds. Damage over time is nice. Though if you wanna go support then Water would be better.
My favorite line from OP:
“I just dont want to see Anet listening to the majority of you and make major balance changes based on what the average joe QQs about.”
So you want Guild Wars 2 a game whose design philosophy is to be accessible to everyone (YES that means the average joes) to throw that out because a group of “hardcore” players mastered the class and deem it “good as is”?
Hahahahaha, Oh you.
I may not be “Pro” like you, nor do I sPVP, but I shouldn’t struggle in PVE fights because my D/D doesn’t put out enough damage for the high risk/reward style it promotes being in melee range (yes I switch elements and I don’t just pop cooldowns). Also since it has no weapon swap you’re locked into melee-range, you have no fallback ranged weapon. Suuure I could go S/D or whatever combo or just use a staff but another real awesome feature of GW2 is CHOICE. I wan’t to use D/D, I love the skill set that comes with those weapons, and more importantly I like being able to use what traits I want too. Not being forced into a weapon-set or trait set because it works the best for survival or DPS or because a group of “hardcore” players say its the build you should use because, hey, look at this biased kill montage, its awesome right!?!
The majority of people are complaining for akittengood reason. Eles are decent, they need to be better.
Recently I picked up Earth shield. I figured, hey I like the earth skill set the best, maybe that shield will make me a tank temporarily. NOPE. It does nothing passively for defense and the only defensive skill is on a 45 second cd.
Emerald… Tarnished Coast is that way.
Ele is FUN especially D/D but it has some serious survival issues compared to every other class.
I had a feeling I was just being nitpicky, oh well.
Anyway, yeah I have plenty of those transmutation stones and even the Hall of Monuments sets so if it bothers me that much I can switch off.
It may just be me but the 225 Leatherworking armor set (Knights Rascal) on my Human thief looks like I body swapped with a norn, or I suddenly gained 20+ pounds.
I unfortunately scrapped my previous armor set before I noticed so I’m using town clothes as a reference.
Screenshots
Front Reference
Front Rascals
Its far more noticeable from the back
Back Reference
Back Rascals
Maybe I’m being nitpicky, but I can’t help but feel odd about how that armor looks.