Showing Posts For Becky.8045:

Jumping puzzle daily backfired

in Guild Wars 2 Discussion

Posted by: Becky.8045

Becky.8045

Hi guys!

First of all I’d like to say I was really excited when I read there would be JPs in the daily! But sadly, if every player has the same JP daily on any given day of course it will be overrun. I don’t know why this hasn’t been planned for beforehand, but for me a jumping puzzle with 20+ other characters trying to do the same jump as me is taking the fun out of it and is making it so much harder to see the ground and where you are trying to jump…

My suggestion would be that when there is a jumping puzzle daily, every player gets a random JP. What do you think?

Make zerg-farming in PVE less worthwhile !!

in Suggestions

Posted by: Becky.8045

Becky.8045

I really like that one: “And that is why champions need flags like everything else with guaranteed rewards in the game.” That seems to make a lot of sense!

But don’t you find it kind of sad that running around in a circle killing the same champions over and over should be “the point of an MMO”? I don’t know, that just sounds so wrong to me. I really like doing things in groups in GW2, but there is so much stuff other than champion-farming (i.e. temple events and other event chains) that just isn’t done anymore because champ-farming is easier and faster. Just my 5c…

Rian Dreamweaver

(edited by Becky.8045)

Make zerg-farming in PVE less worthwhile !!

in Suggestions

Posted by: Becky.8045

Becky.8045

In the last weeks it became clear to me that certain groups of players are exploiting the high respawn rate of champions to farm massive amounts of gold and items. That behavior probably has an negative effect on the ingame market. But that’s not even the main reason for my posting this. I am really frustrated by the way some of those players are killing the atmosphere on maps like Queensdale and Frostgorge Sound. Constantly flaming and insulting other players because someone dared to kill THEIR champion without them…

I know Anet is not in the least responsible for the behavior of the players but I think some mechanics in GW2 make farming way too easy!

My suggestions to make zerg-farming less worthwhile:

1. If more players are involved in a fight, the champ should become much stronger, so that you cannot just autohit-kill it in less than a minute!

2. Those champions should be able to hit more than five players with their attacks. Either remove that limit completely or make it dynamically adjust to the number of players.

3. The time until champion/event respawn should be much longer!

I hope other ppl will give their suggestions to this problem as well. Please refrain from flaming and stay objective

Rian Dreamweaver