Showing Posts For Bedevere.9128:
Man I’d love for them to actually create a “Guild War” fight. A full guild max cap at 40 put into a smaller 1v1 version of WvW for 8 hours. If someone has to leave then a guildie who is queuing can join in. That would be sick as heck!
That would be awesome as well! I just really feel like there should be a way for Guilds to band together, or destroy each other, in the same way WvW works.
Okay so here are some ideas:
1. Add party queuing of some sort- while this may be a quick fix to the problem, it will also mean that players will have to sit around for a long time hoping that the perfect number of players will exit WvW so that there party can get in, which can create even longer queue times, which is just ridiculous since queue times can already take well over an hour. I had an experience one time in which I was in the queue for 4 hours straight before i got in, which by this time I was out of time and needed to get off GW2.
2. Make a sort of Guild vs Guild server- this may sound stupid and the implementation of it as I describe can be very difficult, but this is just an idea. Make some GvG servers, on which it could be virtually identical to the other servers PvE wise, however PvP in the PvE part of the server is allowed. This would make it so that only those in your guild/party can be trusted (also implement a guild alliance system so small guilds wouldn’t get screwed over). Then divide the maps into smaller zones, where if the zone is controlled by a guild/alliance they get bonuses in the controlled zone, i.e. cheaper waypoints, repairs, items, crafting bonuses, and bonuses for the guild/alliance as a whole, similar to how WvW benefits the server as a whole. In these servers players could lvl up, much in the same way they can in WvW. Of course there would also have to be designated “Safe” zones where players caan not kill each other like inside a city that’s its own map area or something like that.
Any ideas anyone else can think of would be awesome.
Thank you for taking the time to read this, and I look forward to reading other peoples comments.
Now I know its named this from the lore, but I don’t care too much about that. My suggestion is to add some sort of party queue system to WvW, because as it stands it’skittennear impossible for more than 3 members of a guild to get into WvW at a time without waiting hours on end. Something needs to be done about this in my opinion, it’s called “Guild Wars” there needs to be actual battles between guilds not just trickles of guild members fighting random players from other servers.
In my next post I’m just going to spit ball ideas to fix/improve the mass pvp battle experience.
In my opinion, Shields should receive a large boost to their Defense. Their current bonus is far too low. The trade off for using a shield should be lower attack power for higher defense, but as is stands you are trading higher attack power for hardly any better defense.
I can best make my case with an example. The level 54 rare gloves that my character is using have a defense bonus of 95, while the level 60 rare shield that I use only has a defense of 36!
I would be 100% okay with increasing it’s defense but lowering its attack power, because their attack power is almost on par with a one-handed sword. I just think it would make more sense for a giant hunk of metal strapped to my arm to provide more defense than a pair of gloves.
That being said, I love the game, and whether this is addressed or not I will probably continue to use the sword and board because i love the flavor, and rule of cool beats all, and the fact that this is the biggest beef I have with the game speaks volumes as to the games high quality!
Thank you for taking the time to read this, and I look forward to the possibility that this will be addressed.
In my opinion, Shields should receive a large boost to their Defense. Their current bonus is far too low. The trade off for using a shield should be lower attack power for higher defense, but as is stands you are trading higher attack power for hardly any better defense.
I can best make my case with an example. The level 54 rare gloves that my character is using have a defense bonus of 95, while the level 60 rare shield that I use only has a defense of 36!
I would be 100% okay with increasing it’s defense but lowering its attack power, because their attack power is almost on par with a one-handed sword. I just think it would make more sense for a giant hunk of metal strapped to my arm to provide more defense than a pair of gloves.
That being said, I love the game, and whether this is addressed or not I will probably continue to use the sword and board because i love the flavor, and rule of cool beats all, and the fact that this is the biggest beef I have with the game speaks volumes as to the games high quality!
Thank you for taking the time to read this, and I look forward to the possibility that this will be addressed.
Am I the only one who thinks that the Defense bonuses from shields are way too low?
The defense bonus is far less than that of a pair of gloves of the same lvl. For example
the rare lvl 60 shield I’m using has a Defense of 36, while the rare lvl 54 gloves I’m using have a Defense of 95! That just doesn’t make sense to me. How would a pair of gloves of a lower lvl provide far better protection that a giant piece of metal strapped to my arm?