I would like to see a really mean villan, Scarlett is well somewhat unpredictable but then agin shes not what i would precent as really threatning or truly fearsome. I really loved Dhuum in guild wars one due to the fact that hes truly horrific and looks really fearsome and ofcoures an army of the dead is never wrong to have (really loved when he banned players too… best day ever when he first appeared… ahh good times
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I have read in the “few” pages before me that people like the ideas of dragons doing permanent changes to the map and makes there mark on the world and I have to agree they are a force that can be truly evil why not use it more.
I would like to see in a pve inviorment something like a wvw feeling, for instance a dragon devouers an known map and leaves a “general” behind to control the area then your server have to put up supplie camps and guard the routes between guard posts and camps defend against the dragons minions and slowly working from one side of the map towards the main event that is kiling the general. Before getting there you the player will have to take down many of the generals second in command types of foes and certain keeps. I would really like to see the cursed shore to be somewhet remade for that kind of playstyle but i know the character story might not be as easy to move or change.
When it comes to minions there is one thing i truly have to just put out there i dont like hiting the same foe for to long unless its something special like veteran, champ or ledgendary boss. Regular minions should in my oppinion never be to hard to kill this has nothing to do whit loot but the feeling of being heroic. What i like is to take on 10 vs 1 or lets say 20 vs 1 those kinds of odds makes it so the player feels truly powerful something i dont get when im hitting the same regular foe over and over. (Anyone who have played starcraft 2 and has a protoss or terran army vs an zerg hoard knows what im talking about if you make it that is.).
Some mechanics i really dont like for instance the one shot kills especialy when its in a larger group bigger then the dungeon 5 man team. those kinds of areas are somewhat hard to see stuff when 80+ players whit there partical effects dances infront of your face. Conditions vs bosses Íve allways like the condition concept however I dont know if its worth it vs an boss due to the cap of lets say 25 bleeds that can be applied. I would like to know that the boss will take the damage from me aswell as my teammate if we both do a condition build.