Showing Posts For Belgarion.1975:

Caed | Brief Guide / Q&A

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Posted by: Belgarion.1975

Belgarion.1975

i had make some crafting about daredevil, finally its near your build.

Its just so nice to play with that. I hope a lot this will can found a place in the next meta.

I have some trouble to use finishing blow chain. i think i need to practice more.
I have see some “radius” tool tips, did you know if its can multi-stomp ?

PvP Leaderboard Not Updating

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Posted by: Belgarion.1975

Belgarion.1975

its sad … i hope its just delay .. if only 4 for game can count for ladder each night its will be borring

Last refuge

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Posted by: Belgarion.1975

Belgarion.1975

the best part of your dmg is AA. if you don’t spam hit you loose dps.
Why want use skill for sleath when LR will proc ?

if you fear at 25 % hp, i can do nothing for you ^^
this blind tp sleath thief can go away with 10 life and still a live.

But a iwill more realist :
- Be undr effect of reveald when its proc : => sure you will not go in sleath, but aoe blind will proc, give you the security needed to wait the end of revealed
- Can’t do skill with cast time for go in sleath and must wait it : yep its true. at 35 % hp next hit will proc LR, so you stop try to go in sleath and just AA.
- and if cnd or 5+2 fails to give you sleath cause of LR its give you one blind aoe. its still usefull.

so in 1 case its broke your game play, why not… But in 75 % it will give you an advantage

Last refuge

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Posted by: Belgarion.1975

Belgarion.1975

If LR only put sleath, i will gree with you.

In fact LR give sleath AND blind all ennemies in radius.
So at 5 k health you will not be instant down…. or if you down under 5 k hp without burst the prob is here.

With blind you can safely escape with last refuge. So yes you must put this trigger in your gameplay.

for your experience :
1500 hours in roaming in WvW, haven’t rly sense fore me. One of the reason its in wvw you are in open world with not balance stuff.
In my experience i have killed many people with my thief in wvw (1v1,1v2, etc ..) et die vs bus. It isn’t a “good” experience for pvp.
Other reason is area of effetc is limited to 5 target, this is just game break for some skill (LR is one)

In SPVP, the number of target is often under 5. So LR is advantage.

I m not saying i never die cause of this trait. I m saying : its not a bad trait, just not easy to play with

I think you might need to read my post again carefully, that or I need to re-word it.

Take note of my only counters to LR, and explain to me if there is a third alternative, besides running away.

Do AA with your skill : will proc stealth attack with LR.
LR Blind ! You will not take a deadly hit !

Last refuge

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Posted by: Belgarion.1975

Belgarion.1975

If LR only put sleath, i will gree with you.

In fact LR give sleath AND blind all ennemies in radius.
So at 5 k health you will not be instant down…. or if you down under 5 k hp without burst the prob is here.

With blind you can safely escape with last refuge. So yes you must put this trigger in your gameplay.

for your experience :
1500 hours in roaming in WvW, haven’t rly sense fore me. One of the reason its in wvw you are in open world with not balance stuff.
In my experience i have killed many people with my thief in wvw (1v1,1v2, etc ..) et die vs bus. It isn’t a “good” experience for pvp.
Other reason is area of effetc is limited to 5 target, this is just game break for some skill (LR is one)

In SPVP, the number of target is often under 5. So LR is advantage.

I m not saying i never die cause of this trait. I m saying : its not a bad trait, just not easy to play with

Last refuge

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Posted by: Belgarion.1975

Belgarion.1975

snip
Ty, I know how to build and play my thief. LR is broken. Choke on it. Oh and fix your post cause half of it makes no sense.

You have some trouble with LR → learn to play with.
I can’t believe you have done your self a SA build… All good thief who have build SA haven’t trouble with this trait.

Last refuge

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Posted by: Belgarion.1975

Belgarion.1975

when you build a skill set or your trait repartition you just need to read all of them.

Last refuge is not bugged. you need a more friendly trait ? rly ?

When you know you will be sdown to 25% just stop want to sleath and wait LR proc…. For waiting you can chain auto attaque, this will auto morph in BS if opponnenet continue to hit you.

Ask to delete something because you can’t manage it, its just a proof you don’t know play thief …
Want play adressive ? skip SA trait, and LR will not be a probleme
Want play passive ? get SA trait, and LR will not be a probleme

Say what ? Noone says its bugged. Its poorly made and is harmful more then useful. You can get down from 100% to <25% in less then a second while already casting CnD or leaping through smoke field. IF it didn’t exist you stand a chance of surviving that huge burst from nowhere situation – with it you don’t. Last refuge is harmful and does not work with stealth heavy builds. Ironically it sits in stealth trait line.

if you are burst 100 % to <25 % there are 2 possibility :
- you have engage a lost fight
- you haven’t look for the situation befor fight.

LR is fine actually. It’s on sleath line cause it work well with all other trait in this line.
If you are troll with that, its just you don’t know how to play with this trait !

Go learn to play, and building your thief.
SA trait line is not for perma offensive thieves but for spike dmg thief. you must don’t spam sleath but do something other (dodge is aOP sustain mecanic !)

Stop ask for a fix when you can’t learn to play with a skill/trait/build…

Last refuge

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Posted by: Belgarion.1975

Belgarion.1975

when you build a skill set or your trait repartition you just need to read all of them.

Last refuge is not bugged. you need a more friendly trait ? rly ?

When you know you will be sdown to 25% just stop want to sleath and wait LR proc…. For waiting you can chain auto attaque, this will auto morph in BS if opponnenet continue to hit you.

Ask to delete something because you can’t manage it, its just a proof you don’t know play thief …
Want play adressive ? skip SA trait, and LR will not be a probleme
Want play passive ? get SA trait, and LR will not be a probleme

Which Profession has the best Mobility?

in Profession Balance

Posted by: Belgarion.1975

Belgarion.1975

out of fight : thief
in fight : thief

13k Backstabs are toxic, PERIOD.

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Posted by: Belgarion.1975

Belgarion.1975

for me the issue is rly : Learn to play …

BS is just a nice dmg output (lesser than evi from war for exemple), have 2 condition : be in sleath and be in back of the target.
Thanks of gods, this skill have some reward :/.

Against good player its rly hard to land a nice bs, with full dmg build its just impossible to survive.

For your exemple, you was probably lower than 50 % of your max health => +20% dmg from exec.
3 k more steal = Mug +15 stack of might

so you was hurt with one specific skill, whitch need 2 pre requirement to land, and with heavy bonus dmg… So yes, its hurt.

If PVP mode was 1v1 or 2v2, peraps you will be legit. But its teamplay game, each one have a role, thief BS is for instant down a target, like burst ele, sniper war etc… But for down a target faster they must leave all defensive utility so they down target and be down in follow. That’s all…

Down statment allow your team to take you up after one BS, thief ruined 4 cd to down you, your mate 2 sec to kill him and rez you…

Where did you see the OP state ?

13k Backstabs are toxic, PERIOD.

in Profession Balance

Posted by: Belgarion.1975

Belgarion.1975

Msg to OP : you are not boring to post same screenshoot since 4 month ?

10% nerf from cd to furocity? Ha!

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Posted by: Belgarion.1975

Belgarion.1975

Don’t know for PVE/WvW, but in spvp with trickery build D/P i have jump critical domage 200% to 202% with ferocity….

I didn’t see nerf on dmg at all… i have see up from target’s sustain.
But not nerf dmg.

The reason why you went “up” in critical damage is because they added the base crit damage onto the number to hide the nerf.

Base crit damage is 100%. So if you had 200% before. You only have 102% now. That’s almost half your crit damage gone.

You are wrong.

Base crit is since start of the game 150 %
Zerk jewel gave 20 % crtical dommage
Build gave 30 %
So, its was 200 % DCC before patch.

Now its 150 % base and ferocity add ~52 %
i have 447 ferocity with jewel => 447/15 = 29.8
i have +300 ferocity with build => 300/ 15 = 20
In fact i have now 150
29.8+20=199.8 without rune on armor…

Like they said, ferocity only will have a real impact in PVE and WvW. on Spvp nothing is changing.

10% nerf from cd to furocity? Ha!

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Posted by: Belgarion.1975

Belgarion.1975

Don’t know for PVE/WvW, but in spvp with trickery build D/P i have jump critical domage 200% to 202% with ferocity….

I didn’t see nerf on dmg at all… i have see up from target’s sustain.
But not nerf dmg.

Jump's Ultimate PvP (Teef) Wishlist; Jump.Doc

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Posted by: Belgarion.1975

Belgarion.1975

snip

When consulting with Caed, I was told those damage numbers probably wouldn’t even be enough to make traps/wire worth consider losing a precious stunbreak. But, point taken; changed the numbers to resemble an auto attack.

I feel D/D should be the ‘pure dps’ go-to while sacrificing utility. Yes, reverting the nerf to CnD and introducing a decent 20 DA trait would result in tons of damage,
- CnD : 5066
- Steal : 1097
- BS : 6092
11k with no aegis or protection. That’s a fair amount considering an elementalist can do the same thing, if not more, with less telegraphs and still offer more support to their team, right?
And what can D/P Trickery do? 25% less damage but with a game-changing steal every 21 seconds that interrupts stability/aegis stomps and resses and a plethora of blinds and other interrupts? I for one would still choose trickery. But those who prefer pure damage wouldn’t be at such a huge disadvantage anymore now would they?

Sure D/P Trickery is rly strong actualy. But overdamage will be more strong i think, if you can out the ennemy bunker without spend much init, you will stay in fight to do mass dmg on stunned target (basilik venom).

If you instant kill the support who give stab / aegis / protect, is it rly usefull do take 30 in trickery ? Just stealing boon can be enought for other ennemy, i hope in team fight your team mate can do some controle if you rip their stab.

I love P/P Unload change

But in fact, this change :

Trickery Traitline – Decreased steal recharge gain from traitpoints spent by 33%.

will make all thief take Sleight of Hand with 30 trickery, if not CD of steal not be reduce enought to be intresting. In this way other grand master will never be taken. (actualy its not too but …)

I didn’t see on you change any up or solution to clean condition in thief. I think its a good way to add some clean skill/trait. No ?

IMO, actualy for some damage build in thief its the access to fury buff. Only 2 traits give us this buff, so if you want play physical damage you must take one of this.
Make better acces to fury can level up damage significatly, without changing actual meta build. (S/D acro and D/P trick)

And why increased so much initiative cost ?
You have add some effect each time, but i don’t understand some other :

Death Blossom – This skill now ignores aftercasts and cancels other skills in queue. Increased initiative cost by 2 to 6 from 4. Increased damage by 25%. Reduced bleed duration by a similar amount.

50 % cost up to gain 25 % damage and lost condition duration ? not rly woth it. Adding finisher leap on skill is good idea but not enought to justify +50 % init cost

Infiltrator’s Return – Increased initiative cost from 2 to 3. Cast time reduced to 0.10 seconds from 0.25 seconds. This ability now ignores aftercasts and cancels skills in queue.

i don’t understand why increased cost… Adding cast time is enought balancing no ? cancels skill queue, you can make it with hotkey.

But if change can make you stream back , why not

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Posted by: Belgarion.1975

Belgarion.1975

Hey Jumper,
First of all : thanks for your job, and sry for my poor english its rly not my mother langage.

I think many change are legit but some of them are a little over buff no ?

A Backstab is 403 based dommage (when it’s front-hit).
Scorpion Wire, and traps will do near equals damage. Its rly strong no ?

With classic trickery build this skills can hit over 2500 each.

With that change D/D BS build will come back and will do so much dommage !
Something like 25/30/0/0/15 in D/D with your change will give like this dmg on 3k Armor target :
(i assume we crit on CnD, on back stab is obvious with 100 % CC)
- CnD : 5066
- Steal : 1097
- BS : 6092
Total : Litlle more than 11 k dmg without buff ! on a bounker like guardian its more than half of his life.

With some buff i think we can go one shoot Build with defensive utilities.

You said D/P Trickery was nerf with 10 th dec patch, can you explain this ?