Showing Posts For Belgrond.4583:
Though the game is far from perfect and has it flaws, your view points lie far beyond the other spectrum. While it is true there are limited skills within the game, there is depth in the builds itself. Similar to how MOBA style games have the same depth to it despite the small amount of skills within a character.
Classes like the Engineer, is a prime example of style that can vary on the fly, and the combinations within kits/skills creates a number of builds. Ranging from a High damage grenadier build, to utility kit based builds, to Bunker style builds, etc. Each plays different, despite the small amount of weapons the engineer has access to.
Now, your point that within W v W melee is worthless, is simply not the case. While Glass Cannon type melee will often melt against large groups, specialized melee builds can literally destroy players while being able to withstand a great amount of players
Example of it:
http://www.youtube.com/watch?v=vBJ3lUCB5I0
Within the video, especially the 2nd half, a small group of players literally crushing large zergs with relative ease. It showcases that despite numbers, good tactics and coordination can go far.
Now for anyone who does watch the video, the person who made it, makes a great point, so please watch it to the end.
The main issue is that most players tend to see dynamic event, immediately finish it and run off completely far without even paying attention to its surroundings. Many others, my self included have done this, and for the most part, if we actually slow down and take a look around, you’ll actually find more to the game than you would have assumed
This person’s video examplifies exactly what people do in dynamic events – completely running through it.