Showing Posts For Belias.2147:
Gele, they ignore us becouse they take our money at the begining, and now they simply dont care what we as a players want from game and from tehm…
It should look like: Two players start duel when hp goes to 0, duel ends. Without downed mode. Game just should inform us who win. :-)
I love that! But anyway dev’s dont’ care about what we think…they don’t even give u any answer…so we never seen this in the game…
Dev’s ignore us…they don’t even write any answer…that’s how it works. We spend our money and they don’t give us any answer…
Anet give us spear!!!
CTF, DM and TDM! Hell yeah! And something like Crab Toss
@UP
Knight.1084
“The bad?:
People may say mounts are bad,etc.”
If they say it’s bad. They doesn’t need to use this content. But we want!
7. Yes its about new traps in wvw
1. Option in Black Lion Trading Post, to choice what kind of armor you want to find /heavy/medium/light.
2. Open world duels.
End Game
3. Colosseum in all capitals (of each race) – place where will be organized tournaments and pvp events.
4. More armors and weapons sets.
5. 10+ ppl intances where loot will be randomly fall out from mobs and last bosses.
Mechanics: for example, that will be instance without tokens if you want to get some weapon or part of armor, you have to do that instance until you loot that eq.
6. Better camera angle and range.
Who is with me?
7. More traps type on wvw.
8. Add to game spear, weapon.
(edited by Belias.2147)
As the topic.
" Question for the all players. Do you want to see in the game 10 + player’s instances? "
Let developers to think
Dungeons to allow for bigger parties – agree
The option to lower and raise the camera height – great!
Question to the developers when they give us the answer. Do duele will be introduced? and if so, when?
Haha dev’s dont do anything with that! Never! Anet will promise to us eveything what we want to hear but really they dont do anything! They give us next 10days partof ls with no new eq. And we need to be happy of that!
That game need duel’s and arena/colloseum competition…Anet take money from us and now they don’t give a f@ about us…
I agree with Chaos.3579
Hi all! I have some suggestions for our Anet
1. Some of rewards should be assigned to the mobs. For example, I need Superior Rune of Dolyak, how can i get it? Go to LA and have fun with Mystic Forge? Buy some eq in BLTC, like “Heavy Helm of Dolyak” and destroy it (if we have) with black lion salvage kit? It would be better if we would be able to get it from mobs. For example "ONLY Chimera~have 0,3% chance to loot that rune? Simple?
2. from the normal loot should “fall” bronze coins, with each monster, for example:
In low lvl area every mobs from lvl 1 to 15 loot from 2 to 8 bronze coin.
In high lvl area every mobs from lvl 75 to 80 loot from 16 to 24 bronze coin.
What YOU players think of it?
Ps. I think that would stop people for a long time in game, they have chance to make more “money” in game. “To be honest that’s isn’t a great amount of gold” And about “loot assigned to the mobs” I think it’s great idea.
I don’t play atm…because the game is boring…I’ll be back when you add Arena, duels etc…
I don’t play atm…because the game is boring…I’ll be back when you add Arena, duels etc…
@TheDaiBish
it was just a suggestion. I don`t even dream about such things.
@Zeefa
I don’t write anything about PvE.
@TheDaiBish
Open-World PvP: Totally disagree
Again i don’t write anything about Open-World PvP i wrote: Add some map with Open-PvP, I mean for example new island? Where anyone can fight against others.
So I prepared rescue plan for our game.
- Add some map with Open-PvP
- Add PK System, or PK Server with"PK Server Rules & Mechanics"
Death Penalty
On a PK game server, the experience lost when you die is increased. If killed by a monster, your experience drops by a random amount between 1% to 3%. However, if killed by another player, you lose between 3% and 5% exp.
PK Maps
Any map that is not directly adjacent to a city is considered an open PVP zone or PVP fields.
Who Can PK
Not all characters can fight other characters. Players can only be attacked or attack other players once they hit level 61.
Gaining Points (PK Points or Karma?)
Each player on server begins with 0 PK points, and can gain and lose them based on killing other players (it is possible to have negative points). In a successful player killing, the killer gains one PK point, and the person killed loses 5 PK points. Two conditions are required for this to happen however:
The killer must not have gained any PK points within the last hour.
Also, the person who is being killed must not have lost PK points in the last hour.
If the killer has already gained points, or the target already lost points in the last hour, the points of both players will not change. It is also impossible to gain Player Killer points by killing the same person more than once in 24h.
Penalty System
When a player kills another player, they are penalized for their actions. If you kill another player, and you gain PK points for the kill, you are muted for 5 minutes. During this time, you cannot talk, use any skills or any items. It is possible to lose points yourself if you are killed while muted.
Mass Murder System
If you kill one person, you’re penalized, but if you kill many, it can be quite advantageous. If a player manages to gain 100 or more PK points, they’re considered a murderer. As a murderer, the following things happen:
Your name will show up in red for everyone to see.
You are given 3 to all stats (5 if you have 400 points).
You are given +10% attack and +10% magical attack.
You gain 10% bonus Discount and 10% bonus Overcharge (to a maximum of 25%).
When a murderer kills a player, they gain the 3% ~ 5% exp that they lose.
A murderer gains double experience from killing monsters (so 4x that of regular servers).
Of course, all these bonuses can be lost if you are somehow knocked back below 100 PK points.
-Add way do do/make duels with others players
Right click choose option duel, other player need to accept duel…simple right?
-PvP Arenas
Is a 1 on 1 duel between two players. Of all the people who came at the competition the system draws two random people who will fighteach others in a duel.
You will need an Arena Ticket in order to enter the competitive version of the instance and earn any reward. Be aware that each of the competitive versions of these instances consumes 1 Arena Ticket, so you will have to choose where you wish to use your one daily entry. You will, however, be able to enter the training version of the arena at any time and as often as you like.
Sry for my poor eng I used Google Translator.
Hello everyone, I’m Belias.
Let me speak on behalf of all " Polish community " (as you all know, we are hard to kill m@%*erf^$!ers in all mmorpg games), who play in this game. As you know hard times comes for GW2…more players leaving than coming. Now even people complain about the new debuff that can remove only new gear. I don’t think it’s all supposed to look like that am I right? People don’t believe Anet anymore…So you need to change something! Right now!
On behalf of the all Polish community, I want to present a few suggestions:
- Add some map with Open-PvP
- Add PK System, or PK Server with"PK Server Rules & Mechanics"
Death Penalty
On a PK game server, the experience lost when you die is increased. If killed by a monster, your experience drops by a random amount between 1% to 3%. However, if killed by another player, you lose between 3% and 5% exp.
PK Maps
Any map that is not directly adjacent to a city is considered an open PVP zone or PVP fields.
Who Can PK
Not all characters can fight other characters. Players can only be attacked or attack other players once they hit level 61.
Gaining Points (PK Points or Karma?)
Each player on server begins with 0 PK points, and can gain and lose them based on killing other players (it is possible to have negative points). In a successful player killing, the killer gains one PK point, and the person killed loses 5 PK points. Two conditions are required for this to happen however:
The killer must not have gained any PK points within the last hour.
Also, the person who is being killed must not have lost PK points in the last hour.
If the killer has already gained points, or the target already lost points in the last hour, the points of both players will not change. It is also impossible to gain Player Killer points by killing the same person more than once in 24h.
Penalty System
When a player kills another player, they are penalized for their actions. If you kill another player, and you gain PK points for the kill, you are muted for 5 minutes. During this time, you cannot talk, use any skills or any items. It is possible to lose points yourself if you are killed while muted.
Mass Murder System
If you kill one person, you’re penalized, but if you kill many, it can be quite advantageous. If a player manages to gain 100 or more PK points, they’re considered a murderer. As a murderer, the following things happen:
Your name will show up in red for everyone to see.
You are given 3 to all stats (5 if you have 400 points).
You are given +10% attack and +10% magical attack.
You gain 10% bonus Discount and 10% bonus Overcharge (to a maximum of 25%).
When a murderer kills a player, they gain the 3% ~ 5% exp that they lose.
A murderer gains double experience from killing monsters (so 4x that of regular servers).
Of course, all these bonuses can be lost if you are somehow knocked back below 100 PK points.
-Add way do do/make duels with others players
Right click choose option duel, other player need to accept duel…simple right?
-PvP Arenas
Is a 1 on 1 duel between two players. Of all the people who came at the competition the system draws two random people who will fighteach others in a duel.
You will need an Arena Ticket in order to enter the competitive version of the instance and earn any reward. Be aware that each of the competitive versions of these instances consumes 1 Arena Ticket, so you will have to choose where you wish to use your one daily entry. You will, however, be able to enter the training version of the arena at any time and as often as you like.