Showing Posts For Beros.4506:

[Advice] WvWvW Conditionmancer

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Posted by: Beros.4506

Beros.4506

BIP gives a duration of time where you condition damage goes up by 350 points? In the right circumstances it bursts as hard as a power build.

Yep, my bad :S Mixed up vuln & might effects.

Another question then, just to justify knowledge:
If I set some bleeding on foe & after that receive ‘might’, will it’s cond. damage rise?
Also, If I’ve transferred that 45sec bleeding under ‘might’, when ‘might’ is out, will it’s damage drop?

You don’t say?

Fear - good but.... stun or condition

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Posted by: Beros.4506

Beros.4506

I like how he walked into the marks, instead of dodge rolling through them rendering them 4 absolutely wasted CDs (I love doing that to Necros).

dodge rolling through them does nothing u still get hit with it, its even unblockable if traited

Is this new? I guarantee it wasn’t like this a week ago. I remember easily dodge rolling through them in WvW. If its fixed now that’s awesome.

So it was somewhat ninja-fix? Anyway, that’s cool. One more reason to use staves.

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Axe #1 needs to be changed.

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Posted by: Beros.4506

Beros.4506

/agree.

Plus, my 1 cent: please, don’t change axe #1 to be like attack-with-low-dmg → attack-with-a-bit-more → attack-harder-&-vuln

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[Advice] WvWvW Conditionmancer

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Posted by: Beros.4506

Beros.4506

This. The 10 stacks of might can give a big whallop to your condition damage.

Having main point of build on condition damage & condition duration IMHO it’s not a good idea, as it’s boosting your not-so-good attack by 10% of your not-so-good attack

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Doom bug?

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Posted by: Beros.4506

Beros.4506

. It’s that if I cast doom immediately after I enter death shroud, this bug occurs.

Hmph… May it be because your ping to game server is suffering from something?

I’ve got some similar behaviour with another skills, which needs some preconditions to cast, when I was too far from wi-fi spot & got lags bcz of that.

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Fear - good but.... stun or condition

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Posted by: Beros.4506

Beros.4506

so….rune of melandru + -cond duration food = -90% fear duration?

Yes, but remember that is additive to Fear duration increases (+100% and -90% = +10%)

Did you guys retest this since the patch? I was really hoping they fixed the – duration effects, and didn’t do this.

Wait, wait, wait…. WHAT? Fix? Are you thinking that that’s a bug?
If minus-duration would be multiplicative, then everyone will run here and there with -90% duration without any condi-cleaners (or, maybe, just with one – for rare case when condition have base duration more then 5 seconds AND foe have almost +100% duration).

You don’t say?