Showing Posts For Berserker.7425:

Badges of Honor in WvW and the Vizunah Square. (Canadians, French)

in WvW

Posted by: Berserker.7425

Berserker.7425

“I’m surprised they put this badges system into the game at all, they designed the rest of wvw to be so unrestrictive and yet they put this breadcrumb trail of badges into the game.. it does bad things to the gameplay, people end up focusing to much on getting there ‘rewards’ then actively helping in the big picture.”

New Suggestion then: When you capture a new keep, not only do you get the karma/exp rewards etc, you get 5 (?) bags that have the chance for badges of honor. Or 2 Bag for a defence success. (the same bags that u get from killing an enemy) this would promote offensive and defensive tactics rather than farming kills.

Seafarer´s rest hacking Orb

in WvW

Posted by: Berserker.7425

Berserker.7425

Yay… more cheaters….

I was in that map when we got the orb, it was a good battle with Kodash until we finally secured it and its disgusting that the other team just cheat to take it. Really Hope Anet punishes the culprits… but doubt they will =/

The Commander-system what it is and what needs to change

in Suggestions

Posted by: Berserker.7425

Berserker.7425

I hate that there are jump puzzles in WvW…. so many people just take up valuable slots on doing their daily puzzles, its destructive to the gamemode.

The amounts of stuff would b up to Anet, but i definitely think that the cost of commander should involve badges. I bought commander after about 1.5-2 weeks of playing (easy to make money on the TP at the start) and honestly the only reason i purchased it was because i loved the WvW gameplay but hated how unorganised WvW was. After buying it (possibly my servers first), things almost instantly got better, there was less random attacks and chaos, more defense, and we captured almost the whole map we were playing on. After a while when more people bought commander i started to notice that there was sometimes a bad vibe from other people when commanders entered WvW (which wasnt the case initially) idk if some were not good and lost the faith of the players… but people definitely turned against them. It Sucks, but was bound to happen with there being no way to judge a commander because buying it has nothing to do with WvW experience!. (the badge of honor addition idea could fix that a little).

Also yea a toggle visibility on/off function may work too.

The Commander-system what it is and what needs to change

in Suggestions

Posted by: Berserker.7425

Berserker.7425

@Berserker:
A very good idea. That would be way better then my idea I agree.

@cesmode It is not about talking order it is about him letting you know what he is going to do. If he wants to attack something and lets you know you will hit it and help sooner rahter then later.

@deriver: While the idea is nice supporty people would be pretty low in the rating. Atm people are not willing to suppprt( which also is a big problem) making a leader would just lead to even more dmg greed among the people.
How ever uf you could “upvote” players for ressing you, supporting doing a good lead etc. it would be fine

Alternatively, they should have made 2 requirements for commander, say… 50g and 250-500 badges of honor, this would show that a commander has played enough wvw to hopefully know what they are doing, and also is willing to pay a lot of gold to try and help organize the map to improve game play and user experience.

(edited by Berserker.7425)

WvW Looting

in Suggestions

Posted by: Berserker.7425

Berserker.7425

It would be nice if WvW loot would just go straight to your bags, or at minimum let Badges go right into your bags. We are moving when we fight out we don’t have time to go back and search the battlefield for ‘bags’. The only time the current systems functions ok is if you are standing still using siege. Here it would be nice if we could loot while in control of the siege weapon(s) as there are many times you don’t have time to drop control and pick all these bags up.

-Strongly agree, sometimes its bad for your team if you are trying to get your drops instead of fighting and stratigising as you should be.

The Commander-system what it is and what needs to change

in Suggestions

Posted by: Berserker.7425

Berserker.7425

As a commander i agree with all the stuff about upgrading it, giving a UI for commander (so he can see who is in the squad) and also a different colour on the map for people in the squad so both they and the commander can see whats going on and who is with them. Commanders also need a small Skill bar, with Squad notices such as “Attack”, “Advance”, “Fall Back”, “Regroup” (On Screen Notices… or very visible in chat box).

I also agree that some of the time commanders do badly and i think that a vote system should be implemented (But not in the way that you have suggested).
-> My vote system suggestion is that if a commander is doing very badly and is not helping WvW at that time, a player should be able to “Vote to Disable Commander” (in the same kinda way someone would report a player). If the a commander gets enough votes from different players in that WvW map, then their commander Title and role is “Disabled” for say…. 1 hour? which would for 1, increase the commanders willingness to do better next time, and 2, save the players from being lead by a bad leader.

:)

Regular updates about the state of the game

in Suggestions

Posted by: Berserker.7425

Berserker.7425

We’ve reached a critical point with regards to the life blood of Guild Wars 2.

Upon hovering over world selection one quickly sees that all American servers except for two, are High/Full, and Europe, mostly High with a few more Medium servers. The population seems to be doing fairly well. Lower level zones experience dips, highs and lows with regards to how many people are leveling and doing events together.

Gotta wonder how many bots make up the population of each world tho….

Suggestions for alternative ways to get precursor weapons (legendaries)

in Suggestions

Posted by: Berserker.7425

Berserker.7425

I agree that an alternate method should be added….

The people who are defending the price atm are obviously not taking into account the fact that as more people hit 80, the demand for the precursors is going to get EVEN higher… while the supply will still be almost nothing. The price is gona rise rapidly if nothing is done, probably by a few more hundred in months to come.

Who benefits from the issues with the precursor prices?

GOLD SELLERS.

If Anet doesn’t do anything about the supply/demand issue… surely alot of the people who are desperate for one but cant get the keep up with the ever rising prices are just gona take the illegal gold selling approach. And this isn’t good for anyone =[ except the gold sellers…

Derp maths.

in Bugs: Game, Forum, Website

Posted by: Berserker.7425

Berserker.7425

it says confirm the increase…. so its 125.