Showing Posts For BetterMixMaster.8153:

General opinion of Portals in Jump Puzzles

in Guild Wars 2 Discussion

Posted by: BetterMixMaster.8153

BetterMixMaster.8153

I got into an argument with other players over this and it got me wondering what the general opinion is of this.

Currently, if a Mesmer finishes a jump puzzle they can use their portal ability to bring up anyone they want to the end of the puzzle. This also gives the achievement and the items in the chest at the end.

I always believed in having at least one thing in a game being purely skill based and jump puzzles fit it pretty well. Not everyone likes them, a lot hate them but others like me LOVE them. I have done every JP in the game and have not needed a single Mesmer portal. At the same time while I put the time and effort into beating this really hard jp, people can get a free ride up if just one Mesmer does it for them giving the same reward for someone who did the entire puzzle by them self. To me this devalues the actual achievement of finishing a puzzle because a large handful of people got a friend to do it for them and didn’t personally spend the time doing it.

So is it fine that someone can carry their friends to the end of a jump puzzle they couldn’t do or should it be earned by yourself alone?

Changing the look of Orr

in Suggestions

Posted by: BetterMixMaster.8153

BetterMixMaster.8153

In lore, even after Zhaitan dies the Risen still exist. He merely creates them, but they can live on their own. Orr should really just brighten up a little to a player that complete the cleansing of orr story quest, but the corruption still lingers. Risen still need to be killed off and small bits of corruption are still present.

Making Professions More Distinct

in Suggestions

Posted by: BetterMixMaster.8153

BetterMixMaster.8153

Revised the OP, making it clearer and added a tl;dr.

buff alts

in Suggestions

Posted by: BetterMixMaster.8153

BetterMixMaster.8153

From what I could read ( sounds like English isn’t your first language, grammar is off a lot ) you don’t like how if you play every once and awhile you can’t keep up with people who play all day? Other than that being a basic part of mmorpgs, there are some things out there to help you. A lot of things have a first run bonus and they seem to be supporting that idea of giving a bonus to the first time you do something that day. So if you log in every once and awhile you can still get the things you need.

Also if you want to test a build, pop into PvP. In the lobby you can freely change traits and weapons then test the damage out on the dummies. It’s not perfect but its still pretty good.

Culling in PvE.

in Suggestions

Posted by: BetterMixMaster.8153

BetterMixMaster.8153

Yea it can be an issue, for me I run on a handcranked wooden toaster so even with culling those bosses run at 5 fps. Now THAT is hard to target. What I do is really just mash tab a lot till it targets the boss. Honestly all we really need is for culling to prioritize bosses.

Making Professions More Distinct

in Suggestions

Posted by: BetterMixMaster.8153

BetterMixMaster.8153

This is really a problem with most MMORPGs I see. Outside of different skills nothing really sets apart the classes. They act the same, have a lot of the same animations and a lot of times don’t even fit their profession. One big idea I had was to create a unqiue system for each and every class.

Engineers – Now think, would an engineer fight with premade kits and turrets that he just sets down and they work? Realistically, no and engineer would be a tinker, someone who likes to revise and build on to things. Engineers also have an eye out for useable parts and can find and salvage them from the world. Other classes would either not see these part piles or would look like a pile of trash to them. These parts can then be used to edit and modify his turrets and kits to have different appearances and animations. Allowing much more customization to a class that feels rather bland as it.

Rangers- So you walk up to a small animal give it a treat now it will follow you around and even die for you for the rest of its life. Highly doubtful, a bond between a person and animal needs to be built on and earned. Pet’s will now earn experience along side their owners by fighting with them and small pet bonding activities ( only hunters can see them). These levels do not increase their actual level but increases their bond level which gives access to various customizations like slight AI changes and appearance.

Thief – For thieves they sure don’t act them them. A thief, although good hearted, would always be looking for ways to get away with something small. Currently there are a lot of closed prop chests in the world. Thieves would now be able to lock pick them open, turning them into a real chest for everyone to use. These lock pick skills can also be used on doors to create shortcuts for others to use. And last but not least, thief will be able to swipe small objects that are laying around while trying not to get caught ( if you do, you may need to fight a few lionguard or pay a fine ). These small objects hold no real value but just like other classes are the “currency” for animation and visual changes.

Elementalist – For scholars they don’t seem to like to research much. Mages have an eye for rare and hidden books containing many secrets and forgotten hidden spells. By finding books throughout the world, elementalists will be able to customize their spells slightly. These books contain many different ways to cast the same spell, allowing some visual creativity.

Necros – Just like ele’s they have an eye for books, but different ones. Ones that tend to summon ancient demons by simply opening them. These tombs allow the ability to replace some summons with different skins, and like rangers, possible small AI tweaks.

Warrior/Guardians – Honestly I have no idea what these would collect, all I could think of would be polishing armor and sharpening swords. Whatever it is, it would allow animation customization.

Things like this allow each class to really feel different, both in playstyle and in parties. While everyone runs by a bookshelf, an ele may stop to read a book or a theif spots a chest he can prop open for everyone else. Systems like this will really help set each profession apart from each other.

tl;dr – Each class can find or do something profession specific that allows further customization.

(edited by BetterMixMaster.8153)

Please would you consider ....

in Suggestions

Posted by: BetterMixMaster.8153

BetterMixMaster.8153

I honestly want them to add an extremely hard to craft, legendary tier instrument. Then make it something annoying like a kazoo or a Vuvuzela.

Alternate-Timeline Dungeons

in Suggestions

Posted by: BetterMixMaster.8153

BetterMixMaster.8153

This idea came to me as I was helping a friend with Arah Story. What if Zhaitan won? What would have happened after that?

Alternate-Timeline Dungeons would be an explorable dungeon in an alternate timeline where the enemy won. The goal of the dungeons would be to either seal the time portal, escaping from it, or recover something that was caught in a time-rift. Along the way you will need to fight your way through the aftermath of the event.

The aftermath is very wide spread and can also bring you to areas very far from the original dungeon. For instance alternate Arah could take place in a corrupted Lion’s Arch where Zhaitan now resides. The same dungeon could also take you to say, the corrupted pale tree or even for an end boss, fight a risen version of the entire party.

These dungeons will expand on the story of the original dungeons but don’t have to remain cannon, for instance you can learn more about Zhaitan and how corruption works in a city taken over by corruption at the same time you can be fighting risen versions of Destiny’s Edge.