Human Ranger
MADguuma
I think it is a major issue simple because I believe fixing it would fix some other issues, namely cutting down on the huge zerg blobs that pvd their way into everything
No, the whole point of this is it is supposed to be a whole lot harder to attack a T3 keep than it is to defend it, and right now the way things are, there really is no defending it, unless you outnumber the attackers 3 to 1. If the attackers want to take out siege on the wall, make them build siege to do it, dont let a group eles or necros walk along the outside of the wall and prevent any posibility of defense
Sirendor – Yeah the blobs are over powered but your not goint to get people to stop blobing as long as it works, so fix it where we can defend against them
albotelho – Ive only found a few places, maybe 3 or 4 in all of wvw that aoe guys havent managed how to get too…
No they shouldnt be able to stop an invading army… but they should be able to slow it down more than 10 seconds or so…. A wall, the high ground, siege is supposed to be the tactical advantage of the army that holds the keep, but with AOE the way it is, its a disadvantage
I think that kind of fits into the same argument, if you could use defensive siege on walls to attack the blobs, they wouldnt be able to revive players as fast and you could cut down the blob
As a player who has been in WvW since beta I have come to the conclusion that it is all but impossible to defend. Think about it, the defenders inside a structure (keep, tower, garri) should have the advantage. The have the high ground, they have the walls, gates etc… but they are actually at a disadvantage. If you are on siege on a wall, in a location where you can actually hit an enemy, then you are AOE’d by a 30 man zerg.
My point, A Player on siege trying to defend a location, should be able to last more than 10 seconds on.. the amount of damage done by groups AOEing from the ground is absolutely ridiculous. Something needs to be done in the scaling, the number of people who can hit a single target or something, it is just ridiculous, it makes it to a point there is just no reason to try to defend, and all that does is promote the idea of huge blob karma zergs….
My opinion, for those that care anyway…
MAG fights for PPT… we honestly do… problem is all the PPT we fight for during our prime time is lost during our off hours… a few days of this and the PPT gap is so big, there is no point in trying to catch up. Let us land some Oceanic guilds, balance our off time with our prime time…
Join Maguuma, only thing we dont have is insane population numbers
571 Ranks…1 Ascended armor Chest 1 ascended ring…….so Id say the chance is about 1/260
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