Showing Posts For BigCountry.6490:

"GW2 Balanced and non-toxic and fair play"

in PvP

Posted by: BigCountry.6490

BigCountry.6490

Double Condi Rev?
Bunker Mesmer?
Scrapper?

These classes dont take skill nor do they take any rotation knowledge. A sentinel mesmer can 3v1 on point for 30+ seconds?

You removed minstrels amulet and all these other things to balance the game and keep it fair, yet the game is more broken than it ever has been. Theres no punishment in this game, if you waste a cooldown you can get away with it which gives terrible players even more room for error. Theres 0 counterplay to condi revs and bunker mesmers….. You want this game to be esports but you cant balance the game but i guess thats what we get for having a dev team full of marketeers’. I’ve played the guild wars franchise since 2005 and have never seen unbalance like this before. Who cares if pro league teams will have to recreate comps and recreate ways of playing, the way that the games being played right now is boring and just going to destroy the pro scene even more than it already has. Take it into consideration Anet and listen to your community for once.

Progressive Titles

in PvP

Posted by: BigCountry.6490

BigCountry.6490

Is it just me or would it be more rewarding and better feeling if we were grinding for a title such as champion brawler and we progressively got new titles for every tier completed like in guild wars 1. For example with the 1-80 Rank titles we receive, they should elaborate on it with other titles as well that we have to do a lot of grinding for. It would give players that minute to minute game play that they describe and emphasize so much in the POI’s.

Heres more examples for people that don’t understand what im talking about.
http://wiki.guildwars.com/wiki/Gladiator
http://wiki.guildwars.com/wiki/Hero_
http://wiki.guildwars.com/wiki/Zaishen_rank

Impact on PVP with no stats from traits

in PvP

Posted by: BigCountry.6490

BigCountry.6490

Celestial Gear
Increased the stats provided from the celestial stat combination by 6.5% to compensate for the new ferocity changes.
Increased the PvP celestial stat selection so that it will use the proper stat ratios. Previously this stat combination in PvP was providing much lower stats than intended."
This above was from an April 2014 patch.
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the fact you are going to nerf is 10% when you buffed it 6.5% back in the day shows that the amulet is going to be almost useless as it was before prior to the 6.5% buff.

Downstate and Refuge

in PvP

Posted by: BigCountry.6490

BigCountry.6490

Apparently this has been a thing since launch, and I for one assumed that the thief skill, “Shadow Refuge” was not effected by downstate.

Whenever I knock someone out of a refuge, they will get revealed 100% of the time, but if you try and knock a downed player out of the refuge…it wont reveal them.

Forgive me if this i’m wrong, i’m just asking a question here but, is that an intended feature? It seems a little bit unfair. Revealing downed bodies if they get knocked out of refuge seems like a good idea, especially since not all knock backs effect downed bodies.

Feedback on HoT Stress Test [merged]

in Guild Wars 2: Heart of Thorns

Posted by: BigCountry.6490

BigCountry.6490

after i spawn into beta my fps is perfect then i log onto a non beta character and my fps is really really low, i have to relog to fix it and it happens everytime. just a heads up.

Post Stress Test Issues Here [merged]

in Guild Wars 2: Heart of Thorns

Posted by: BigCountry.6490

BigCountry.6490

In large scale combat the revenant is going to excel over other classes by a huge margin.. It is going to replace every class and be the jack of all trades, and there will be little to no variety in classes. The revenant in all is completely broken and has no CD on switching the stances and the energy regen is literally stupid. I understand that the specializations that we will be able to use will balance out this class and make it less OP but in large scale combat revenant is going to do the job of guardian and a warrior. Swiftness Stacking, Damage Reduction, Heals, Stab Pulsation, and multiple other broken things. My other point I would like to address is the major fps lag im having in other maps besides the BETA verdant blink map. Im getting -30/40 fps on average and witnessing alot of stuttering and it has nothing to do with my top of the line hardware. In all this stress test has me hyped to see what ANET can bring to the table and build on for the future.