Showing Posts For Bioectomy.9217:
On one hand, good on you for have the emotional and moral wherewithal to come out and tell us straight up.
On the other, the fact that you’ve been so proud about working on the next xpac already when you haven’t even delivered on promises you made for the base game OR your first expansion is sickening, coupled with the stifling pace of Black Lion content in comparison, a game that I used to recommend to others as a shining example of what a non-sub game could and indeed should be is tarnished almost irrevocably. Not that a lack of new legendary weapons is the cause of that, merely the capstone on a monument made up of failed experiments.
It felt like I was being actively punished for daring to fight the Mordrem rather than bopping them on the nose and running to bop their friends down the street, but that’s a feeling that’s been talked to death.
The tempo of reward versus time felt so slow that most people I talked to gave up after the blossom rewards were fixed and they realized just how staggering the grind was for so small of a carrot as some old cash shop skins. This does not mean the rewards need to be better, it means the rewards need to be easier to obtain. I don’t feel like there’s a way to maintain some delusion of inflated ‘value’ on returning items that were part of older content cycles while simultaneously not angering people who might want to try farming for them from the current event, whatever it may be.
The idea of a stacking buff should probably be rewarded from being at the event upon completion rather than just from tagging it, though I don’t know how feasible that would be. Even then, the idea seems flawed, and while it may have been dreamed up as a way to reward players, I can’t imagine it not coming off as feeling like a punishment for those with low stacks instead. But, if the stacking mechanic must remain, it has to be a smooth curve, not a tiered reward so that you end up with 19 stacks and feel frustrated that you only got what you ended up with.
Put. Loot. On. Mobs. This is not a thing that can be debated or discussed, as long as mobs do not have loot, as long as there is no tangible reward beyond some event currency, as long as this temporary event is MAGNITUDES less profitable to run for veterans than whatever the default farm is, people will be upset. It’s a temporary event, it’s allowed to be a little crazy.
I did not imply that other legendaries did not need work as well, I merely posited an idea for one of them. The current Legendary dagger, while having many effects, has no thematic resonance with any of the current dagger users, except maybe an Elementalist in Fire stance. The fact that the GS legendaries are as impressive as they are means the art team is capable of it, to settle for mediocre on other legendaries just because a few are worse off is ridiculous.
But instead of asking them to make another dagger, shouldn’t you be more concerned about the nonavailability of Precursors, that a number of the Legendaries made do nothing outstanding (Minstrel and Meteorologist do nothing at all, the Moot is shiny, Flameseeker Prophecies just lights up, and nobody goes after the underwater weapons), and that at the moment the grinding for a Legendary weapon is completely unfun compared to the rest of the game.
Dude, I didn’t have an idea for a shield or focus, I had an idea for a dagger, it’s up there at the top. If I had an idea for a legendary that was worse off, I would share it, too. I don’t have such an idea, just the idea for this dagger, and a concern that Incinerator is not that thrilling to most people who get to use daggers in this game.
Don’t even start. The Incinerator is one of the better Legendary weapons. It leaves footprints, fires up your arm, and has a draw animation. Try using the Meteorologist or the Minstrel. Neither of them have special effects aside from interesting models. If you really need a Legendary to be so look at me that every single one needs to be as big and important as the Eternity set, then all Legendaries will become uninteresting in the repetition.
I did not imply that other legendaries did not need work as well, I merely posited an idea for one of them. The current Legendary dagger, while having many effects, has no thematic resonance with any of the current dagger users, except maybe an Elementalist in Fire stance. The fact that the GS legendaries are as impressive as they are means the art team is capable of it, to settle for mediocre on other legendaries just because a few are worse off is ridiculous.
I’ll be frank, the Incinerator isn’t a legendary. The only thing that makes it even come close is the foot prints it gives the wielder and the grind required, it is not interesting enough on its own to be a legendary, I would barely put it on par with Volcanus or Infinite Light, but that might hurt Light’s feelings. Where Sunrise and Dusk leave great sweeping trails to make their wielders feel like they’re holding something truly unique, Necros, Thieves, and Elementalists are left with what looks like an Engineer’s leftovers. Weapon trails look flashy for melee classes, that’s a key thing, but daggers don’t get this luxury with their small, fast animations. So, something else needs to replace that to get that Legendary feel.
I am not suggesting that Incinerator be removed or be made non-legendary.
So, as I am sure many others have suggested before, I would like to suggest a new Legendary to the class. Mirage, shaped like a very stereotypical Arabian Nightsy weapon, lots of curves and gold, and enough sand effects to fill the Sahara a few thousand times over. For footprints, so common among legendaries, it could leave tiny heaps of sand, or simply a sandy texture. When idle, a tiny trickle of sand off the tip of the knife, just enough to be there, not enough to look like a sandy waterfall. That, however, is not the point.
- Thieves, when wielding Mirage, leave behind a fleeting image of themselves when they stealth, made of sand that blows away quickly once it appears.
- Necromancers, when holding Mirage, have their various transforms altered. Their Death Shroud becomes sand, their Plague becomes a localized sandstorm, Lich Form is changed to appear like a genie.
- Elementalists could have something simmilar to Necromancer’s Plague change when in Tornado form, but more interestingly, I would suggest that their Weapons also get a sandy overcoat, including the ones they drop for other people to pick up.
I did not choose these particular abilities to modify with Mirage for no reason. Having it alter stealth would make it feel intrinsically thiefy, and make up for the flashy effect in a class that many would tie to more subtle effects. The modification of Elementalist bundles could make them stand out a bit more in contrast to their surroundings, and also incentivize taking such abilities for situations other than one particular hammer build, as well as add a bit of flash to an Elite skill that otherwise feels underwhelming other than when you first pop it. I admit freely that the changes to Necromancer elites are purely because I love Plague and Lich form.
Please, by all means and with all speed, lambast the idea, tell me why it is stupid and why Anet should ignore it, so that I can edit whatever offending bit out, because I like this idea, I like it a whole lot, and if I can iterate on it to make it worth someone’s time to at least mention jokingly at a water cooler, then it was worth my time to type up.
It is very unlikely that it, or the other Mystic Forge exotics, will be getting the same spitshine as the Legendaries come Ascended weapon rollout.
Or you could just wait and see what the content really looks like?
Honestly, people…chill the hell out. You have no idea what is going to happen.
Dude, everyone should freak out. This is obviously the beginning of an endless gear treadmill. ArenaNet has gone back on their word. I’m going to show my dissatisfaction with this game by canceling my – oh, wait.
This is what people are doing:
http://www.nizkor.org/features/fallacies/slippery-slope.html
It is a very real concern, with a very logical base. People bought this game under the assumption and hype that skill would be rewarded, not skill to get gear to go deeper in a dungeon to get more gear to go deeper in a dungeon to get more gear to go.. etc.
I’m mad, I’ll save you the trouble of asking.
I won’t write a wall of text, pleading Anet to rethink this decision, because it’s already in the wild, and can’t be undone this close to patch day. I won’t ask for a refund, because I’ve enjoyed the months I’ve had with this game before this. I’ll just want to ask one question.
Why?
Pretty sure they removed it because after seeing it 100x it becomes old and nobody double clicks the gw2.exe to stare at a login screen
Oh, yeah, now we just click it to see outdated Caithe artwork.
The old login screen was easily one of the better login screens I’ve seen in the ~15 years since login screens became a thing. Why they removed it is a mystery we are simply not meant to understand, I guess.
I ctrl+F’d Judgmental Quaggan, and found no results.
You all disappoint me.