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[Suggestion] Monster Boost

in Guild Wars 2 Discussion

Posted by: Bixel Need Moar Internets.7695

Bixel Need Moar Internets.7695

Whoa! Honestly I’m surprised, I can somewhat agree not to DDO the Guild Wars game.. that’s fine. But I was thinking that damage should be applied to monsters more logically. Skeletons don’t have flesh.. why should they bleed.

Dredge are Immune to blindness already..why shouldnt Skellies be immune to bleeding?

[Suggestion] Monster Boost

in Guild Wars 2 Discussion

Posted by: Bixel Need Moar Internets.7695

Bixel Need Moar Internets.7695

Players have been getting an edge in PVE with all the new skills and perks..

lets buff up the monsters a bit

Steam Monsters + Immune to Poison & Bleeding
Skeletons + Immune to Poison & Bleeding
Elementals + Edged Weapons half damage
Ice Imps & Ice Elementals + Immune to Frost/Cold/Ice

etc…

(edited by Bixel Need Moar Internets.7695)