Showing Posts For BlackStarVegas.3258:
First off, I am primarily a PvE player;
I hardly ever PvP or WvW.
In my PvE builds, I almost always use my mantras; they provide a very powerful tool. When traited they’ll give you a 4% boost in damage for 8 seconds when you use them, and you’ll have 3 instead of 2 charges (harmonious mantras). This is not mandatory though; even without these traits, mantras are still very viable.
I especially like the ones that provide condition removal and stability.
I hope this helps. If you have anymore questions, don’t hesitate to ask!
~ Lexxy
I’d say that was more than the proverbial 2c frifox, great post.
Like you Lexxy I also wanted a lot more focus on condi than I currently do in PvE, but I have kind of succumbed to shifting my hybrid-ism from that to the balance between me and phantasms/sharper images. I can recommend the hybrid trait setup listed above heartily, especially if you also want to use reflects since it conveniently lets you pick up that trait for the focus in Inspiration.
A final point is that it is also much easier to swap around traits now given the reset anytime feature. Definitely helps with trying quirkier stuff when you do your own thing solo or whatever.
I have a rampager/celestial set I sometimes use for that, just for feels. Here’s hoping it’ll be a more permanent set to be worn sometime in the future.
I’m hoping for the same – unfortunately I guess that, untill then, we’ll have to deal with the game’s current strict rules in accordance to the way mesmers play in PvE.
I hope they’ll also give us a tool to save our trait & gear setups.
Thanks alot for taking the time to explain this all to me so in-depthly Mr. Frifox,
It explains alot to me.
I’ve been using these very critbuilds for a while now.
I seem to fare better with berzerker than with assassin’s gear for now, possibly not least because of the traveler runes on berzerker set.
I understand I turn in some raw ramage this way, but I find my survivability just becomes so much better with the 25% passive speed boost. I could try to run the assasins with traveler later see what that does. Either way – while I’ve been using dodgerolling and active defenses such as sword #2 to survive, I still find I often still down more often than I’d like, and sometimes, my illusions just die to quick during encounters.y
I have yet to find out how I can improve this.
~ Lexxy
Alright, thanks to the both of you. Will keep in mind.
Going to move out of comfort zone then, losing all and any vit + toughness.
Alright. Ranger runes?
I am currently utilizing traveler, mostly for it’s solid passive speed boost.
What are your thoughts on traveler compared to other runes?
(Also, I’ve sent you a pm.)
~ Love, Lexxy
Alright. Ranger runes?
I am currently utilizing traveler, mostly for it’s solid passive speed boost.
What are your thoughts on traveler compared to other runes?
(Also, I’ve sent you a pm.)
~ Love, Lexxy
I’ll definitely look into that. I think I even had a build somewhat similar before.
So, assassin’s on armor/weapons.
What about sigils? Recommendations?
And, I noticed the warden still sometimes seems to get stuck, how do you get around this? I guess all we can do for now is “shut up and deal with it”.
Also, offtopic; I am aware shatter builds in PvE do now push out as much solid, stable dps.
By how much ish would it underperform compared to phantasm builds?
~ Love, Lexxy
This is indeed very helpful, thank you for your thorough explanation.
I’ve indeed read that guide before, but will definitely look into it again.
I’m going to give that build a try tomorrow, when I get home (at work now, nightshift).
I may also look into one of the mantra builds, as I often find myself resorting to these anyway (thanks to dailies which sort of forced me to use them in order to achieve these goals fast; They sort of forced me to teach myself how to use them more efficiently.)
It kind of saddens me that they strayed so far away from the way classes used to play in gw1. I also still miss it’s skills system, the current system feels very restricting to me.
And whoever played prophecies does not remember the glorious feeling after skillcapping a tough elite? But times change, I get that.
The way people (want to) play games changes, and developers attempt to follow up on that.
Currently it seems everyone is forced to stick with berzerker builds. Condition in pve
Seems to not only not deal enough damage to keep up with critbuilds, but also in its open world tagfest meta it often just is far less rewarding.
I currently only actively play my mesmer, but I may resort to other classes in the end if I feel this really won’t make me happy in the end. Sad, but true.
I hope some of the mesmer’s glory will be restored one way or another.
~ Love, Lexxy
Ok, so. I would recommend reading the link maha provided~
Conditions are not worth going for with Mesmer in PvE. To be somewhat effective with conditions, you need to be reliably getting full stacks of bleeding. The best way of getting bleeding is Sharper Images + Phantasmal Duelist + Phantasmal Fury, which you don’t even have— but even this can’t get 25 stacks of bleeding easily. Moreover, in a party, your high damage stacks are going to get overwritten by your teammates stacks, removing your main source of damage. This is why conditions work somewhat well in solo settings for classes that can easily cap bleeding— this class is not one of them.
You have Signet of Illusions to boost clone health, which works directly against the V in Chaos, where you want your clones to die. The 5 in Chaos is only ever really good if you have a lot of ways of pumping out clones quickly— with Deceptive Evasion for example. This can be useful to apply condition pressure in PvP, but in dungeons, the few random conditions you get from clone death are not going to hurt anything.
Finally, the Greatsword is not a condition weapon at all— but it’s also not a good power weapon for dungeons. Offhand pistol is better suited for both sorts of builds, and offhand sword is best for power.
In summary: conditions are bad in PvE, and you shouldn’t use them. But this build is not a particularly good example of a condition build either, because of the lack of weapons/traits to actually apply high amounts of conditions.
Alright, I see your point.
I could swap around Dueling’s IV for Phantasmal fury, which I had been thinking about.
I understand your points, and the purpose of this build is not to create an optimal build, just a viable or at the very least decently working build.
It’s not supposed to rely on conditions, it’s supposed to rely primarily on high crit phantasms, backed up by a minor condition source.
I’ve always wanted to kind of try to work something out like this.
Do you think, it’s not possible at all to create a hybrid like this?
From what I see, Anet’s “play the game the way you want” philosophy really does not work out very well; there’s, at least for the mesmer class, a pre-set path, and everything else is generally not recommended, at least for PvE.
Back to my build; You say, bleeds (moreso, a stack of 25) is the most reliable way of getting condition damage. Are any other sources of conditions, not worth getting at all? Torment, confusion, poison, fire.
The current signet advice, involving signet of illusions, is a helpful pointer.
I definitely hadn’t thought of that myself. So thanks for that.
I’ll see if I can work something out for myself in the future involving a hybrid build (I’m aware the GS in PvE content, where you stack up with other people for buffs, condition removal, etc. is not ideal, mostly due to it’s distance req. I’ve thought of switching to an all different weaponset, involving a staff primarily. But this would probably ask for an all different build.)
Last, but not least; are you able to recommend some primarily high power crit builds for me? I’d prefer to see a couple different ones, just to see which one I may like the most.
Thanks again for all your information!
~ Love, Lexxy
Hello there~
Let’s fire off with an introduction;
Lexxy Shadowveil, a mesmer since about the beta period of the game.
I’ve been away for a long time in between, but I am fully back, up, & running now!
I’ve picked up where I left around february, and since, have been focussing primarily
on PvE content (fractals, dungeons, current ongoing events, exploring for world completion, advancing through personal storyline).
All along while doing this, I’ve been playing around with a couple builds,
but never really laid hands on a final build.
I’ve been running with mostly berzerker gear (my backpiece an exception as I am still working on getting an upgrade, simply because it’s usually mandatory in random parties.
Recently, I’ve come up with my own idea of a build, and I would like to receive constructive criticism towards it. I’d like to know, what you do think is good, or could be better, and, maybe even more importantly, why so.
I myself am not much of a math person, it’s pretty much trial and error for me.
Link to the build: http://www.guildhead.com/skill-calc#mcmmzz9cRnhxmRnhxmafaGfcmVoRc08kir7khT7kir7070M7kuH70V7ofD70m
Now I know, this build is likely not optimal.
For instance, I tried going for a bit of main critbuild / secondary some improved conditions, yet my gear, currently, is full zerker. I haven’t really made up my mind about this yet, input involving gear setup (armor, trinkets, weapons, and sigils on weapons) are very welcome.
I hope you guys will be able to help me out!
Love, Lexxy.
@Mr Quinn
I agree with you.
I understand that the whole concept of dynemic events is a completely new thing,
and something that’s never done before..
But it currently feels very static, especially while everything seems to be on time schedule (especially the bigger events, such as the dragons).
I think that randomizing this time fixes a big portion of the issue.
However, it also feels to me, there’s not quite enough dynamic events per zone yet, and the variety between the different events is minor.
It’s either " kill x" or “collect z” or “protect y”.
Human Guardian here, I occasionally am experiencing the very same thing.
This is NOT a racial issue.
Might I add ~ It doesn’t surprise me that so many Norn get stuck.
Fat butts
I agree. Even though my necromancer isn’t that high yet, I’m still thinking of a viable lifedrain like build.
Most dungeons have about 1 easier path, one mediocore path, and one harder path.
You’re going to need better coordination for the mediocore and harder path, thus a bit better prepared and well-organized group.
Being able to communicate verbally (voIP, such as ventrilo, mumble, Teamspeak(3) or even Skype) helps ALOT.

I have a rampager/celestial set I sometimes use for that, just for feels. Here’s hoping it’ll be a more permanent set to be worn sometime in the future.