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An interesting bug....

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Posted by: Blackout.3247

Blackout.3247

Seems to be happening to my female human ele too, feels like a lag issue to me (Playing from Australia) and its just client side, my friend said i still looked normal when it happened to me.

Funny nevertheless.

Annoying Sound Bug

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Posted by: Blackout.3247

Blackout.3247

Still happening for me too, never had this problem during the BWE’s funnily enough.

Really sucks waiting hours to get into wvwvw only to have to restart your game because you got this nasty bug

WvW Bug

in Bugs: Game, Forum, Website

Posted by: Blackout.3247

Blackout.3247

Not sure if Cloudeds trolling or not, but what you are experiencing is this games sub-par player culling.

Players load very very slowly when there are massive amounts of players nearby (Lions Arch, most Zerg V Zerg fights in wvwvw) and you won’t be able to see them. You should still be able to target them (in most cases).

Theres no fix for this, Anet have stated that they’re making progress on it, but thats about it. This is not a PC problem (GTX670 2GB, 8GB DDRIII 1600mhz, i5 3570k – its awful for me atm) , every player in the game is experiencing this sadly

Dagger/Dagger Insane Crowd Control (Daze, Stun, Immo's, Chills etc.) Builds?

in Elementalist

Posted by: Blackout.3247

Blackout.3247

Kill someone repeatedly because he was camping a jump puzzle in EB (PM’ing me trash talk and logging constantly) and according to some people i’m BFF’s with him as well as being butthurt and pathetically obsessed? Huh? If you’re gonna post nonsense, at least include something mildly relevant to the topic.

Other than that, thanks to the people above who posted some more helpful info, ranged weapons seem to be working well (Switching to GS when they’re up in your face works wonders).

Dagger/Dagger Insane Crowd Control (Daze, Stun, Immo's, Chills etc.) Builds?

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Posted by: Blackout.3247

Blackout.3247

Friend just found the exact same ele in the EB jumping puzzle, he used his normal backstab burst and nearly insta-gibbed him – so he went into that mist mode thing and logged.

So…3 of us came along to mess around with him (He’s just camping the close quarter parts of the puzzle, killing anyone he sees and legging it into the water (If he drops around 1/4 hp) – and using the bubble skill to get back up. Also he logs a lot)
We found out how good that build was v’sing more than 1 person. Its not very. Mass crowd control works wonders (I rolled: Fear Me, Stomp and Bolas) same with ranged weapons, his damage is pretty much all melee.

On a side note: He logged a grand total of 6 times (I counted) everytime we knocked him into downed state or whenever i hit him with a crowd control. He got quite teary near the end. I still think he deserved it, anyone camping the jump puzzle and preying on players just wanting to complete it should be punished.

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Dagger/Dagger Insane Crowd Control (Daze, Stun, Immo's, Chills etc.) Builds?

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Posted by: Blackout.3247

Blackout.3247

Allright, thanks for the really useful posts.

As someone said before, they’re a rare breed (Maybe less so in actual pvp, but in wvwvw that single target build seems really useless in team fights) so unless i see one coming for me would i change to stability and kick (Ditching bolas and endure pain – only really useful against bursts).

Range seems like a really good alternative cripple > volley > basic and if he gets close > rifle butt with a nice kill shot when he drops below half hp.

Basic gist of things: If you’re melee, don’t pound away at him when he has shocking aura – doesn’t work out so well for you, switch to your ranged weapon. When you’ve noticed he’s used a bunch of cooldowns, use some sort of crowd control on him and use your own burst.

I was, as everyone was saying, being stunned and not dazed constantly. The swirling thing above my head made me believe it was dazes (Went off the rangers thunderclap downed skill to work out if it was a daze or stun, looks like they have similar animations).

They didn’t drop a cow on you afterward, did they? I run into an awful lot of warriors who are thwarted by Shocking Aura, lol.

An no i was not cowed

Dagger/Dagger Insane Crowd Control (Daze, Stun, Immo's, Chills etc.) Builds?

in Elementalist

Posted by: Blackout.3247

Blackout.3247

@besbin: Did you not even read the posts above? A d/d dagger ele doesn’t have a single daze. Hard to give advice on how to counter something that didn’ t happen.

Wut? I got dazed at least twice (Being in Australia probably meant that the longer dazes would have seemed like lots of short ones, it tends to do that for me, don’t know why but its probably ping related).

Because everyone thinks i wasn’t dazed lets change the subject, how do you beat a d/d ele using mass crowd control skills against you (Dazes, stuns, chills, immo’s etc.)

I’m certain i’m not the only one out their struggling to beat these sorts of ele’s especially melee classes.

Dagger/Dagger Insane Crowd Control (Daze, Stun, Immo's, Chills etc.) Builds?

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Posted by: Blackout.3247

Blackout.3247

A crap tonne of crowd control, the thing i noticed hitting me the most was dazes, and it was a lot more than just 2 (Fight lasted for a good minute)

Now can someone post some info here on how to counter it? And don’t assume i know everything about Elementalist otherwise why would i be posting here?

Dagger/Dagger Insane Crowd Control (Daze, Stun, Immo's, Chills etc.) Builds?

in Elementalist

Posted by: Blackout.3247

Blackout.3247

Just got killed by an elementalist in a 1v1 in wvwvw.

Normally i don’t have any sort of troubles with an ele (Or any class for that matter) but the dagger/dagger daze builds are really really beginning to trouble me. I’ve seen this sort of play before, loads of dazes and extreme mobility but usually i can beat it with an immo or knock down of my own. But this time, i could barely use any of my utility skills because of the constant non-stop flow of dazes that i was hit by.

I’m fairly sure he was switching through elements and on around 15000hp using dagger/dagger. I was hitting him hard as well (Went through the log, i ended up doing around 25k total damage – and i took around the same) but he continually healed. By the end of the fight, he was at full health again (Literally, he healed around 3 times during the fight and i knocked him below 25% hp 2 times).

What sort of play counters this? The only thing i can imagine is a knock-down or daze, which is hard enough to land when you’re dazed constantly. A good bolas would’ve really helped, but coming from Australia, theres a lot of really poor hit registration with it (While right in front of me, he managed to be out of range twice…).

My specs:

Semi-Glass Cannon Warrior with full exotics – Greatsword. 20k hp

Post Your Build Thread

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Posted by: Blackout.3247

Blackout.3247

Pretty much a glass cannon build – very very fun to play around with in wvwvw.

- Full Crafted Berserkers Draconic Set – 6 Superior Rune of the Warriors (The ~2000 extra hp is nice)
- Full Crafted Ruby Orichalcum Jewels Set
- Molten Greatsword – Superior Sigil of Rage
- Mystic Rifle – Superior Sigil of Blood (Plan to switch with Sigil of Fire for the AoE)

Traits:
30 – Strength: V, IX, XII
30 – Arms: V, X, XII
10 – Discipline: III

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Post Your Stats!

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Posted by: Blackout.3247

Blackout.3247

Majority of my gear is Berserker.

Only 10k health?!?!

How does that work at all in wvw/pve? won’t you just get insta-killed before you’re able to react to anything? (Thieves especially, Cloak in Shadows > Steal > Backstab)

Warrior Bugs Thread (needs new maintainer)

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Posted by: Blackout.3247

Blackout.3247

The bug causing 100 blades and other skills to end prematurely while under the affects of quickness is also caused by superior signet of rage procs… If I get a critical hit on my first swing of 100 blades an it procs the quickness buff, I have to move to stop 100 animation in order to enjoy the affects of the buff (which is silly considering 100 blades is THE ability you want to use while under the affects of quickness)

I can confirm this. Getting quickness from any source while using 100 blades does not speed it up and shortens its length as usual (Superior Sigil of Rage, Discipline – Last Chance: Gain quickness when an enemies is hit below 25% health).

Thief WvW Roaming Video

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Posted by: Blackout.3247

Blackout.3247

You weren’t getting stunned/dazed/immobilised/knocked-down/etc. nearly enough when fighting against groups of 3 or more by yourself. Also a bunch of them aren’t level 80, which pretty much just means an insta-kill for you regardless of what build you go.

Other than that, you’re using the stealth skills amazingly (Its a shame that invis is horribly broken atm for wvwvw at least), and you just don’t mash f (or whatever it is for you) after you down someone.

If a thief ever looked like he/she knew what they were doing, it’d be you.

That low ping you have there makes so much of a difference, right now from Australia (300-500 ping if not higher – extremely noticeable delays), for me i can’t just simply stand behind them, i need to be inside them before i start hitting people with my thief. MISS MISS MISS MISS MISS MISS (Heartseeker) 2000 MISS MISS MISS etc.

Sea of Sorrows Hard at Work

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Posted by: Blackout.3247

Blackout.3247

At least they’re only 4 times are score now.

Still don’t know how we’re doing so badly when they have that many people camping a jumping challenge.

I waited a while to see if they would clear up, but they just kept streaming through their portal whenever any of them left.

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Sea of Sorrows Hard at Work

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Posted by: Blackout.3247

Blackout.3247

Took 1 step, get pulled off by a Mesmer to find all these guys capping things.

Normally i don’t mind it if theres a couple enemies waiting to fight people around in the EB jump challange, just makes it a little more tough (It’s a bit too easy otherwise). But these guys own the entire course.

No idea how they have 5x times our score (Maguuma btw, they’re on 250k points we’re on 50k).

To those curious there were at least 20 (Not exaggerating at all, there really were a lot of them – all over the course) Sea of Sorrows roaming the course, only trying to kill you (Each world owned are own Keep).

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Warrior Bugs Thread (needs new maintainer)

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Posted by: Blackout.3247

Blackout.3247

When you die in vengeance mode and then instantly go to waypoint, i will die again because vengeance is still ticking after i ressed at wp. Lol hard to explain in words but i think i did it.

Has been reported god-knows how many times and is clearly listed in the bug list. Please read it first before posting

You’ve got it listed under the Trait Discipline – Sweet Revenge.

TRAITS
Discipline – Sweet Revenge: If you die before the timer is up and respawn quickly at a waypoint, the buff will still be active. Shortly after spawning the 15 seconds are up and you are killed on the spot.

I have never had the Discipline Sweet Revenge and this happens to me constantly.

UTILITY
Frenzy: when used during 100 blades (gs) and volley (rifle) animation, it shortens the casting bar but doesn’t quicken the skills’ animation, making those skills end prematurely. As far as I can tell, this is a bug because it works on just about every other skill that has a long casting bar (Flurry, Whirling Axe, Tsunami Slash, Repeating Shot, Kill Shot), even with other classes (thief’s Unload and ranger’s Rapid Fire).

I’ve test this over and over and Frenzy works fine with these abilities. Indeed, Frenzy and 100 blades is pretty much an iconic Warrior combo.

I can confirm that this problem happens to me (Living in Australia, might be a ping/lag related issue – however it works fine on skills like Dagger Storm and numerous other channelled skills). If you use Frenzy before you activate 100 blades, it works perfectly fine, however if you activate frenzy while you are channelling 100 blades (Using the skill), it will not speed the animation up, it will just make the bar move quicker while the damage dealt remains the and the same speed as a normal 100 blades (So you essentially lose a couple of hits, whilst also hitting at the same speed).

I haven’t tested this much, this just comes from experience. From all the time i’ve used Frenzy while already 100 blading an enemy, they take a lot less damage they would normally (only about 1/4 of their hp from a complete (a complete – cut short one) 100 blades). Usually its around 1/2 – 3/4 of their hp.

(edited by Blackout.3247)

Moa Morph is the definition of an IWIN button

in Mesmer

Posted by: Blackout.3247

Blackout.3247

I am not sure what game you are playing, but Mesmers can only have a maximum of three illusions out, which includes both phantasms and clones.

My fault here, i had no idea how many they could have out (Thought it was just unlimited), it seems much more for me because i will always quickly take down one of the purple ones if i’m near it, meaning the Mesmer just throws out some more.

Clones do no damage, and the phantasms that do are not hitting that hard.

Wut? If you think the purple illusions don’t do much damage, you’re playing a different game.

Clones look just like the player except for having no offhand, but they do NOTHING but auto attack, they do not cast… They do not even move unless they have to reposition in order to keep their auto attack going. Therefore, you can quite easily tell if the Mesmer itself is casting something like Moa, and it gives away which is real.

Offhand? Practically every Mesmer i see is a greatsword one – thats not going to help. Even if you were able to see them casting it, your only hope is to dodge which is again, tough to time (And you might not have any dodges left anyway, also playing from Australia means a 300-500 ping all the time, timing things perfectly sucks).

So general consensus is; dodge the skill and win easily or get hit by it then die horribly? (Melee classes here are the biggest hit by this, if you’re ranged then it’ll still be a pretty solid fight…most times)

Moa Morph is the definition of an IWIN button

in Mesmer

Posted by: Blackout.3247

Blackout.3247

This threads gone off topic, the focus of this was that the skill Moa Morph was overpowered, not its relativity to Timewarp or any other skills, just Moa Morph.

Coming from a Thief (Easier to deal with when compared to warrior)/Warrior (Pure melee builds) Moa Morph is extremely tough to deal with in a 1v1 situation.

This is how most 1v1 situations with a Mesmer and a warrior will be carried out:

Mesmer chucks down a bunch of clones/illusions, very typical, warrior is still closing to melee range; and making sure they are targeting the right Mesmer. Illusions are dishing out their damage, warrior is relatively close to the Mesmer (At this stage it’s pretty chaotic already, 3-5+ illusions, dealing about 2-3k damage). Warriors now in melee range, and if they have managed to work out which mesmers real, they’re doing their normal burst damage combo. Other than that, normal fighting ensues (Mesmer is probably at 1/3-1/2 hp, warriors on around 3/8-1/2 hp). Seems pretty fair, can go either way depending on each players actual skill/experience with the class and the one they’re versing. However, throwing in Moa Morph into the mix changes things a lot.

Odds are the mesmers going to use their Moa Morph when you are either nearing melee range (I’d say around 900 in-game range) or just about into melee range. The Mesmers already dropped a bunch of clones, you aren’t too sure which mesmers which; its difficult to say if he’s casting Moa Morph or not (It’s very easy to tell if a warriors using his kill shot ability, takes a knee, obvious animation, no illusions around). You get hit by it (At the moment, i can’t see many ways to avoid being hit by it as long as you are within range (Mesmer wouldn’t bother using the skill if you could easily get out of its range in the first place) except dodging, which if you haven’t used them already is going to be very tough to nail right). Only thing you can do: run. Every illusions is still dishing out hefty damage to you on top of the Mesmer, every time i’ve been morphed i’ve been crippled, getting out of range of anything is hard. You do your best to dodge and get away, but by the end of the 8 seconds, you’re health is certainly below half meaning that, as long as the Mesmer didn’t just go full kitten you are not coming out of this fight on top (Main reasons being, plenty of illusions still beating the hell out of you, you are well out of melee range – you’ve been running away from the Mesmer, you have no dodges and if you’re really unlucky, you popped all/some of your cooldowns right before you were Morphed).

So, a reasonably fair fight was made unbalanced with the use of a single skill (Albeit an ulti-skill, but this thread isn’t exactly about that). The only thing i could recommend is making it slightly easier to dodge, limit the Mesmers damage dealing capabilities during the duration (Destroys all or some illusions after a successful cast) or give the poor sod hit by the skill some extra survivability so that they don’t get horribly murdered if a slightly more normal 1v1 fight ensued afterwards.

Warrior Bugs Thread (needs new maintainer)

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Posted by: Blackout.3247

Blackout.3247

Again with the vengeance problem.

Using it when downed and then dying normally (Health reached 0 again) means that unless you wait a good 10-15 seconds you’re just going to die as soon as you waypoint. This wouldn’t annoy me as much if you didn’t get another piece of your armour damaged in the process, also waiting for that long (Count 15 seconds in your head, it takes a lot longer than you’d think it would) is extremely annoying in dungeons where your team mates are relying on you to get back.

Not sure if this was intended but i highly doubt it was. Either way, Vengeance should not be carried over after death, worst thing to see after a loading screen is you dead again next to the waypoint.