Showing Posts For BlahTeeb.3254:

New condition: Taunt

in PvP

Posted by: BlahTeeb.3254

BlahTeeb.3254

Make Tuant a boon.
Nearby enemies target you, and CANNOT switch targets until the boon wears off. This will be a short lived boon, averaging just a few seconds, while the more extreme cases would last 5 or so seconds. This would be good for bunkers, although, I don’t they need any more help as they are.

How would that work with AoE attacks and cleaves?

How would that work with a warrior running around and swing his axe somewhere else?

It doesn’t have to force ALL attacks on you. Maybe anything that “requires” a target would be forced on you.

Heck it doesn’t even need that. All it needs is that all nearby foes run towards you ala fear. Because this is powerful, it would require a short duration, something akin to an AOE fear. The whole point is that there is a little more team play in the game. I think… :/

You’d have to be careful who to give it to though, maybe Warriors and Engineers would be good at it since they seem to be more “aggressive.”

(edited by BlahTeeb.3254)

New condition: Taunt

in PvP

Posted by: BlahTeeb.3254

BlahTeeb.3254

Make Tuant a boon.
Nearby enemies target you, and CANNOT switch targets until the boon wears off. This will be a short lived boon, averaging just a few seconds, while the more extreme cases would last 5 or so seconds. This would be good for bunkers, although, I don’t they need any more help as they are.

Why so much Skyhammer hate?

in PvP

Posted by: BlahTeeb.3254

BlahTeeb.3254

There are two obvious things that the team is blinded to, or keeps on pretending they never heard it from the other millions of posts we have made.

First… we need templates. We wanted it back in September. We wanted it back in 2007 and got it in Guild Wars 1, but somehow lost it in the not-so-advanced sequel…

Secondly, no minds changing their play styles and builds. What people mind, is being forced to play a certain way in order to be viable. If you do not own the cannon in Skyhammer, you lose. If you do not come with loads of stability and loads of CC, you lose. Tell me on ANY other map, if I didn’t bring a certain type of skill, would I lose? Which map DEMANDS that I must play the secondary objective to be victorious? I certainly don’t need the Orb on Spirit Map. I have won numerous games on Khylo without any of my teammates taking up the trebuchet. Don’t even get me started on the buffs at Temple. So why is it that on these maps, the secondary objectives were there to flavor the map and add uniqueness, yet on Skyhammer, we are all forced to completely play by the maps rule?

Objective Skyhammer Feedback Goes Here

in PvP

Posted by: BlahTeeb.3254

BlahTeeb.3254

What’s wrong with Skyhammer is not the skill level or random insta deaths. It really is that it requires and FORCES teams to play a certain way. If you had no bunker/roamer on any of the other maps, you could still be effective, assuming you were good at whatever you focused on. If, on the other maps, you played very little with the secondary features like, the orb, the buffs, the trebuchet, the guild lords, you could still win. It was VERY possible for teams to play their own game and be good at it. Teams ran all sorts of builds, even against meta.

But not in Skyhammer. You cannot run against the meta in Skyhammer and expect to win. If you are not focusing on getting that cannon, you will lose. If you did not prep loads of stability, and loads of cc, you could not win. You had to play Skyhammer’s way, or the losing way.

This was not true in any of the other maps. The secondary features on each map were there to enhance the map, not to constrict the playstyle. No one, and I mean NO ONE ever built a build around capturing the buffs, or stealing the orb, or breaking down the guild lords wall.

Freedom of styles means more variety, as long as the game is balanced. Just think of the few builds we have now in PvP. A handful of builds per profession were “efficient” across all the PvP maps. Now think of the few builds that are “viable” on Skyhammer. One per profession, maybe two.

Now this has nothing to do with switching skills around. No one minds swapping traits and skills. The problem is that Skyhammer really forces teams to use the same tactics. Which ultimately means, the teams aren’t really even the teams anymore, they are just playing what is demanded of them. If that is the goal of ArenaNet, to force players to play a certain way, then their E-Sport is dead. Well, it was never really there to begin with…

Its the same reason why CoD doesn’t have maps forcing you to use snipers, or Starcraft doesn’t have maps forcing you to play Zerg.

Survey: Increase Rank Glory for tPvP

in PvP

Posted by: BlahTeeb.3254

BlahTeeb.3254

No. Glory should be removed entirely from tPvP. If your focus is getting glory, you shouldn’t be in tPvP in the first place. The chest is fine. The only rankings we need to see is how many games someone played with a profession, what his average score per game is, and what his win/lost ratio is. Just by looking at these, I can tell right away if someone has decent experience or not.

If glory has to stay in tPvP, it should he rebalanced…

We would need to re balance some of the scoring formulas. Bunkers need to be scoring while they hold a point. Each enemy on the point should give one point per second to the defender. If a bunker can hold off four enemies for a whole minute, he deserves at least 200 points, not 0 as it currently is. Of course, this also goes for other players too, if a thief fights for twenty seconds on a point, he should be rewarded twenty points. Or maybe he kills one guy in ten seconds and then another enemy kills him in twenty seconds. That would be worth 30 points plus the killing points, plus any other point like capping, neuting, flipping….

But these points shouldn’t be glory, they should just be there to guage in tPvP, at least I believe so…

You can't spectate a room if it's full...

in PvP

Posted by: BlahTeeb.3254

BlahTeeb.3254

Who will be here when all is done and said? The PvPers… so you should probably start catering to them… as in implementing features that existed in GW1 years ago.

I don’t necessarily think that is true at all. I think right now more people are still PvEing than PvPing 8 months after release. Also PvE is still more popular in GW1.

Instead, they should strike a balance between the two, not cater to one or the other

Obviously, look at the mess that PvP is. You think people Will go to conventions, swarm by the thousands, to watch someone do a dungeon run? Me neither.
PvP tends to outlast PvE… that’s the general idea.

Even at the height of gw1 popularity, PvE was what kept the game running. After prophecies they became shifting focus to PvE.

I disagree with that statement. In fact they had to add heros because of the difficulty of finding people to actually play with while running HA was still going strong. After EotN HA and GvG is what kept that game alive, not the speed farmers who would gladly have quit had their runs been nerfed (just like they did as the made UW harder and harder and began to nerf dungeons).

Your logic is astoundingly awful. Heroes/henchmen were a treatment to spreading the PvE population far too thinly over three continents. HA, conversely, was a hub. Compare all of the PvP hub zones to just Kamadan, ToA, LA, and Farm Spot X, and you’ll realize which population was monumentally larger.

No we should compare all the people playing each mode. Yea sure, cities were full of people. They had like three guys running around. Jump into observer for a recorded match you will chatter ten times the amount of LTS and LTB.
Its sort of the reason why PvP tournaments gave away cash prizes, because the community had grown large enough to support sponsors.

No one is trying to save Kerrigan, yet tons still play Lost Temple.
No one is fighting to disarm the bomb in Tehran, yet tons are still battling it out on Caspian border.
Look what happened when Diablo 3 added PvP… Its population surged!

You can't spectate a room if it's full...

in PvP

Posted by: BlahTeeb.3254

BlahTeeb.3254

Who will be here when all is done and said? The PvPers… so you should probably start catering to them… as in implementing features that existed in GW1 years ago.

I don’t necessarily think that is true at all. I think right now more people are still PvEing than PvPing 8 months after release. Also PvE is still more popular in GW1.

Instead, they should strike a balance between the two, not cater to one or the other

Obviously, look at the mess that PvP is. You think people Will go to conventions, swarm by the thousands, to watch someone do a dungeon run? Me neither.
PvP tends to outlast PvE… that’s the general idea.

You can't spectate a room if it's full...

in PvP

Posted by: BlahTeeb.3254

BlahTeeb.3254

One year from now, ArenaNet will allow you to watch recorded games while having a nearly limitless count for observers. They will claim this to be the beginning and foundation for there highly competitive e-sport tournaments.
One year from now is too late. You had the foundations when you built GW1. What happened? This spectator mode is useless. Literally…. no one wants to watch a shout cast from a game that clearly does not stick to a competitive nature. Look at all the competitive players who transfers from a game to its sequel , like StarCraft, Dota/LoL. Then look how many competitive players from GW1 are playing in GW2.
The story in GW2 lasts no more than a month. You can sugar coat all you want, but it really doesn’t last more than a few weeks. Who will be here when all is done and said? The PvPers… so you should probably start catering to them… as in implementing features that existed in GW1 years ago.

Im with you but people are going to jump on you for agreeing that pivotal features in GW1 should have been included in this game. In PvE, sure that maybe makes sense, different game. In PvP however you shouldnt be trying to reinvent the wheel when it comes to tools required to play and observe that kind of content.

I’m not saying everything should carry over from GW1. I’m saying, there are features in GW1 that are superior to what exists in GW1. Its simply that simple… There really isn’t any excuse…
That game is was more competitive than what this game currently is. Unfortunately, that will probably be the case until GW3 launches…

You can't spectate a room if it's full...

in PvP

Posted by: BlahTeeb.3254

BlahTeeb.3254

One year from now, ArenaNet will allow you to watch recorded games while having a nearly limitless count for observers. They will claim this to be the beginning and foundation for there highly competitive e-sport tournaments.
One year from now is too late. You had the foundations when you built GW1. What happened? This spectator mode is useless. Literally…. no one wants to watch a shout cast from a game that clearly does not stick to a competitive nature. Look at all the competitive players who transfers from a game to its sequel , like StarCraft, Dota/LoL. Then look how many competitive players from GW1 are playing in GW2.
The story in GW2 lasts no more than a month. You can sugar coat all you want, but it really doesn’t last more than a few weeks. Who will be here when all is done and said? The PvPers… so you should probably start catering to them… as in implementing features that existed in GW1 years ago.

Boring WvW

in WvW

Posted by: BlahTeeb.3254

BlahTeeb.3254

Too many posts to go through, but here is one of my ideas.

First off, design more maps. Have at least ten maps to use in WvW. The central battleground can stay the same… however, every week, for that whole week, the entire server can take a poll to vote on which map will represent their server for the next week’s battle.

I can see servers becoming good at defending certain maps and good at attacking other maps. This war, if your server has a good solid operation for a map, you can keep choosing it until an opponent figures out a way to counter. This won’t fix the numerous issues of “motivation” but it will at least add flavor.

Castle of Pixels (Eredon Terrace)

in Guilds

Posted by: BlahTeeb.3254

BlahTeeb.3254

I’ll keep it short and to the point.

We are Castle of Pixels (cP) on Eredon Terrace world.
We will be focused on WvW and PvP, but will still help out in PvE and with instances. We are incredibly casual, no tryout, just tag along and see if you like the members. We will organize events, mainly WvW, but will do everything else when possible.

We are just starting and need some core members. Castle of Pixels will try to stay below 20 members until we get enough experience to run a larger guild.

My in-game character is Aelon. Just message me a mail if you’re interested.