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Do something about Dreamer Sound

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Posted by: Blaquesugar.5967

Blaquesugar.5967

For the love of all that is Holy give us some control over these Weapon & Mini sounds other than muting Effects Volume.

Dreamer is more like Nightmare where the same kitten song plays over and over and over. Maybe someone should hack into Anets PA System at their home office and play Dreamer through the speakers for 8 hrs and see who jumps out a window first

Since when can Thieves do this?

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Posted by: Blaquesugar.5967

Blaquesugar.5967

It was a Asuran Thief believe was Sorrow Furnace or Kaineng I forget which.

Point of the matter was that this thief exploited his way past the outer and inner gates and walls.
There were no holes in the walls and there were no doors down anywhere. I was running supply to this keep for 2 hrs Friday night building walls doors cannons and mortars and the waypoint was 25% complete. I went back to Citadel to get my TP items I bought and maybe 5 minutes later I am relaying that Bay had swords on it in Team speak. I was first responder as the other people were coming off another map.

Again I say no doors down no walls down nothing down except the Lord Room guards and the Lord to half by a Solo Thief. So if 1 person can exploit their way into a keep and solo it whats the point of upgrading it if one person can pretty much destroy hours of preparation?

This teleport hacking has been around since before Beta & people going under the terrain etc. Its the main reason they removed Orbs from the game in WvW because they could not stop people from hacking and taking them.

They really need counter measures in place to prevent this from happening. Maybe have RI on the Keep Lords and Veterans until the Outer and Inner walls or doors have fallen even if its for a split second and the Keep Lord is vulnerable to attack until an hour passes after the inner Walls/Doors are repaired. Thus giving time for a mesmer to portal people in if the enemy doesn’t sweep properly or a thief time to solo take it in that window.

And for the record I did some research online and found several video’s of Thieves soloing keeps I knew towers but was not aware they could solo keeps too. ( I learned something and this explains why a pair of skilled thieves can take out 5-10 people with ease)

Since when can Thieves do this?

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Posted by: Blaquesugar.5967

Blaquesugar.5967

Found a Thief killing the Keep Lord in SoR’s Bay 2 hrs after reset with all of the doors and walls up and didn’t throw swords until keep Lord was engaged and almost half.

This player account name who I will not mention but have since reported (likely nothing will happen because Anets report system to report hackers sucks) who I blocked and later friended to talk to confront them about this cheating replies to me. “I’ve been in the keep literally for hours.”

I find hard to believe because the inners never came down on Bay, and I was watching and upgrading the Keep and Running Yaks and as soon as the keep got swords I was enroute from garrison. We killed the Thief and at that time the southern door was just started to get attacked by about 10 people but they never breached the doors.

So tell me this how does a Thief bypass the outer and inner in a keep and managed to take down all of the guards as well as the keep lord to under half and not throw up swords until the the Keep lord is almost dead.

And how does someone beat a class that can solo a Keep alone?

Unable to buy Guild Finisher

in Account & Technical Support

Posted by: Blaquesugar.5967

Blaquesugar.5967

Just did thanks Inculpatus cedo.

Unable to buy Guild Finisher

in Account & Technical Support

Posted by: Blaquesugar.5967

Blaquesugar.5967

Says that I have already purchased the maximum number of this item. However I have not purchased it on this account.

Unable to buy Guild Finisher

in Account & Technical Support

Posted by: Blaquesugar.5967

Blaquesugar.5967

I bought a guild finsher on one account in my household and tried to buy another for myself. It will not give me the option to buy it when I try on this account.

[Suggestion] Temples Need a Change

in Guild Wars 2 Discussion

Posted by: Blaquesugar.5967

Blaquesugar.5967

Anet you really need to do something about the Temples.

Since the Creation of the Mega Server the temples always appear to be open and not contested.
This causes several problems and unless you are a Meta Camper baby sitting timers you are Kitten Outta Luck if you want Temple Loot and Dragonite.

1) In the Past you could Guest on a server and do a temple with each character if they were not up on your home server (cant anymore Mega Server)

2) You add new Grand Master Skills which require some temples but since they are always open people usually just buy them and don’t do the content. Thus defeating the purpose of putting an event option.

3) Since SO many people are now floating around Orr people are doing the event to block the temple from being contested.

Please Put the Temples on a 2 or 3 Hour Timer that is unblockable and similar to the other Meta events. While leaving the Loot the same once per day per character per temple

Thanks

Badlands Keep in EoTM

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Posted by: Blaquesugar.5967

Blaquesugar.5967

Please redo the Badlands Keep in EoTM. Please either buff it or lower the difficulty of the other 2 keeps to match. This has to be the easiest keep to take with the siege scorpion workshop literally next to it. It takes moments to take and the biggest hiccup with this keep is the 3 minute buff preventing damage on the Lord.