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[SoS] LF small, friendly guild to call home

in Looking for...

Posted by: Blood Jester.4765

Blood Jester.4765

Hello

Me and my friends have been playing since September last year and we are looking for a small (<~25), friendly and chatty guild to adopt us T.T

We are from the Sea of Sorrows server and generally prefer to PVE. We don’t use team speak or voice chat but have a blast just randomly chatting in Guild chat, even when members are out doing separate things.

We are from another guild but due to inactivity of a few members and unfortunate departures, we are hoping to find a new home.

If your guild looks like the right one for us, please do not hesitate to mail me (blood jester.4765) or whisper me in game (main: Necrobelle).

Looking forward to hearing from you

[SOS] Small, Oceanic based guild LFM/Merger

in Looking for...

Posted by: Blood Jester.4765

Blood Jester.4765

Hello!

Strike Force Potato [SPUD] is a friendly, happy-go-lucky, Oceanic based PVE guild based in Sea of Sorrows server. As things have been quieting down lately we are hoping to find new members or even merge with a smaller or similar sized guild. Our guild consists of 25 members and we have around 5 consistently active players.

We aim to keep our guild small in order to build a close-knit community where each member knows each other and is willing to help each other out. Our activities range from basic PVE exploration and world events, dungeons (including Fractals), occasional WvWvW/PvP to just simply chilling out and having a nice time chatting and joking with one another.

If you are someone with a sense of humor (no matter how quirky!), patience to help others and want to be amongst like minded people, perhaps our guild is the right one for you.

Repping is encouraged (but not essential) as we would like the chance to get to know you and for you to get to know us, however we understand that many of you may belong in larger guilds for events, LFG purposes, WvWvW etc.

Whether you are a new member looking for a helping hand, an experienced veteran who is tired of being “lost” amongst the larger guilds or simply someone hoping to make a few new friends, I highly encourage you to mail (Blood Jester.4765) or whisper me in game (I am mostly on my main character: Necrobelle).

Also if you are in a similar size guild and would like to merge, please also feel free to send me a message

Keep increasing that difficulty.

in Guild Wars 2 Discussion

Posted by: Blood Jester.4765

Blood Jester.4765

I see alot of threads on people requesting that ANET increase the difficulty of the game or introduce new harder content. To me that is worrying because:

1. Actions speak louder then words

OK I read alot of threads about people asking for harder content, yet while in game I find alot of difficult or hard content is ignored by the majority of players. For example: Trying to spawn the Karka queen, temple of Grenth, a few dungeons, champions etc. Goto gw2lfg.com and look at the amount of players LFG for easy content e.g. COF p1 and compare that to harder dungeons and you see that the majority of players prefer to do the easier stuff.

Remember when Ascalonian Catacombs was known for being one of the easiest dungeons (for those who knew how it worked) and how people kept saying “oh it’s too easy”, so ANET decides to make it harder, tweak the mechanics and then suddenly the amount of players doing it dropped off dramatically (most likley to do the easier COF p1).

What I am trying to say is, sure you may ask for harder content, but observation of in game activity shows most players prefer the easier stuff.

2. Harder content often means “one off”

Lets say ANET hypothetically listened to all the people requesting a harder dungeon and made a super difficult, permanent dungeon/area. For the first week there will be complaints of it being too difficult, followed by counter-arguments of “learn to play”. After a few more weeks, the amount of players doing the dungeon will drop off, either cause they managed to acquire the loot or gave up in frustration. But after that it’ll probably be emptied and ignored. Imagine the poor new guy who finally makes it to the area, only to find it takes an hour just to find a party (even if s/he is in a large guild) and even when they do find a party, they will probably fail the first couple of times (sound familiar?).

No one is going to go out of their way to help a stranger or even a guildie, if they know the chances of failure is high and the length of time is considerable. So in the end this super difficult dungeon that everyone is begging for ends up being ignored.

3. Less friendly atmosphere

One of the things that set GW2 apart from other MMOs is how they encourage co-operative gameplay and helping others. I am sure many of you can recall a time when you were stuck in an event, barely clinging to life, only to have some other players randomly wander bye and save you. Or trying a dungeon for the first time e.g. Fractals of the mist, and having a really, really nice experienced person guide the team.

The problem with having an instantly difficult dungeon is it encourages elitism, and what’s worse, how can people “learn to play” when they can’t get people to help them?. Yes the problem occurs on easier dungeons, but at least with easy dungeons it, doesn’t take long to form your own group.

Another problem with harder dungeons is that it almost guarantees class specific teams, and once an ideal team has been identified (most likely warrior, guardian and mesmer), you are going to have a tough time finding a group if you are not one of those preferred classes.

And finally lets not forget dreaded “nerd ragers”.

More harder content = high chance of frustration = more nerd rage.

Going through these forums you can find alot of evidence of people who have had their entire game play experience spoiled by some gamer who kicked/abused them because they were new, had internet/computer lag issues or were just plain impatient.

In the end what I really want is: more content
More things to do, more areas to explore, minigames (maybe even involving our minipets), own instanced area/house/guild hall that can be customized, more skins. And lets not forget the bug and balance fixes

connection error 7:11:3:190:101

in Account & Technical Support

Posted by: Blood Jester.4765

Blood Jester.4765

I am getting large lag spikes during events in Cursed shore (Sea of sorrows server).

It gets so bad that sometimes me or my guildies get d/c with the error code: 7:11:3:190:101 also appearing. This has only occurred since the latest patch.

These lag spikes and disconnections occur during events in cursed shore and do not appear as severely in other areas, even large events like Jormag or Tequatl.

Molten Facility Bugs

in Bugs: Game, Forum, Website

Posted by: Blood Jester.4765

Blood Jester.4765

Had this bug as well, I just finished the dungeon and didn’t get the achievement.

I’ve done all the other F&F events prior to doing the dungeon and finished it properly but still didn’t get the achievement

(edited by Blood Jester.4765)