Showing Posts For Bobby.2918:
Eh what MouthForWar said.
Plus, the forums are for discussion of the game period. With, what, a couple million people playing you have that many kinds of people to be found on here.
Honestly, I go to forums to read the fights between ardent defenders and ardent haters. Not even going to lie. I still go to the SWTOR forums to watch those clinging to the rails of the TORtanic blast anyone who criticizes the game.
It’s actually a lot of fun when I’m not able to play.
It always comes down to casual vs hardcore players. Casual players want dungeons (and, to a greater extent, content) that has an easy-medium difficulty curve. They don’t have the time/patience to sit and discuss detailed strategies and combining class strengths in a party. They want to go in, take down mobs, and every once in a while hit an interrupt. Hardcore players are the opposite.
Anet clearly designed the dungeons as end-game raids that can be experienced early. Thus, they’re harder. I consider myself a casual gamer, but if others are saying they beat the dungeons, then I’m not very sympathetic to those who complain that they’re too hard. You have an option: learn to beat them, or don’t play them. From what I’ve heard the drops aren’t even that great anyway.
I will say that there can be a jarring difference between the death-by-zerg simplicity of most of the standard PVE content (dynamic events, quests, even personal story quests) and the dungeons. I’d say players go into the dungeons off both the ease of PVE content and expecting your standard MMO instance that’s just a bit harder than regular quests and run right into a brick wall.
Any World of Tanks players? That game actually held my interest longer than the past five MMOs I’ve done.
Waiting for Mechwarrior Online to get some muscle on its skeleton.
LOTRO was my first. It still has many of my favorite MMO memories. Then various dabbles in DCUO, STO, WoW, CoH and SWTOR.
It’s two different systems. The thing with the trinity is that it’s been done to death so GW2’s system is a breath of fresh air.
There’s quite a bit of discussion over Guardian’s ranged capabilities. We have the scepter and staff, and some people say that’s fine right there. Others cry for something less support and more offensive (bow, rifle, etc.).
Boone’s comment about learning to play ranged would find much agreement among Guardians frustrated that they’re limited to melee.
I’m only a 35, but I enjoyed the visual surprises that met you in Kessex Hills. Huge lake, small volcanic tunnel straight into the earth, ports, large cliffs…it was nice to find new things for the eye several times rather than zones for most MMOs, where what you see for the first twenty seconds is what you’ll be seeing the entire time there.
Meh, looks like OP left the thread. May have even published the thread and left without a second glance.
Anywho, I do love the people who seem to power level to cap as quickly as possible for the sole reason of posting a “review” on the general forum, usually to discuss the negatives of the game. Because, you know, they had so much time to absorb the content.
But with the 60-80 zones, there was not enough testing done.
Pretty much true of every MMO. The heaviest amount of testing is done on the early areas to make sure the game is ready for launch.
Anytime you develop software (constant) and introduce players (variables), bugs will pop up. That’s just the way it goes. I’m sorry the OP, or any other, has encountered a bug that’s stopped the enjoyment of the game. One of my story quests was bugged and I had to restart it several times. It was frustrating. The end.
I’ve encountered bugs in games for twenty years. I’ve encountered bug complaints posted on general forum for all to see (to make sure OP has a sufficient audience for his woes, even though his most important audience, the devs who can fix the bug, would very likely find the problem easier if it was posted where it should be posted, not general forum).
LOTRO. CoH. SWTOR. STO. WoT. WoW. Every one of them. Nothing new to see here, everyone move along.
OP mentioned he understood that game has only been out a few weeks, so there’s not much left to say. I’m sure the devs will work in some post-80 content in the coming weeks/months.
This same thing happened in SWTOR…I’m sure it’s in TSW, too. People consume the launch content faster than the devs can imagine, and within weeks (days??) the players are drumming their fingers, expecting the content level of WoW.
It really does behoove someone to understand what they’re investing in before they invest in it. MMOs are long term investments, and long term investments tell us all the dividends won’t be on the table on day 1.
I say give it time. Everyone and their dog is on GW2 right now so even the high numbers of enemies a DE can manage can’t defeat a player swarm. Things will slow down and DEs might surprise you. I did one on the snowy right side of Gendarren Fields and there were only three of us. We fought like lions and ultimately lost.
Structured PvP? WvWvW? If it’s challenges you’re looking for, they may be there, they’re just not necessarily the specific ones you’d like.
Meh. 95% of end bosses in video games period are dumb. MMOs are no different. That’s because all the “creative boss love” goes to the dungeon bosses, as it should. In MMOs, you just make sure dungeon bosses are good. Questing bosses will always stink. Even the last one.
As for story, MMOs aren’t really known for those, either. Not even SWTOR’s stories could compare to Bioware’s single player RPGs.
Was that gal at the end Piper Perabo?
I read the title and nearly spewed my drink all over my monitor.
I want Countess Anise. But if she was eligible, I’m sure about 10,000 others would want her too. That would be, erm, extreme polygamy…although didn’t Solomon of the Bible have tons of wives?
Anyway…I’d enjoy seeing romances but they’d have to be done correctly.
In SWTOR, anyone who played a smuggler could marry Risha, for example…all the smugglers thus had their own Risha…maybe a similar solution here?
Another note: this happens every class, every MMO. I recently came from SWTOR and it was the same there, too. This class is OP. This class is nerfed. Devs add some buffs to a class or nerf a class based on feedback, the complaining starts anew, this time from the other side.
If you want range, go with a range-based class. The guardian has a role to play in fights, and that role is not ranged.
I think the huge misconception in Guild Wars is that you keep one set of weapons for an entire fight. I’m usually hammering tilde and waiting for the cooldown to come off so I can make use of all my abilities, the scepter is a fantastic addition to the Guardians arsenal, but you’re not going to make the best of it you are standing there waddling your wand and expecting people to fall down dead.
This. I’m a lvl 32 and I spent the first 27 levels or so working that 2handed hammer. I’m just so used to standard MMO fighting that the idea of switching weapons on the fly is anathema to me. It’s rare even in a lot of console fighting games.
It took me 20+ levels just to start moving during a fight. I build a Guardian, see heavy armor, and guess what? I’m thinking I’m a Paladin from WoW or Captain from LOTRO, and I play like one. I just stand there, regardless of the circumstance, and take a beating while bashing 1,2,3,4 and 5 on the keyboard.
I had to very purposefully practice and do research to start breaking the mold, so to speak. I’m definitely still a learner, but I can tell you: someone who moves during a fight and switches weapons will have a big leg up on those who don’t, esp. in WvW and PvP.
(edited by Bobby.2918)
Hit Banish, watch the mob sail through the air, wait for them to stop, then hit Judge’s Intervention. Beautiful combo. Don’t hit it too early after Banish though, you might teleport to where they are at that moment then still have to chase them as the keep sailing.