Showing Posts For Bod.8261:

GW2 on second screen

in Account & Technical Support

Posted by: Bod.8261

Bod.8261

This issue exists since the game’s launch and has never been adressed by the devs.

Short: It’s not possible to have the game run on a secondary monitor in a “playable state”.

Here’s the current state:
- There is no built in function to start the game on a secondary monitor.
- In fullscreen you can not manipulate the screen at all, best thing you get is a black screen on the second monitor.
- If you have the game in windowed fullscreen and use the windows functions (or any of the hotkey tools), the game will go to the other screen for a one frame, then immediately jump back to the main screen.
- If you have the game in windowed, there is no way to get the game to fill your screen. If you drag it to be bigger than your screen, it snaps back to some fixed maximum size. Even if you use hotkeys to remove the windows border, there will always be some kind of border on your screen.

What is the solution?
Either give as the option to choose the monitor the game runs on directly or at least remove the few lines of code, that makes the game “jump to the main screen” in windowed fullscreen, as this function does not serve any purpose.

PS:
Maybe someone has a workaround for this problem, I’d be happy to try it out.
Changing the main screen is not an option, though.

Do you have to disable ranked?

in PvP

Posted by: Bod.8261

Bod.8261

If Anet actually did full skill updates every week, then yes.
As it stands now, completely useless.

At least we can get some distance to pvp.

New Matchmaking rules!

in PvP

Posted by: Bod.8261

Bod.8261

This isn’t about taking away power from players or creating more balanced matches.
All in all, you can never be sure what build each class is playing (and all classes which can only play one role aren’t well designed anyway). And GW2 is still a team game, so you can never be sure if a player is even responsible for most of his wins/losses.

Instead let’s look at the benefits of locking characters and activating profession mmr:
- more interesting matches with more profession variety (due to less stacking and no one switching to OP class X)
- you can try out classes you play rarely/play only for daily and get punished less for it
- a lot fairer for all players that have yet only mastered one or two characters

@Yasi
If you played a lot of games 2 years ago this will have barely any effect on current matchmaking