Showing Posts For Bogdanus Magnus.8143:
Oh, I was afraid that my new Titan X was broken or something… I am getting these lightening issues in so many places in the game…! Even on the character selection screen, the faces on the icons are way too bright. I know you have a lot going on now, but please fix it, ANet! It is a really bothering issue…
(edited by Bogdanus Magnus.8143)
The effect is great, beautifully designed .. Don’t like it , go play something else and leave our shiny alone
Or maybe they should give us an option to disable both the effects and the sound; that way everyboy is happy.
Oh. My. God. Please give us an option to disable these ugly, annoying and USELESS ground effects…! I cannot take it anymore. I tried to play Herald and I quite enjoyed it – surprisingly, since it is the less personalisable calss, – but the ground effects annoy me so much!!! They only cause anger and confusion… who in the world made this design choice…? We are fine by watching a player’s boons by looking at our group portraits or by targetting them, and it is more than enough! I do not understand WHY we do not get to at least have the choice of enabling/disabling thes atrocious ground effects (put a more distinguishable boon icon and remove these things, for Pete’s sake). Until something is done about them, I FERMLY boycott the Herald (and the Revenant overall, since most of the viable builds out there always include the Glint legend).
PS: I even get headaches from it if I play more than 20-30 minutes at a time. Just. Remove. The. Bloody. Ground. Effects. And. The. Orgue. Sound. Please, good people! It breaks our immersion…!
(edited by Bogdanus Magnus.8143)
I did all of the collection except talking to Ogden, but when i go to the instance in the Durmand priory he does not have a conversation option to give me the final part. I have tried it on multiple characters but it doesn’t work. Is it bugged or am i just missing something obvious?
It is clearly bugged. I have the same issue. Normally, he is supposed to let you into the secret library when you talk to him in the Priory’s basement, but since the last patch, the dialog does not appear anymore and sometimes even the door to Gixx’s office (where Ogden can be found) does not have interraction to it… I tried with different characters (even Priory members that finished personal story and season 2), and no result. I hope they fix it soon…!
I’ll make a summary, maybe it’ll be easier for you to understand.
You claim that we have no surplus because the average player is UNABLE to complete ANY ADVENTURE in silver or gold.
Based on a leaderboard that shows who reached a particular time/score last, if 5000 people complete a challenge in 1:03 you won’t see it.I am asking for a objective and verifiable source that proves, beyond a shadow of a doubt that the average player is unable to complete any of the challenges beyond the bronze tier.
Your claim includes the average player out of 7 million gw2 accounts, you’re talking for a lot of people there. Can’t expect anyone to take it as a fact without an actual source beyond what your friends/guildmates said.
I hope this makes it easier for you to admit your lack of reliable data.
But YOU DO NOT HAVE ANY SURPLUS LEFT! Gosh, sombody help me to explain him…! In order to have 20 mastery points left, you need to take them OUT of the 28 Adventure ones, which leaves you with 104 mastery points you HAVE to do in Maguuma + 8 Mastery points you HAVE to do in Adventures, to make your 112…! This means you have to do 8 adventures SILVER. 8/14 (4/7) Adventures SILVER with ALL other masteries in pocket. And yes, I am speaking for at least 250-300 people here, and I guess my guilds are not the only ones on Earth to have a majority of people thinking this way: we simply do NOT want masteries to be tied to Adventures, or at least make adventures more reachable, because we do not want to be unable – or to spend hours and hours and hours of frustration on one adventure – in order to be able to play GUILD WARS 2 properly and the way we should play it. I did it. A few others did it. But many do not manage to do it. Period.
PS: Far less from the 7 million GW2 players have bought HoT, by the way. But… I am done with you.
So you’re claiming that even the mastery point related to silver are out of reach?
And ALL gold adventures are out of reach too?That claim faces yet another problem, where’s your SOURCE? how can you claim that the majority of players faces this problem without one?
Yes, MOST silver achievments are NOT DOABLE for the average player, because: LEADERBOARDS! Gosh, you are so… I won’t say it, you may not understand the word! Check the LEADERBOARDS, they will show you that almost no players did SILVER nor GOLD in most of the adventures! And if you make a percentage out of them (you know, you calculate how many players did succeed silver and higher in comparaison with the ones who did not), you will see that for most Adventures, only a very very small % did it!!
So we have an extra 20 mastery points, out of which 8(?) are tied to hard adventures.
That leaves an extra 12, so, where’s your source that proves that a lot of people are unable to max their masteries because of this? Is there a leaderboard or some data available that shows the ammount of people that can or can’t complete masteries with the rest of the mastery points?
No, there isn’t.I’ll keep calling you out because you have no source, it’s simply your opinion, that’s it, one player’s opinion which is just as valid as the next’s that claims adventures are not a problem, but you keep trying to make it look like you’re some kind of avatar of the silent majority.
Wow…! You are so BRILIANT in math…! Do you realize you do not get the very basic calculous I made…? Gosh, it is scary! There are 20 SURPLUS mastery points. But 28 Adventure ones. If you make 28-20, you uare left with, guess what… 8!!! These eight, you HAVE to do them, since only 20 of ALL mastery points are SURPLUS! I am… speechless.
And this is ONLY if you have done EVERY SINGLE mastery point not tied to the Adventures, which, for the average player, is pretty UNDOABLE (either because the lack of time or skill)!
So we have an extra 20 mastery points, out of which 8(?) are tied to hard adventures.
That leaves an extra 12, so, where’s your source that proves that a lot of people are unable to max their masteries because of this? Is there a leaderboard or some data available that shows the ammount of people that can or can’t complete masteries with the rest of the mastery points?
No, there isn’t.I’ll keep calling you out because you have no source, it’s simply your opinion, that’s it, one player’s opinion which is just as valid as the next’s that claims adventures are not a problem, but you keep trying to make it look like you’re some kind of avatar of the silent majority.
Wow…! You are so BRILIANT in math…! Do you realize you do not get the very basic calculous I made…? Gosh, it is scary! There are 20 SURPLUS mastery points. But 28 Adventure ones. If you make 28-20, you uare left with, guess what… 8!!! These eight, you HAVE to do them, since only 20 of ALL mastery points are SURPLUS! I am… speechless.
We have a surplus of mastery points, so not being on the leaderboards is not proof of anything.
If we couldn’t max masteries without challenges your point would stand. Still waiting on that source.
Ok, for the last time…! There are 126+6 mastery points (so 132 with the ones that need high mastery rank). You need to have 112 mastery points to max out your Masteries. 28 mastery points are tied to adventures (count in your game). And there are only 20 surplus masteriy points (again, count…). So 8 of the Adventure ones are COMPULSORY to get. AT LEAST; it is way more if you are not able to get some very hard non-adventure mastery points, or the ones tied to the Mastery ranks you do not already have. So… without anything else in the picture, you have your answer – I did not know it was so hard for kids nowadays to do some simple math. And as I discussed with players in game (as well as with many many guild mates), a lot of us agree that no adventure SHOULD be done at all to max them. Because they are bonus minigames. And a lot of people sck badly at them or do not want to play them (and for the first category, go check the LEADERBOPARDS, you will see with your own childish eyes the % of people that succeeded in SILVER and more… it is ridiculous! Or is it too much to ask you to compute some % with the numbers the leaderboards give you…?).
Nonsense? you make a claim regarding a lot of people, I ask for a source, you’re unable to provide one.
As expected I guess.
Leaderboards. Go check. And hundreds of people through my guilds. Come to at least one meeting, you will hear one of the sources. No? Oh, you are afraid that hundreds of people will agree with me and with the facts I just presented…? Ok then. You just refuse to be proven wrong, even though you are; how immature can you be…? Now stop trolling. I said I was done; I don’t want to lose any more time on this sterile debate.
Bogdanus Magnus;
What’s your objective & verifiable source that players are unable to max their masteries because of adventures? “My friends & guild” doesn’t count because we can use’em too to support our argument.
Keywords: Objective. VerifiableYour post didn’t answer anything, still waiting.
Note: I said source regarding the “fact” that people are unable to max masteries because of this, waiting for it on your next reply.
Well, read again. Grow up, stop your trolling and your NONSENSE… you may not even realize how childish you are by putting arbitrary conditions to this argument just because you cannot stand loosing an argument…! If you cannot take the truth, then it is not my problem. I gave you everything you need in order to to understand the issue, and you keep playing smartazz because you seem to have an inferiority complex. I even invited you to our meetings to hear houndreds of people’s opinions (you’d often need TS or Raidcall though). I am done here now. Deal with it.
I see it is pointless arguing here… you two just do not realize that we, the ones that can do these adventures properly, are not even 1% of the palyers. Indeed, not every player tried the adventures, because among those that got HoT, MANY do not want to. But look at the total number of players that tried and do simple math of how many succeeded in silver and more. See, verifiable source. You do not verify it and you come trashing facts… nonsense. Also, yes, I will take my guilds as reference, because you make no sense by wanting to take them out (that was some Deus Ex machina condition you put there…). Why would I take out what makes my argument win…? I am in 5 guilds of 150+ members each, on multiple servers. Good enough to make some statistics about what MOST players want for this game, don’t you think…? Not ONE person was able to max their masteries (among those that did) without doing adventures because THERE IS NO WAY. And only a small proportion of players did actually tried them, because the others either did not buy HoT or are NOT interested in them. At all. I mean… COUNT, for God’s sake! Or can’t you do simple math…? look at the number of masteries you need, and look how they are managed in the game. You need 4/5 of them all, and you certainly NEED a lot of Aventure ones…!
You just find yourself good at something and you decide it has to be a standard for everyone. But guess what? About 7 million people play this game now, and the vast majority of them are NOT elitist and do NOT care about leaderboard adventures, or are not good at all at them, because they came here to play, guess what: an MMO called GW2, NOT FRKNG MARIO PARTY. Go ahead. Look at LEADERBOARDS. Ask in mapchat. Contact me in game; i will apoint you at one of our guild meetings. You will see what the STANDARD player wants. I am done here. My point is more than valid and in favour of the vast majority of players. Hopefully we may change things soon.
Minigames SHOULD NOT be tied to masteries, or not above Silver – otherwise adventures should be much more reachable at Gold. It precludes players from the same guild and friends of playing together because of the aeternal gap between them, caused by the mastery points tied to Adventures or tied to high tier mastereis, which, at the end, are tied to Adventures… Period. Have a nice one.
Also, while the number of the Maguuma mastery points MIGHT increase in the future, you can be sure the number of mastery tracks is going to increase too. The problem will remain…
You get Mastery Points for getting both Silver and Gold, I think. Given that this is the case, my question to.. anyone listening is: Do you need to complete the Gold rewards on the adventures to be able to obtain every Mastery, or are there excess mastery points?
I think I heard that the overflow is around 11 mastery points, which is nothing if you consider how many masteries are tied behind 1. extremely high challenge story mode optional tasks, 2. gold rank in Adventures, 3. high skill cap mastery points, 4. highly complex map meta events (ie the one you can only get from clearing the Tangled meta).
You can skip one or two gold ranks maybe, but chances are you can’t skip them all.
There’s about twice as many as that. I probably only got gold in half the adventures and maybe complete story achievements in the only act that wasn’t bugged. I was able to get enough mastery points to max out everything and there are still many more mastery points that I can earn. For the record, you only need 112 mastery points.
Nope. There are 126 Maguuma mastery points you can aquire, and you need 112 to complete yopur tracks. So you can only leave out 14 mastery points, which is very very few considernig the number you need… you HAVE to complete all adventures in Silver and one or two of them in Gold so that you can max your masteries. Which is outrageously stupid!
People come in GW2 to enjoy HoT and to max their masteries as MMO players, so that they can enjoy the jungle at its fullest after maxing them. But in order to be able to do that, they are forced to play and be very GOOD at what should only be minigames for those who WANT to try them, not compulsary things to do: Adventures. ANet failed at this in my opinion… now ALL people have to be good at both FPS and racing games so that they can manage to enjoy this MMO at its fullest… it is just discrimination towards people that just want to play GW2 and are not interested in FPS/Racing/Mario (mini)games. It would be ok to tie experience and a few green and blues to Adventures, in addition to a leaderboard for those who want to compare themselves to other players in this particular domain. But certainly not mastery points – or at least put them at Bronze and Silver instead of Silver and Gold.
Just think of it: 90% of the players (and I am not exagerating at all, after what I have seen in game) will NEVER be able to max their masteries. And this is a HUGE mistake, since you need to max them in order to be able to enjoy the new expansion maps at their fullest…! So 9 players out of 10 will just feel frustrated and inferior forever because they just want to enjoy the game as a purely MMO player, but these nonsense minigames preclude them of doing so. So they wil leventually get discouraged and leave the game – my girlfriend already stopped playing HoT because she knows she won’t ever get her masteries done, because she – like the majority of GW2 players – is not good at Adventures and is not interested AT ALL in them. Moreover, not all other mastery points are so easy to get either, so for the average player, having 1/3 of the standard mastery points hard to get and most of the ones tied to Adventures impossible to get, while still needing almost ALL of them to max the masteires, it feels discouraging and desingaging from the game.
People should have the choice to play these minigames, that is all. Not to be FORCED to paly them. It is like saying to the average PvE palyer that he HAS to complete some PvP achievments so that they can continue their PvE progression. Nonsense. PvE is PvE; leaderboard minigames are leaderboard minigames. They should remain separated, or at least one should not preclude another progression-wise.
You should recount. I have them maxed and currently have 12 unspent with several more to earn.
I DID count them. There are 126 mastery points + 6 if you unlock all achievments that are locked. But yet for most of them you need to be a very good palyer and even sometimes have advanced masteries to finish them, so it does not really count, since you may need to unlock quite a few silver adventures in order to be able to gather all the mastery points needed to do them at 100% (especially if you keep failing at other hard to get mastery points that are not tied to adventures).
So you go from 126 to 126 + 6 now?
You can easily get gold in 1/3 of the adventures with very little effort. Most adventures now have videos showing how to do them (watch Fennic’s). I haven’t seen any of the open world mastery points as being hard to get other than the one you need to beat the TD meta.Well, you can say whatever you want. There are ONLY 126 mastery points. The 6 others DO NOT count since the system is made so that you HAVE to unlock adventure mastery points for them at some point or another.
And what is the link between skill and a video on the internet…? I don’t follow you… following a video does not make you good at something. Ever. Most of GW2 players just can’t and do NOT want to play Adventures, yet they HAVE to. Can’t you conceive that 9/10 players just can’t get more than Bronze on almost all aventures…? If they get to it. You could do better? BRAVO. Good for you…! Me too. Now let’s talk common sense: PvE progression should not be precluded with any stupid minigame. Period. Moreover, the players do not have the choice of which mastery points they will get, since in ALL cases, you need about 4/5 mastery points in the Maguuma to be able to max everything up. Very limited choice. Adventures forced into throats. Most players do not even want to try them. They should not have to. There is no game on Earth in which a minigame should contain a crucial key component for the game’s progression. Unless you can obtain this key elswhere. And in HoT, you cannot; 2/3 of the mastery points can be achieved by standard players with time. 1/3 are hard hard and/or mastery locked. The Adventure ones, except for TWO adventures (the Laranthir gated one and the B.R.U.T.A.L. run), are unobtainable for the average player. Just look at the leaderboards one second… and ask some people. And you need 4/5 mastery points to max everything out. Yep.
You can’t pick and choose what does and doesn’t count.
People can watch a video and replicate what they see. It reduces the time one would have spent trying to figure out how to do the adventure efficiently enough to get gold.
Where’s your source that it’s 9/10 players or are you just making that up? It’s easy to claim someone can’t conceive your argument when you use made up numbers. Players do have a choice in which mastery points they can get and that will likely increase with each new living story episode or even with raids.
My source is LEADERBOARDS and PLAYERS I PLAY WITH. My numbers are FACTS. 126 + 6 TIED TO HIGH TIER MASTERIES. You know what? Count them. Still 4/5 masteries needed. Still SILVER and a few GOLD needed in Adventures. Should not be the case. There.
(edited by Bogdanus Magnus.8143)
You get Mastery Points for getting both Silver and Gold, I think. Given that this is the case, my question to.. anyone listening is: Do you need to complete the Gold rewards on the adventures to be able to obtain every Mastery, or are there excess mastery points?
I think I heard that the overflow is around 11 mastery points, which is nothing if you consider how many masteries are tied behind 1. extremely high challenge story mode optional tasks, 2. gold rank in Adventures, 3. high skill cap mastery points, 4. highly complex map meta events (ie the one you can only get from clearing the Tangled meta).
You can skip one or two gold ranks maybe, but chances are you can’t skip them all.
There’s about twice as many as that. I probably only got gold in half the adventures and maybe complete story achievements in the only act that wasn’t bugged. I was able to get enough mastery points to max out everything and there are still many more mastery points that I can earn. For the record, you only need 112 mastery points.
Nope. There are 126 Maguuma mastery points you can aquire, and you need 112 to complete yopur tracks. So you can only leave out 14 mastery points, which is very very few considernig the number you need… you HAVE to complete all adventures in Silver and one or two of them in Gold so that you can max your masteries. Which is outrageously stupid!
People come in GW2 to enjoy HoT and to max their masteries as MMO players, so that they can enjoy the jungle at its fullest after maxing them. But in order to be able to do that, they are forced to play and be very GOOD at what should only be minigames for those who WANT to try them, not compulsary things to do: Adventures. ANet failed at this in my opinion… now ALL people have to be good at both FPS and racing games so that they can manage to enjoy this MMO at its fullest… it is just discrimination towards people that just want to play GW2 and are not interested in FPS/Racing/Mario (mini)games. It would be ok to tie experience and a few green and blues to Adventures, in addition to a leaderboard for those who want to compare themselves to other players in this particular domain. But certainly not mastery points – or at least put them at Bronze and Silver instead of Silver and Gold.
Just think of it: 90% of the players (and I am not exagerating at all, after what I have seen in game) will NEVER be able to max their masteries. And this is a HUGE mistake, since you need to max them in order to be able to enjoy the new expansion maps at their fullest…! So 9 players out of 10 will just feel frustrated and inferior forever because they just want to enjoy the game as a purely MMO player, but these nonsense minigames preclude them of doing so. So they wil leventually get discouraged and leave the game – my girlfriend already stopped playing HoT because she knows she won’t ever get her masteries done, because she – like the majority of GW2 players – is not good at Adventures and is not interested AT ALL in them. Moreover, not all other mastery points are so easy to get either, so for the average player, having 1/3 of the standard mastery points hard to get and most of the ones tied to Adventures impossible to get, while still needing almost ALL of them to max the masteires, it feels discouraging and desingaging from the game.
People should have the choice to play these minigames, that is all. Not to be FORCED to paly them. It is like saying to the average PvE palyer that he HAS to complete some PvP achievments so that they can continue their PvE progression. Nonsense. PvE is PvE; leaderboard minigames are leaderboard minigames. They should remain separated, or at least one should not preclude another progression-wise.
You should recount. I have them maxed and currently have 12 unspent with several more to earn.
I DID count them. There are 126 mastery points + 6 if you unlock all achievments that are locked. But yet for most of them you need to be a very good palyer and even sometimes have advanced masteries to finish them, so it does not really count, since you may need to unlock quite a few silver adventures in order to be able to gather all the mastery points needed to do them at 100% (especially if you keep failing at other hard to get mastery points that are not tied to adventures).
So you go from 126 to 126 + 6 now?
You can easily get gold in 1/3 of the adventures with very little effort. Most adventures now have videos showing how to do them (watch Fennic’s). I haven’t seen any of the open world mastery points as being hard to get other than the one you need to beat the TD meta.
Well, you can say whatever you want. There are ONLY 126 mastery points. The 6 others DO NOT count since the system is made so that you HAVE to unlock adventure mastery points for them at some point or another.
And what is the link between skill and a video on the internet…? I don’t follow you… following a video does not make you good at something. Ever. Most of GW2 players just can’t and do NOT want to play Adventures, yet they HAVE to. Can’t you conceive that 9/10 players just can’t get more than Bronze on almost all aventures…? If they get to it. You could do better? BRAVO. Good for you…! Me too. Now let’s talk common sense: PvE progression should not be precluded with any stupid minigame. Period. Moreover, the players do not have the choice of which mastery points they will get, since in ALL cases, you need about 4/5 mastery points in the Maguuma to be able to max everything up. Very limited choice. Adventures forced into throats. Most players do not even want to try them. They should not have to. There is no game on Earth in which a minigame should contain a crucial key component for the game’s progression. Unless you can obtain this key elswhere. And in HoT, you cannot; 2/3 of the mastery points can be achieved by standard players with time. 1/3 are hard hard and/or mastery locked. The Adventure ones, except for TWO adventures (the Laranthir gated one and the B.R.U.T.A.L. run), are unobtainable for the average player. Just look at the leaderboards one second… and ask some people. And you need 4/5 mastery points to max everything out. Yep.
You get Mastery Points for getting both Silver and Gold, I think. Given that this is the case, my question to.. anyone listening is: Do you need to complete the Gold rewards on the adventures to be able to obtain every Mastery, or are there excess mastery points?
I think I heard that the overflow is around 11 mastery points, which is nothing if you consider how many masteries are tied behind 1. extremely high challenge story mode optional tasks, 2. gold rank in Adventures, 3. high skill cap mastery points, 4. highly complex map meta events (ie the one you can only get from clearing the Tangled meta).
You can skip one or two gold ranks maybe, but chances are you can’t skip them all.
There’s about twice as many as that. I probably only got gold in half the adventures and maybe complete story achievements in the only act that wasn’t bugged. I was able to get enough mastery points to max out everything and there are still many more mastery points that I can earn. For the record, you only need 112 mastery points.
Nope. There are 126 Maguuma mastery points you can aquire, and you need 112 to complete yopur tracks. So you can only leave out 14 mastery points, which is very very few considernig the number you need… you HAVE to complete all adventures in Silver and one or two of them in Gold so that you can max your masteries. Which is outrageously stupid!
People come in GW2 to enjoy HoT and to max their masteries as MMO players, so that they can enjoy the jungle at its fullest after maxing them. But in order to be able to do that, they are forced to play and be very GOOD at what should only be minigames for those who WANT to try them, not compulsary things to do: Adventures. ANet failed at this in my opinion… now ALL people have to be good at both FPS and racing games so that they can manage to enjoy this MMO at its fullest… it is just discrimination towards people that just want to play GW2 and are not interested in FPS/Racing/Mario (mini)games. It would be ok to tie experience and a few green and blues to Adventures, in addition to a leaderboard for those who want to compare themselves to other players in this particular domain. But certainly not mastery points – or at least put them at Bronze and Silver instead of Silver and Gold.
Just think of it: 90% of the players (and I am not exagerating at all, after what I have seen in game) will NEVER be able to max their masteries. And this is a HUGE mistake, since you need to max them in order to be able to enjoy the new expansion maps at their fullest…! So 9 players out of 10 will just feel frustrated and inferior forever because they just want to enjoy the game as a purely MMO player, but these nonsense minigames preclude them of doing so. So they wil leventually get discouraged and leave the game – my girlfriend already stopped playing HoT because she knows she won’t ever get her masteries done, because she – like the majority of GW2 players – is not good at Adventures and is not interested AT ALL in them. Moreover, not all other mastery points are so easy to get either, so for the average player, having 1/3 of the standard mastery points hard to get and most of the ones tied to Adventures impossible to get, while still needing almost ALL of them to max the masteires, it feels discouraging and desingaging from the game.
People should have the choice to play these minigames, that is all. Not to be FORCED to paly them. It is like saying to the average PvE palyer that he HAS to complete some PvP achievments so that they can continue their PvE progression. Nonsense. PvE is PvE; leaderboard minigames are leaderboard minigames. They should remain separated, or at least one should not preclude another progression-wise.
You should recount. I have them maxed and currently have 12 unspent with several more to earn.
I DID count them. There are 126 mastery points + 6 if you unlock all achievments that are locked. But yet for most of them you need to be a very good palyer and even sometimes have advanced masteries to finish them, so it does not really count, since you may need to unlock quite a few silver adventures in order to be able to gather all the mastery points needed to do them at 100% (especially if you keep failing at other hard to get mastery points that are not tied to adventures).
You get Mastery Points for getting both Silver and Gold, I think. Given that this is the case, my question to.. anyone listening is: Do you need to complete the Gold rewards on the adventures to be able to obtain every Mastery, or are there excess mastery points?
I think I heard that the overflow is around 11 mastery points, which is nothing if you consider how many masteries are tied behind 1. extremely high challenge story mode optional tasks, 2. gold rank in Adventures, 3. high skill cap mastery points, 4. highly complex map meta events (ie the one you can only get from clearing the Tangled meta).
You can skip one or two gold ranks maybe, but chances are you can’t skip them all.
There’s about twice as many as that. I probably only got gold in half the adventures and maybe complete story achievements in the only act that wasn’t bugged. I was able to get enough mastery points to max out everything and there are still many more mastery points that I can earn. For the record, you only need 112 mastery points.
Nope. There are 126 Maguuma mastery points you can aquire, and you need 112 to complete yopur tracks. So you can only leave out 14 mastery points, which is very very few considernig the number you need… you HAVE to complete all adventures in Silver and one or two of them in Gold so that you can max your masteries. Which is outrageously stupid!
People come in GW2 to enjoy HoT and to max their masteries as MMO players, so that they can enjoy the jungle at its fullest after maxing them. But in order to be able to do that, they are forced to play and be very GOOD at what should only be minigames for those who WANT to try them, not compulsary things to do: Adventures. ANet failed at this in my opinion… now ALL people have to be good at both FPS and racing games so that they can manage to enjoy this MMO at its fullest… it is just discrimination towards people that just want to play GW2 and are not interested in FPS/Racing/Mario (mini)games. It would be ok to tie experience and a few green and blues to Adventures, in addition to a leaderboard for those who want to compare themselves to other players in this particular domain. But certainly not mastery points – or at least put them at Bronze and Silver instead of Silver and Gold.
Just think of it: 90% of the players (and I am not exagerating at all, after what I have seen in game) will NEVER be able to max their masteries. And this is a HUGE mistake, since you need to max them in order to be able to enjoy the new expansion maps at their fullest…! So 9 players out of 10 will just feel frustrated and inferior forever because they just want to enjoy the game as a purely MMO player, but these nonsense minigames preclude them of doing so. So they wil leventually get discouraged and leave the game – my girlfriend already stopped playing HoT because she knows she won’t ever get her masteries done, because she – like the majority of GW2 players – is not good at Adventures and is not interested AT ALL in them. Moreover, not all other mastery points are so easy to get either, so for the average player, having 1/3 of the standard mastery points hard to get and most of the ones tied to Adventures impossible to get, while still needing almost ALL of them to max the masteires, it feels discouraging and desingaging from the game.
People should have the choice to play these minigames, that is all. Not to be FORCED to paly them. It is like saying to the average PvE palyer that he HAS to complete some PvP achievments so that they can continue their PvE progression. Nonsense. PvE is PvE; leaderboard minigames are leaderboard minigames. They should remain separated, or at least one should not preclude another progression-wise.
Well… you can’t have a “and they lived happily ever after” moment because it’s a continuing story. Season 3 will start where this one left off. The party at the end of the personal story made sense because until that time no one had ever killed an elder dragon, and that win came without very many serious costs.
This time though, the destruction and personal losses experienced have been much bigger and as a result it would be a bit weird to be all “party time!” Plus, we are far more aware that there is still a lot left to be done. And lastly, the ending left a huge question which is quite possibly very worrisome. I just think a part here would have felt really out of place.
Nobody spoke about a happy ending. But every story you tell, might it even be only one part of another story, has to be coherent, and either end at the “END” with a proper ending OR make you want to read more with a proper escalating cliffhanger construction. I won’t spoil anything here, but basically, in HoT, they just let everything down the moment you gave the final blow to the last boss. Litterally. It could have been ok if we had a few other things happening before, but they did not happen; the construction of the narrative was leading the player to a catharsis (like all stories should), only the catharsis did not come here. You give the last hit, and a 15 sec silent cinematic pops showing the egg reacting to your hit. That’s it. Not a single dialog afterwards. Nothing. And Season 3 is not an excuse. It would be like taking the last five minutes of any episode of any series you know, and attach it to the beginning of the following one. There was no “oh, we did it, let’s check on our guys that are still fighting above/below us” nor “We have lost people, let’s take a minute for them now that we are done” nor “We have to get out of this hell now; let’s regroup to camp and ANALYSE THE SITUATION at this point (= catharsis)”… nor a simple reaction from our group to what we just did! See…? No catharsis. Even just these lines would have been enough, and certainly the minimum required. Yet we do not have them.
(edited by Bogdanus Magnus.8143)
I agree that the story has no end what so ever. It is like reading a good book without the last ten pages. The story is incredible, and the last mission is good from many perspectives. But then there is no closure to it. A very small cinematic with no talking. It ends abruptly, thus feels unfinished and possibly rushed… too bad. I know there is going to be a season 3 of LW, but they definitively need to put a dot at the end of this sentence, because it feels quite incomplete and very unsatisfacrtory.
Well, thank you all for answering. I already knew what Colin said about this topic, but as it was a while ago, I Imagined they could have already begun working on something anyway, even if it is intended to come out only after HoT, simply because a lot of people are waiting for Build Templates.
I agree that a primitive version of them would be better than no version at all… and I think that if a student who also has a job on his own found the time and “ressources” to make some pretty good build templates for GW2 (and a video describing them), ANet should be able to impliment them easily and quickly enough into the game, with little effort. But I guess they are just not considering Build Templates as important as mini Pet Rocks and godly outfits…
Lymew is right though: thank you ANet for all you do. But really, if you could spare a few of these minis and clothes in order to make us some good Build Templates, that’d be great.
(edited by Bogdanus Magnus.8143)
Hello! I know this topic was already discussed in the past, but nothing concrete came out of it: would it be possible to get some build templates with HoT, or at least just after the release of HoT – if they were not scheduled for the expansion…? It would be a great feature for us players who have a lot of characters with a lot of builds. That would be so easy and ergonomic (and way less frustrating) to load the builds and the equipment in just one or two click(s)…!
Here is a video made by a GW2 player that shows a very good example of what build templates could be. https://www.youtube.com/watch?v=Qq3PkFCS0rs
Feedback - Stronghold Beta [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Bogdanus Magnus.8143
Stronghold is very different from the PvP we actually know, but it is so much fun! The map is perfectly designed and I love its simetry. I played a few games, but did not encounter any bug or inconsistency. Does that mean HoT is comming soon…? :p No, but in all seriousness, I instantly loved the map despite the fact that I am not a big PvP player, so that must show some good quality, right…? I don’t know why, but games seemed balanced and the strategy was fun to elaborate, AND it felt every player was very important to the team! Because in the actual PvP, even though it is fun to play, sometimes it feels only four to six of the ten players are actually playing and important; the others can just freely roam or just give lots of points to the other team by dying without a clear purpose in mind at every corner of the map. However, in Stronghold, it felt like everyone had one or multiple purposes, and every person made a difference. That is maybe the aspect most of the people liked the most, even though not everyone knows how to express it. Anyway, it was very fun and I am looking forward to be playing that again!
Just a remark on the eight player thing, that I saw a lot in the chat or even on the forums: the map is clearly designed for five players; if you added more people (and to achieve eight players per team, it would add six more players to the game), everything would just be a mess and strategy would then become quite pointless, because of a never resting game – players would just be everywhere, no safe spot, and more than anything, that would take away this feeling of “every player makes the difference”. At best, every team would form a zerg and go strait forward without thinking; this is harder to do with only five people, especially on a map like this one. For a map to contain eight players, it must be bigger and with more things to do so that it can be viable and fun to play. But hey, this is only my opinion after all…
(edited by Bogdanus Magnus.8143)
Feedback on HoT Stress Test [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Bogdanus Magnus.8143
PS: silly request, but not so silly: I really wish we could change the colour of our back pieces in the game; do you think you could imliment this with HoT? I mean, I really like being able to spend dozens of hours to get my super Maudrey or my Dwayna back piece (farming, crafting…), but then they only go with an armor wich is colored the same as the back piece, so I am kind of stuck with only a very few options for the character that proudly wears that back piece…
PPS: I also wonder if you will impliment some method in order to save builds and gear… could it be possible that you finally impliment an option to save builds with this expansion, like you did for GW1…? That would help a lot, for both PvE and PvP players, and honestly, that is the second feature I was the most looking for since the beginning of this game – the first being a better camera and the first person possibility. I am also thinking you could develop something to save a set of armor (kind of like in DCUO, but without needing the armory – just by including an option in the inventory), so that changing the build AND the armor could become very easy and very intuitive, without always having to spend priceless time in the inventory – and sometimes forget to change something or changing it to the wrong stuff… because when I have to deal with four different builds/armor for one character and switch from one to another constantly, depending on how I have to play, it can become very confusing and annoying – also giving the fact that I have about 10 level 80 characters, all different classes and all having at least 2-3 builds/armor combinations, and knowing that I am far from being the only one in that position. That would ease things a lot…!
PPPS: Heroes. Player characters as heroes, like in GW1. You could impliment them into zones that demand other players to play through, so that lone wolfs like me – and noobs – could also play without being shouted at or excluded from the group because he/she does not know the instance or the specific tactic (so a very good thing for training) – like dungeons and fractals. I mean, in SWTOR, it was almost compulsory to get a companion with you everywhere, but if you put them only in instances that need other players, that would be fine. Just a lil idea I had some time ago…
PPPPS: A question not so related to HoT: what do you think about the fact that lately, the devs not only avoid commenting on Cantha, but also dodge the subject completly when someone tries to amorce it? I watched some videos from youtubers that interviewed Colin at PAXS (like MattVisual and AuroraPeachy), and every time they mention the word “Cantha”, Colin gets on the akward mute mode… I know it is unlikely we get Cantha anytime soon in GW2, but still, that would be nice to have some feedback from you – like what role will the canthan Xunlai agents play in LA during its reconstruction and will they take advantage of it (someone bothered including them in LA’s story, after all), how will canthan refugees deal with Zaitan’s death (will they try to get in touch with their patry?), etc. Cantha is a massive part of the original lore; you wouldn’t simply wipe it out, would you…?
Feedback on HoT Stress Test [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Bogdanus Magnus.8143
Hello everyone!
Thank you very much for inviting me to the first closed stress test of HoT. I appreciated it a lot. Even though I have already seen other youtubers playing this part before, it was very fun to play it by myself.
First, I have to say that I enjoyed very much the visuals; they were simply splendid…! The map felt really immersive and the decors breath taking! Just wow – GW2, actually… I did not get any graphic bug, nor any clunky rock was found, but I did get a lower FPS at some points; even though it did not bother my machine, I guess it could bother lower configurations. But except from that, visuals: OMG. I cannot wait to play the new WvW borderlands map, which I recall also being desert-ish themed.
Another thing that I enjoyed very much is the organization ef the events.The chain was quite flawless and did not felt like slowing down or dropping the rythm of the game – like an akward pause between two related events or on the contrary, an overwhelming non sense that no one could follow. I found it almost flawless. As immersive as the map around, it was a bless. I wish you could somehow impliment this kind of immersive chain events and this kind of living world to Arah territories… but hey, this is another conversation…!
To continue on a good vibe, I ahave to say that the Revenant feels right. It just clicks. This class was the class we were waiting for, and even though we only took a short look at only a part of it, it already felt really good. It still needs some balancing though, because it felt really overpowered, in my opinion – especially the amount of stability we could get as a stone hammered dwarf… I think that if it stays like it is now, WvW would suffer a lot from that too large amount. But except from that, I did not see any major issues with it – and playing Mallyx with the very very cool idea of the more alterations I have, the more you will suffer, it is a delight..! I enjoyed a little less the Jallis mode, I have to say, but not because of the gameplay or skills, not at all; but because of the hammer. Yes, as much as I love the Revenant and it’s weapons, I find very annoying the fact that the auto attack on the hammer is just a spin above the head. I mean, even though it is only a ranged weapon, I still think we may get more of it – like three different animations, in order to have some variety (like in DCUO, they implimented different animations even for weapons like shuriken, where the character had 3 animated shuriken throwing stances, not just one. Moreover, the way the hammer is spinned doesn’t convince me a lot. It is a shame, because it is a great weapon. But except from that, everything seemed and felt right with this newborn class. I cannot wait to see the other legends and weapons…!
Concerning the big boss fight, I have to say that I was very surprised, and in a good sense. It was fun, the difficulty was correct and the fire animation just awsome! Nothing to say, except that the ranged people seemed a little more advantaged thet the close ranged ones – but this may just be a result from the fact that everyone was a revenant. Moreover, the gliding was so enjoyable that I sometimes spent more time flying that helping my comrades… I wish we could personalize the wings (for example, with the wings we bought at the gem store recently; that would be great).
Next is the mastery system; I looked into it and I cannot wait to get’em all! It is such an inovating way to interess people in the end game – and to tell them there is no end game! This is another thing I love about GW2; it does not feel like after level 80, there is nothing to do but one map farm and maybe 2 dungeons and 2 raids, like in other classic MMOs. And I am sure the mastery system will give us even more the impression of a never ending game…!
Last but not least, the burning of tentacles activity: very fun and a lil troll-ish, just the right amount (like, I already see people exploding the bombs to throw out their friends when they reach 47/50). Even though it was short, it was interesting. I hope there will be a lot of them.
Anyway, I really enjoyed the test, which raised the hype a lot for me, and I cannot wait to play the expansion!
Well, congratulations to all winners. But could you please ANet change the dialog of the skrit so that it sounds more like he gave away all skins? Because there is no email received by players nor any indication in game/on a forum which states that ALL prizes were distributed. Like… when tv lottery is sorted, everyone knows the results, so if they win or loose; here, we have nothing but confusion… some say they received, some others that it still goes on… actually, a lot of my guild mates/friends still believe that they can win. Thank you in advance! Was fun, but meh… I never have any luck inside the game anyway, so I am not surprised I did not win.
https://forum-en.gw2archive.eu/forum/game/gw2/Halloween-Skrit-Wrapper-Weapon-Skins/first#post4557395
Hello. I checked with the team and yes, all Halloween Skins have been distributed. (They went out yesterday.)
Well, thank you very much for your link. That would be nice though to have some sort of indication ingame to clear this up – like the skrit’s dialog telling something like “Sorry, I gave away everything that is not shiny.” I find it rather unprofessional to organise an event that can make players to win prizes worth houndreds of euros and not present any clear date or/and results when these prizes are distributed, or at least announce it was done and hopes are closed; that makes most players feel not cared about, unimportant – like skrits, actually: useless, numerous and dumb, unless a huge majority begins to speak out. I’m not willing to create any animosity here, I’m just giving my impressions about the way things are sometimes dealt with within the game. As a matter of fact, even the people that received a – or two – prize(s) got a random email telling them this was some sort of replacement item, not something they’ve won… rather confusing and leading some people to think these players got lucky because of a bug of some kind. So thank you again for your reply, JustTrogdor, and I hope ANet, which surprised me in a very good way with the last patch, will do something in the future in order to avoid these kind of unpleasent situations.
Well, congratulations to all winners. But could you please ANet change the dialog of the skrit so that it sounds more like he gave away all skins? Because there is no email received by players nor any indication in game/on a forum which states that ALL prizes were distributed. Like… when tv lottery is sorted, everyone knows the results, so if they win or loose; here, we have nothing but confusion… some say they received, some others that it still goes on… actually, a lot of my guild mates/friends still believe that they can win. Thank you in advance! Was fun, but meh… I never have any luck inside the game anyway, so I am not surprised I did not win.
Hello everyone! My girlfriend and I have the same problem; since the last patch, after reaching level 29, we could not level up normally anymore. I thought it was only related to the myst – as we only went into the myst to level up faster, in order to be able to participate in dungeons with our characters, – but apparently not, so it has to be a general leveling bug . Please ANet, fix it quick, cause it’s getting really annoying to have finally some days off to play Guild Wars 2 and not to be able to do anything interesting because of a level glitch… Thank you for understanding…!
(edited by Bogdanus Magnus.8143)
I don’t get the offense of mixing different Asian cultures to achieve an entirely new one. Cantha is not Chinese, Korean, or Japanese. It’s Cantha. The sooner NCSoft comes to accept it as it’s own culture within a fantasy world, the sooner development can begin on it. ^^
You, my friend, said in three lines everything that has to be said.
For all those who come and complain about weird cultural mixes and political incoherences, please don’t come and play Guild Wars 1 – nor even the second one; go make politics; go fight injustice and segregation. You might find satisfaction there, and maybe you’ll make a difference. Because you don’t seem to understand what a game is. This is no genuine world – historical – map, this is a game; it’s a form of art expressing lots of things that touch people mostly in a good way around the world – I say mostly because going out in order to slaughter giant boars isn’t really a good thing (but that’s another debate). It’s not about genuine gods and real frontiers, but about good – or at least interesting – cultural things picked up here and there and put together – in a way – to make something wonderful. I’d say it’s a dream of what the world could be without all these wars and misunderstandings -> alliances and unifications. And you are comming on this forum to tell ANet to keep their game realistic? to remove hope? to delete good and rich gaming ideas and to keep going with insane realistic clichés because some approximative historical conflicts happen sometimes? That doesn’t make any sense. Moreover, I never heard German people come and complain because some of the architecture in the game kind of mached theirs, but that it wasn’t respectfull because of some Polish décorations who were also scattered in some places. And the reason is not because they don’t love – or know – their culture, but because this is a game and everybody comes here to enjoy it and its fantasy. Fantasy. Not reality. I for myself was born Romanian, and frankly, I don’t care if they take Romanian architecture, historical inspiration or other interesting stuff for the game in order to mix them up with some Turkish or Hungarian material, because I know nothing bad is intended. ANet has some skilled artists working with raw materials and making their own world from their imagination and photographic memories. Nothing more, nothing less. No hatred. No harm intended. Fantasy game. Not real world. For those that still don’t get that, please… go make politics; you’ll do great. But let us people play… let us people dream…!
Hello everyone! I read a lot about this topic lately, and I have to say: a lot of people want the real deal back! I don’t understand what happened so that these two continents will probably be washed away from the game. I personnally know about ten people who actually stopped playing Guild Wars 2 until Cantha or Elona would come out. ANet, I come to you in all humility: I love Guild Wars 2, really, but please stop inventing silly excuses to not continue the story of aproximatively two thirds of the material you previously created – a whole rich and appealing world…! So please stand your ground before NCSoft and don’t become it’s slave…! Just trying to fit your game on one not small – but certainly not so big – map doesn’t make it good, but rather confusing and with a bittersweet taste – and maybe also ironically unfinished; it’s like putting fifty terrific different ingrédients – salty, bitter and sweet – in one pie: everything’s there, but the taste’s not that good in the end. So please explore the potential of Guild Wars and make more pies, each having it’s particular flavour – meaning a pluricultural experience, with different continents, different plots and other different (and for most already existing) ethnies – they could be linked by plots that converge, like in Guild Wars 1. Please make us travel far…! Honnestly, as a veteran player of Guild Wars 1, paying for the second game and buying all kind of stuff from the Gem Store in order to support the creation of the rest of the world, and also to be proud and pumped to re-discover it in the near future, but being told at the last moment that probably this isn’t going to happen, hurts. And it also makes people grumpy and sick of the videogame market, nowadays – one which could have already and definitely fulfilled it’s role as an “Art”, if it wasn’t so much about money and profit. I know many members of ANet – if not all – whish they could go on with their ideas and explore the rest of the world of Guild Wars, but if you are unable to stand your ground and convince your “boss” (which, by the way, may be great for you, but not so much for us, the players) to let you do it, you will eventually loose all the credibility you have towards your community and make your own supporters leave for another general who would be more able to lead them to a coherent conquest. That’s my opinion. I really love what you did until now, and also the potential you still have in stock, but please ANet, use it at it’s fullness… after all, Sparta wasn’t kept by it’s people without a fight. Be the leader; we’ll follow. Make it through. Make it true. Give us the promised land(s)…