Showing Posts For Bolo Bob.6853:
i like the flamer alot, it is one of the reasons i like engineer…. i feel like a friggin commando when i use it.
the #2 need some fixing for the pathing of the shot and a detonating option, otherwise in events were there is huge crowds #2 is a beast.
also #4 is nice too, if you havent tried yet, put down #4 then switch to pistol/shield and double tap #4 and you just activated “area might”. then swap back to flamer and continue cooking
. #5 seems like somtimes it doesnt blind when im point blank on an enemy, maybe the size of the enemy has to do with it or something. but i like this skill when it works.
. #3 has so many uses, just i wish it was a combo finisher or something, but oh well.
and #1 we cant seem to hit some catapults and other inanimate objects, other than that it rocks in events.
i dont have a lvl 80 engineer yet so i dont know how it works there, but im currently lvl 50’ish and i cant go anywhere without my flamer on.
(edited by Bolo Bob.6853)
@Gorgewall
i believe you hit the nail on the head as the saying goes.
also at point blank range for example, if im trying to shoot through the enemy and hit a crowd behind him with #2 it will usually shoot into the ground as well.
to be more clear, if im targeted on the enemy that is point blank but i intend to shoot through and hit a group at the proper distance behind the point blank enemy #2 will almost always shoot into the ground in my experience.
just to add i was actually confused the 1st time i used #2, because i was mashing #2 again trying to detonate it. i figured it was a skill like the the #2 on the engineer harpoon gun.
so my 1st impression was “WTF this thing is broken it wont detonate” LMAO anyway just thought i would share my newbie story there.
if they fix the issue with the pathing of the shot, i hope they add detonating of #2 because it just makes sense.