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Marauder Hammer Build

in Engineer

Posted by: Booitsaghost.3087

Booitsaghost.3087

i do use stealth gyro and elixir S for immune+more stealth

but yah i dunno, its nnot just the disengage, the blocks, dazes, and the evades + healing and NOT just outta of Shroud is what i think is the drawing point.

granted i love my necro/reaper , i can just stay in a fight longer and more efficiently imo as scrapper in this AoE filled meta lol

also side note: im sure either could work in a steady team, i do normally soloque with the freak chance that the moons and the stars are aligned and everyone is on i do a guild/group que

(edited by Booitsaghost.3087)

Marauder Hammer Build

in Engineer

Posted by: Booitsaghost.3087

Booitsaghost.3087

Elixir gun provides: range, stunbreaker, psn, 2 elixers(hgh), blast finisher(possible heal+retal) , standing on top of Super elixer’s passsive heal with swiftness+regen+prot+backpackregen alone is alot of sustain in a team fight, allowing you to psn and retal atleast in a steady melee rotation

but yah in terms of you making your necro a roam/dps

i have a necro with mara+durability and it does well for what its worth and its my original main/love(prior HoT was just zerk powermancer), but it does lack alot of defensive’ness and disengaging. when tables have turned you will probably die with no chance of making a run for it to heal back up and return fast, which left me very upset ESPECIALLY when solo’queing and not having good teamplay, squish~~~dead

but with some support in a team fight , i had no problem staying afloat and putting out crazy damage, definitely could lay someone out a bit faster than my engi

in the end tho i feel my engi is doing this role better with the utility it brings, rather than just raw dmg and then probably die

Marauder Hammer Build

in Engineer

Posted by: Booitsaghost.3087

Booitsaghost.3087

Tho my experience is limited with engi i’ve been enjoying it

http://gw2skills.net/editor/?vdAQFASncoCVXhtbB2XBEqilJjieur79Oc7SmwS8ZOgAA-TJBBABV8AAkvMAAXAA+3fAA

this is what i’ve been running as of late
originally was bouncing between cele and zerk, with Firearms instead of inventions but i felt Cele was kinda boring and zerk was alittle too squish

kinda has alot going for it, has nice boon duration, and nice sustain with the regen+rapid regen+prot, and definitely on the higher end of dps in my opinion

i normally roam battle to battle, just blowing up team fights, back capping and being sneaky with really good 1v1 too cus of dps pressure and blocks+stealth

main weakness is its a bit squish, so knowing when to disengage is key, and hardpressure with condi’s theres not much to do but with luck and some elixir popping you can get away maybe :p

i will probably stay or goto zerk at one point unless the extra toughness on Cele becomes required

*note i may get some flak with the medic gyro, BUT ive noticed with my squish i like the instant heal+prot+regen, i can heal through stun too or skill, normally destroying right after to reset cooldown and extra dmg/daze, would be nice if the AI on the gyro’s were a bit nicer, or even a DEFINITE heal/stealth/purge on interval to us and the target area for teammates

hope this answers something :p