Hmm.. Tried it changing .tmp to .exe. No go. More errors.
Here’s the error log
—> Crash <—
Assertion: error
File: ..\..\..\Engine\Gr\Dx9\Dx9Tex.cpp(1414)
App: Gw2.exe
Pid: 3980
Cmdline:
BaseAddr: 00400000
ProgramId: 101
Build: 14058
When: 2013-07-08T18:24:04Z 2013-07-08T21:24:04+03:00
Uptime: 0 days 0:00:01
Flags: 0
—> System <—
Name: KOMP-PC
IpAddr: 192.*...**
Processors: 2 [GenuineIntel:6:7:6]
OSVersion: Windows 6.1 (32 bit)
—> System Memory <—
Physical: 565MB/ 2038MB 27%
Paged: 1381MB/ 4076MB 33%
Virtual: 1169MB/ 2047MB 57%
Load: 72%
CommitTotal: 2695MB
CommitLimit: 4076MB
CommitPeak: 3334MB
SystemCache: 494MB
HandleCount: 19499
ProcessCount: 54
ThreadCount: 842
—> Process Memory <—
Private: 774MB
WorkingSet: 22MB
PeakWorkingSet: 22MB
PageFaults: 6546
—> Game Context <—
MapId: 0
Flags: 0×241
ElapsedTime: 00:00:00
—> World State <—
<WorldState/>
[DbgHelp.dll is C:\Windows\system32\dbghelp.dll]
[DbgHelp.dll version 6.1.7601.17514 (64/32-bit compatible)]
—> Error Logs <—
VerifyAccess failed or denied access with 0xc00ce556 – 1
Shader model 3.0 is required
—> DirectX Device Info <—
VendorId = 0×8086
DeviceId = 0×29c2
Version = 8.14.0010.1930
Description = Intel® G33/G31 Express Chipset Family
Compat = 0×00000081
VidMem = 256 MB