Showing Posts For BoyC.2653:
I would prefer some level of clipping.
Pleeeeeeeeease make the changes.
My problem is with the Dreamer. And the issue is simple enough. Even in a zerg of a 100 people, the single sound that will cut across even that noise even with the client not being able to play every sound together will be the constant neighing. It’s like the sound of that kitten horse has priority over everything else. Makes me want to leave the general area instantly or to disable all sounds to preserve my sanity.
Please. Pretty please. Make. It. Stop.
I’d love to have the non-cut-off head triple trouble minis. I missed out on those and they perfectly fit with the theme of my main char, would be an instabuy for me
Mystic forge stones
Tomes of knowledge
Writs of experience
Philosopher’s stones and mystic crystals
Blade shards
Tenebrous and shimmering crystals
Agony infusions
Vision crystals
BL stuff:
Revive orbs
Repair canisters
Merchant expresses
TP expresses,
BOOSTERS
TP to friends
Primers
BL ticket scraps and tickets
Scribing stuff:
Badges of tribute
Wood pulps, and similar intermediate Scribing items
Scribing finishing kits
Paper types, book covers, books
You could also do what the default ClientQuery plugin does in TS3 and give us a local TCP telnet stream.
Averaging camera space character positions seems to work well against the issue, but it does introduce a quite noticeable latency when the camera distance changes too fast.
Hi there,
I’m developing an overlay for GW2 using only the mumble API (for now).
With the latest feature I added I noticed something odd: the distance between the camera and the character position supplied by the mumble link data seems to jump around (in the range of about 1 world space unit) when the character is moving. Only rotating the camera around the character doesn’t produce any such artifacts, and the mumble link seems to be working just fine otherwise.
After looking into the issue I came to the conclusion that the client probably supplies some form of raw data for the character position that’s calculated before any display interpolation happens.
I’m wondering if anyone ran into the same issue before (the searches I did were of no help), and if this is something that could be fixed either on my side (by some magic interpolation techniques) or better yet, in the client.
Thanks.
Same here all the storyline, drytop and silverwastes achievements are gone, but my overall achievement points haven’t changed.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: BoyC.2653
I wonder how the light gear and staff would fit if I changed from elementalist to warrior… I don’t think this is an especially good idea.
Thanks, and sorry for the repost.
Hi.
I searched around this forum a bit but didn’t find any answers to my question, so here goes.
I’m quite new to web apis so this might be a trivial question, but what constitutes fair use of the api from a load position? For example if I’d like to create my own historical database of the trades of a couple of items, what kind of resolution (ie. api poll frequency) can I go down to before it becomes an issue?