Showing Posts For BrbTea.3805:
When did I insult anyone? People like to complain a lot on here, I do not remember this from GW1. While some actually do give a good presentation/analysis/recommendation of their problem, most will just complain about difficulty/whatsoever and cry “I paid for this”. If you count yourself to the first group (even though I can feel the rage flowing through your post), do not consider yourself “insulted” by me.
OPINION
I personally think a big part of the GW2 player base is a never satisfied bunch of spoiled brats and it hurts me to see how ungrateful a big part of the forum community is towards the developers of this game, seeing it is however the one game we all enjoy playing and spend our time with.
/OPINION
Back to topic:
How is it substantial to say you do not like mini games because they are not “what you think GW2 should be”?
Concerning the “Adventures block my content because they give mastery points”
True, BUT:
Let’s take a look at how much they actually “block” the content you paid for.
133 MPs available total
114 MPs necessary to max HoT masteries
15 Adventures = 30 MPs total
Meaning that if you do not touch ANY adventure at all, you can still get all Masteries except ONE.
Which is already pretty nice. (The only content locked to you in that case would be the ability to gather aurillium from ore nodes in Auric Basin or use Adrenal Mushrooms, all of which are everything but essential to the game).
Anyways, if you just choose to do certain easy ones you get REALLY close to unlock your content.
Example:
Salvage Pit (you basically cannot fail gold on the first try) – 2 MP
On Wings of Gold (easy as hell) – 2 MP
-> these two are basically a gift to you.
Ley-Line Run (silver is really easy, gold should be doable after a few tries) – 1 MP
Beetle feast(silver is really easy, gold should also be doable rather easily once you have got speed boost mushrooms) – 1 MP
Drone Race (really easy, too) – 2 MP
Which boosts you to 111MPs total (113 with a little practice, less than 20 mins each I guess). Of 114 needed.
Do you think 3 more silver rewards are that much of a barrier to the “content” you do not want to be blocked out of?
Easy to get silver:
Flying Circus(even gold is easily doable after 4-5 runs)
Bugs in the branches
The Floor is Lava(tried gold, gave up on it after a while to prioritize other MPs first) Tendril Torchers(gold is tricky but doable with practice)
Fallen Masks (do not yet see how to achieve gold, thus not doing it atm)
Others I have not yet tried (Scrap Rifle Test, Haywire Punch-o-Matic) or consider extremely hard and annoying (A Fungus Among Us, Sanctum Scramble).
Anyways, you clearly do have any possibility to “unlock” the “content”.
Is that so hard that it needs a fix?
Or should the GW2 team focus on more important business?
(Requirement to fail events, which can cause antagonization between players, overall META-Adjustments, bugs, useless time gates, just to name a few).
Long story short: it is all but hard to do these few adventures necessary to max the last of your masteries. If you do require help on one of those I considered rather easily doable, contact me in game I will be happy to help you if I have time. (I too am but a casual player).
Concerning the inconvenience of blocked adventures: I do agree that it is unfortunate that for some events the meta is disturbing when trying to improve on an adventure. However, for some META-Events it is as crippling when a bunch of players on the map (yes, I am talking about TD) decide not to join the META event, which can make the event entirely impossible (TD).
Now you tell me what should be the right way to go here. (Easiest solution to that conflict of interests would be to instance adventures/make them available from GH, but I guess that would take a lot of programming).
Merry Wintersday.
And you too are wrong. Perhaps you need to reread the thread and posts where people like myself spent three days trying to get gold on an achievement. How about the guy who wanted to punch his screen and keyboard because of it?
That guy was me.
Which tells me you either did not read or did not get my post (which is basically the same).
Because my statement clearly is that even though if I do not consider adventures the most fun part of the game (even though some are, plus they give a nice change to everyday gameplay, as such I appreciate them a lot as they force you to adapt to an entire new environment and challenge), they are a nice change plus a challenge. And they are optional (as in you do not need to complete all of them to have a decent gaming experience).
If however you want everything in the game I do not understand the problem in working for it and improving your skill in order to achieve that.
Because you can still play relaxing content about anywhere else. Did I ever come back to do a ridiculously easy Adventure? No, because it is not challenging.
But I sure will come back for the more challenging ones where I did not yet achieve Gold Status (as my poor patience allows it).
Sidenote:
I dislike JPs in general because I am not particularly good at it and do not have a mesmer that would help me stop doing the same passage over and over again.
Now Sanctum Scramble was plain horrible for me, a timed JP with limited access.
But why would I call for making it easier if the problem clearly is myself? (others are well able to do it)
This would take away any worth attached to it and you would forget about it the day after.
Anyways, I wanted it to do anyway, because I wanted to succeed.
So I worked on it for 3 or 4 days and eventually succeeded. Because if you are willing to practice you will succeed.
And once the zerg moves on from a zone? You’re pretty much screwed if you weren’t on the initial rush train.
This was not the case in the mainlands, and that set a standard in the minds of the community. HoT pretty much made that extinct in the expansion.
It’s a huge reason for the ‘fuzz’ you’re hearing and reading.
I do agree with you on general Meta-repetition necessity (even though I think it is a nice change to the standard Zerg-activities in “Core”-Tyria that are Worldboss-Farming, SW, etc.)
All I am trying to say is that most of the feedback around here is unsubstantial and does not provide exploitable information other than the fact that most people don’t want to work for achievements anymore. Which curiously takes away the meaning of achievement.
There is still plenty of enjoyable content around (and I doubt anyone has ever done everything) which is why I really do not understand all the fuzz.
People are not “whining”, they are providing feedback for ArenaNet, if we didn’t provide feedback ArenaNet could just blunder on adding more and more rubbish content blindly.
People have their views and opinions, respect that.
This is bad, fix it, this is too hard, fix it, I do not want to play that, fix it, is hardly any useful feedback. And unfortunately this is about everything anyone ever posts on these forums. Raids? Too hard. Meta? Broken (as is PvP). Too many collections. The core game is free now, even though I payed for it before, that’s not fair.
I am aware of the fact that feedback is needed. But 98% one can read in here are merely complaints/rants. Hardly anyone actually gives useful structured feedback, let alone some constructive criticism, hinting an idea on how to solve the problem.
Why are GW2 players always so whiny? No-one forces you to play this part of the game, you get more than enough MPs to get the most important masteries without playing adventures.
If you want to max everything in order to get for example a legendary, well you should be prepared to work on yourself and do it. Even when you do not particularly enjoy doing that, think about what you want to achieve.
Is it worth it? Then go for it.
Is it not worth it? Don’t get it and stop complaining. After all it is your decision to not make an effort.
I do not say that I am particularly enjoying the mini games (some I do, others I don’t).
Did I want to smash in my screen several times while doing A Fungus Among Us? Yes I did.
Did I want to smash in my screen several times while doing Sanctum Scramble? I sure as kitten did.
Is it extremely annoying that I only have a time window of about 5 minutes between certain adventures becoming available and the meta event? Yes it is.
Fact is, however, I want my stuff and I am prepared to work for it, even if it is annoying at times. Because I am a grown up. If I didn’t want something special in return I wouldn’t do it. And finally achieving it in the end will be all the more rewarding seen the difficulties I had to overcome to get it.
If it was necessary to have gold on every adventure I would consider this too hard. But this isn’t the case. Work on those you consider doable. Will I be able to get Sanctum Scramble Gold? Not without slashing my PC to pieces with an axe. But there are plenty of other MPs available to unlock everything. So I focus on those instead.
To conclude: do you want to get rewarded? Work for it! If what you want is not worth it, don’t do it, it’s as simple as that.
I for example am currently not running Raids as I cannot be kittened doing it with PuGs atm. But that is fine, because I am a grown-up and stopped whining about computer games a few years ago.
Hey, I have recently bought a Karma-Booster in the Gem-Store, but I did not receive it. I checked my mail (still have space in my inbox), and my inventory, nothing there. So a little later, I bought a second one, and still did not receive anything(still the gems were removed). I’m on Far Shiverpeaks.
Could you help me in solving this problem please?
Thanks in advance.