Showing Posts For BreeZe.1268:
Maybe you wont Yaro, but Lelith is right
Aint no alliance on a server wide basis and I doubt there ever will be, after all I think most Deso players would be content killing eachother as well. ^^
Signing off, from another great performance from EB nightteam.
Kudos to our commanders and players for making it so enjoyable, but most of all, thanks to all our scouts & trebbers, dedicated effort of a few carries many.
Hope more people will learn and feel inspired by your brilliant example.
What open field fights? VS doesnt fight in the open, when they do they die..
ER is a lot more enjoyable to combat, in general better organisation as well, that being said stacking heavy amounts of defensive siege is only clever, the fact that you need to rely on it, well it says more about the people staying in range of it than VS as a server.
But when it comes to fighting? Nah VS aint enjoyable as an opponent for that, id much rather be stuck with SFR then.
Oh should we mention that 10+ VS jumped into the Deso keep last night at 1am CET without break any walls or doors, just blatantly exploiting the ledge at the watergate. Fair play indeed /golfclap
The sad part about this week’s wvwvw is that we have been wiping the floor with VS players all over the place, every fight you engage in, you lose, on borderlands and in EB alike, the few times you have managed to break Desolation group formations is culling issues and commanders calling their players back as the damage had been done.
Still you are within 8 hours changing the score from a 2k decficit to an 11k lead, this has nothing to do with.. “organisatin” nothing to do with actual “skill” if we shall call it that, its only due to the fact you dedicate massive night/morning groups to golem bum rush empty keeps and towers. You have done it for a while now, its not new to us, but it doesnt mean one cant be disappointed.
Desolation players in general, do not hate the french, they do not even dislike the french.. but they sure as hell hate VS as a server, because of your style. That being said, it doesnt mean credit shouldnt be given where it is due, you found the way to maintain a comfortable Tier1 possition through this non-engagement based PvD style, kudos for that.
Now I as a massive PvP fan, am looking forward to fighting something diffrent than you guys, farming you all the place still to lose is just pathetic.
Credits to ER for their siege at the Ograth Uplands 2 days ago, was a great fight to be engaged in, one of epic proportions and ill shamlessly admit it looked really grim for us at a certain point, but in the end we managed to break the heavilly and well fortified possition you had taken up there. /Respect
Phew, its a good thing you are on Elona’s got enough silly people taking up the precious and limited WvWvW slots at the moment.
Kudos to Desolation for one of the most entertaining reset events ive had, last night. Big shout out to all the people that got on TS and Moorta for persistently commanding EB!
Enjoyed locking down Pangloss Mine for a longer period last night, twice even. Thanks to the BB players that fed us badges for over an hour there, much appreciated.
And well, its not so much to trash talk anyone, to explain the “BB hating” its not really hating either, since im really calm and actually in a good mood, but I do have to say the average BB player isnt worth as much in a fight as say the average SFR player, now that is obviously not so relevant, scores considering and im not trying to cause bad blood here, simply an observation that throughout the week, its been extremely easy (from my point of view and the fights ive been involved in) to break BB groups, where as SFR have some impressive formations and combat awareness, not to mention numbers of course.
But thanks to both servers for an entertaining week and we will no doubt meet again.
Peace
It really will be nice to see how a “hilarious opponent” that can´t play 24h non stop (like others), and without big guilds and commanders this week, will stand on T2 next week while others will fall on T3.
(statement said in the spirit of war not as a threat to any person or server)
because we can can play 24h? apparently you are winning over us from playing at really unorthodox hours considering your main time zones.. so I think you shot yourself in the foot there son.
Big guilds? Sure IRON is sizeable, where else does Desolation have big guilds? You sir aint got a clue as to the state of this matchup, very obviously. And points does not reflect the servers abbility to fight, we were nr.1 in europe once, due to massive night time pressence after all
so yes, I do know what im talking about and unlike SFR, BB are never a good sport in terms of fighting, but really easilly scattered and defeated.
One has to win any way possible tbh. dont blame BB for doing PvD at night, they clearly cant fight at all, over this week ive had some hilarious incidents like a 1vs10 at Foghaven supply camp, watching all 10 spaniards die to a buffed guild claimer.
Saw a massive 40+ BB zerg get repelled not once, or twice but three times yesterday, by half their numbers, all thanks to quality Desolation play and IRON commander Tanked n Spanked (you sexy beast).
Overall, BB have been a hilarious opponent, never really forcing that clutch play just being plowed like crops during harvest season and it reflected on their points, till they brought out the night force.
That being said, its a part of this game and its a part of this so called “war effort” but as Marz says, we will be back and with a vengance.
(edited by BreeZe.1268)
i am beginning to hate BB, they pounce on u on JP the moment they see you!
so far only 1 guy with a legendary was decent enough to not fight me!
Maybe you should stay in PvE, where noone can hurt your fragile sense of honor.
Congratulations to SFR Borderlands Commander & players last night, for locking down the borderland for a longer period of time very effectively, one has to appreciate the level of combat this brings to the matchup.
We tried a few times with a small sized group to establish a Desolation apperance on that borderland, but lacking the numbers and cordination from other Deso players present, we only managed to have one good engagement with this zerg on our part and wiped the majority of it at the Greenvale supply camp only to get hit by another massive group moments later, eventually forcing us into another borderland to have an impact on the tide of the WvWvW. So kudos to SFR for their pressence and cordination.
Genuine appreciation to all our enemies on BB Borderlands afterwards as well, this matchup is like last week, more enjoyable than the past weeks wvwvw on Desolation have been and though we have very limited opposition to SFR’s massive point lead, this is far more enjoyable.
And Offski, what doesnt kill you makes you stronger.. and though RUIN had a negative impact on Desolation all in all, im sure we will come out stronger in the end
Thumbs up to IRON and all other EXG allies out there.
Please take the time to understand the full meaning of a “nerf” and the diffrence there is to something being bugged, which later gets fixed and an actual nerf.
This is most likely not inteded from Anet, so its a bug/glitch as you say, but changing it would not be a nerf, like the Mesmer change was not a nerf, but a correction to something not working as intended.
Pretty sure I speak for a majority of our WvWvW players in EXG when I say we are greatly enjoying this matchup.
The fights are intense no matter where you go and more than often extremely balanced in terms of numbers. Had an amazing evening last night in EB, even if a stalemate for a long time it was some really interesting SM fighting, watching SFR bypassing the lord room in an attempt to get upstairs, as our commander followed ER came in through another corridor nearly capturing the place and the intensity only increased from there.
Big thumbs up to everyone out there contributing to make WvWvW an active war-like experience and big kudos to all our allies and associates for their efforts.
Because you are horrible, simply put.
tldr; didn’t read other stuff. Pulling out the “you’re bad l2play card” is the oldest trick in the book to pad yourself on the shoulder.
I’m just proving the point that even the highest armored classes in game can still be crit for ridiculous amounts by warriors so the “get more defenses” notion is pointless.
It’s perfectly human not to want to get your class nerfed, but thank God we have developers make our games and not players.
It’s not that Warriors are unbalanced, but really a small combination of skills are too good. Hundred Blades on my Warrior is annoying to use because of its long cast, but add in your own Stun, double attack speed, and or your buddies spamming roots/slows/ccs it turns into a chainsaw because you can Whirlwind and Bladetrail immediately after for extremely high amounts of burst.
I don’t know what the deal is with Killshot though. Adrenaline isn’t hard to build so I don’t understand why it has to hit so hard. It’s probably the hardest hitting ability in game right now.
Noone told you to get more defenses, id happily point out that guardians have really low base health and a majority (like yourself, judging by those screenshots) prioritizes healing over vitality after their toughness, giving them a certain amount of sustain but also in some aspects making them squishier.
Circumstances is EVERYTHING, ive been hit for 9k before by rangers.. double the amount by thieves, because they landed their abbilities while my Frenzy was up, does that make it imbalanced? No it makes the circumstances highly unfavorable for me but I dont go about bashing them for it, rather so I reflect on the scenario and learn from my mistake, like the immobile guardian being bashed outside SM walls by multiple enemies perhaps should?
But let me get this straight, you also belive because of teamplay and synergy warriors should be scaled down significantly? Because X class brings an immobilize to the table, the chances are that he might team up with a greatsword warrior and make their combination extremely hard to endure or single handedly defeat, everyone should be penalized for this? Or wait, lets give a pre-cast timer to hundred blades of say 3 seconds, so you may be able to deal with he immobilize prior to the abbility landing. Rather than say.. you finding someone to team with and counter them?
I see, we need to balance things around would be super heroes and vigilantes on a one man army mission to conquer the world. I think you missed one of the M’s in MMO when you googled the acronym.
At the same time you agree that hundred blades is not that strong, or relieable without frenzy, adressing the real issue all of a sudden, the combination of blowing everything you have on your bars. But the interval is still fairly long, so when we add the fact you can avoid it with a single utility skill per opposing class out there, the chances to pull this off becomes lower and lower with every day, how big is the need to nerf greatsword warriors? My point exactly, make drastic changes to classes that are suffering significantly, rather than destroying what is actually working to an extend.
Some of the suggested changes that would come out of that however, would penalize other classes fighting them, but i.e. ill open the box and claim that a lot of the other classes need better elite skills, like say elementalist and rangers. More relieable and usefull elite skills, on a better scaling cooldown. Guardians in general suffer from the low baseline health and this is extremely dangerous to toy with for the developers because they would easilly trigger some very diffrent balance issues from what we see at the moment.
And im sorry to come off arrogant with this statement, but people losing fights to glass cannon warriors unloading like it was a scripted encounter, really need an A-B-C on Player versus Player in online games and if they aint glass cannons, well then you wont see these numbers at all.
As for killshot, adrenaline builds slower for a rifle warrior than most other builds, unless you sacrifice utility slots, traits or what not to increase it, even a secondary weapon set solely for that purpose, it all comes at a price. And this abbility is like hundred blades in a state where you rely on frenzy to pull it off effectively, or face an extremely high chance of being outranged, blocked, dodged or what not with its extremely obvious animation, damage wise, sure it hurts, but again its avoidable and without a relieable high generation of adrenaline, its exaggerated to say the least. Ever tried getting up close and personal with a glass cannon warrior that wants to frenzy kill you? Wouldnt want to see his combat log afterwards, im sure the numbers are no less than staggering!
(edited by BreeZe.1268)
So basically warriors’ defense is ‘but thief can do more damage with more escapes’.
How is it that warriors and thieves always fall back on the ‘L2Dodge’ line but I never see any other classes telling warriors and thieves they need to ‘L2Dodge’?
I never see any posts by warriors complaining about other classes. (They dont complain about thieves they actually have aa 50-50 chance in a real glass cannon versus glass cannon fight)
And its not because warriors are all ‘pro’ its actually the opposite. Most warriors are average at best but think they are good because the class is up.
Other classes dont say this because like I said no other classes can put out the burst that they do. Look at people in this thread defending the argument by saying things like ‘oh it really only hits for 8-9k’
No other classes can hit for this hard besides thief. Most other classes’ biggest hits are 5kish.
Because of this other classes are forced to lower their burst even more to gain survivability, which like I said still favors warriors. It would be different if other classes actually had glass cannon specs but the reality is they dont even if specced for it. Other classes get all glass minimum cannon, unless it WvW against undergeared ppl.
So cool dont nerf warriors. But all the other classes need damage BUFFS.
Say what you want but as is this imbalance will kill this game. Either that or all you will see is mesmers thieves and warriors. Oh wait…
First off, reason you dont hear the “L2dodge” from other classes directed against warriors and thieves, is the same reason these classes excell so well in WvWvW, the extreme mobility they have.
Thieves have stealth to rely on while using these mobility skills, sheltering them somewhat from the harm directed at them, warriors have mobile strikes, to prevent immobilizes on them whilst disengaging. Now combine this mobility with immunities from say stability and invulnerability and your two dodge rolls in a row, these utilities and abbilities with the mobility given to increase the gap between you and your enemy, makes your dodge rolls count for way more as you get to use them more times than a less mobile and easilly caught character.
So perhaps now you realise why theres no “learn to dodge” being thrown at a warrior or thief, well there actually is, for both classes towards eachother.
But to be completely honest with you, warriors are extremely strong when it comes to WvWvW, not because of this hundred blades macro spam styled play, but because they can chose to fight or not to, at any given time, if they know how to play their class. That means the engagement is often determined by you and not your enemies, giving you a significant upper hand where if it actually goes wrong, you can chose to disengage again.
People think to themselves upon watching this “ kitten that guy is overpowered, all that health, all that toughness, that massive damage.. nerf” when in truth the thing they need to complain about is the mobility or lack there of on their own part. Why are rangers so horrible? Because they have no mobility at all, they cant chose to fight on their terms unless parked on a wall or otherwise on an unreachable object. Catch them in an open field and he has very limitted influence on the fight compared to the highly mobile player on the warrior or thief.
Problem here is that 99,9% of the people complaining about warriors are complaining about the wrong things and exaggerating the issues to a point where its redicueless.
Like people posting amazing crits on them while downed <.< or saying hundred blades immobilizes them or what not, its sad and its pathetic. In truth none of these people ever bothered to research the abbilities they are faced with, their cooldowns and their functionality and make the appropriate responses to it.. instead put all their utility skills into damage and “omg awesome dmg” abbilities that they tested on some Harpy at level 30..
Please adress the main issues that causes an imbalance between classes, such as mobility, rather than a macro styled play of people blowing all cooldowns on one abbility. What happens if you used stability prior to the Bulls Rush? What happened if you popped a stun breaker when it landed and dodged? What happened if you blew your invulnerability as he used all his signets and frenzy?
Well you hard countered the most predictable moves in the game and changed the terms of the battle. People just dont realise this and instead of adressing their specific class abbility flaws or weaknesses, they think its more fair to break down the ones that are creating issues for them by going out here and demanding nerfs.
So uncontructive and childish, dont know why I bother.
I mean, come on. I have 3173 armor and I got crit for 9493 damage by Killshot in WvW. This is probably a 15k crit on a light armor. If warriors can hit that hard on the highest armored classes than how is that ability balanced?
I’m also tired of the billion warriors running around frenzied Hundred Blading + Blade Trail for 12k~ damage in 1.75s on my 3k armor. Yeah, give me ten billions reasons how you can dodge it so you can justify the ridiculous amount of damage being thrown out by warriors right now.
So coming from somebody who has the highest defenses in game — warriors hit too hard. They nerfed the 8k++ backstab crits, why not this crap already?
Because you are horrible, simply put. You got hit by an enemy using a stationary channeled abbility, that he build all his adrenaline to unload at you, popped his signets and took a seat, like a big game hunter in the wild, waiting for his prey to just stare at him with blank wet eyes unaware of the impending doom.
Judging by your combat log this guy was not alone and you were jumped by a thief too, so obviously not a full health, secondly your health pool is really low, because you play a guardian and your main abbilities is not to MITIGATE damage, but reflect, block and outlast it. Got caught off your guard? Well thats what WvWvW does to you, you are not a one man army and guess what, that warrior had done the same damage to me, had I not looked for it and used my shield stance, dodge rolled at the appropriate time and the list goes on.
So your combat awareness failed you got sucker punched and now the class needs nerfing.
If this is the logic we go by, then thieves should be deleted according to many players as well I suppose, not to mention bunker guardians among many other. Sadly ArenaNet like many other game companies might chose to listen to their “playerbase” out here, when in truth they might as well ask the NPCs getting farmed daily what their oppinion is.
Everyone dies, everyone can get jumped by multiple people and every can have miracles occur in terms of crazy numbers, I run with even more toughness than you, no healing at all and a ton more health and guess what, I get these kind of damage numbers on me too, but I watch out for the abbilities I know that can land this massive burst and I make sure to be in a favorable possition to disengage or shield myself from it, because I dont need to fear the Thieves Guild swarming around me, but that rifle warrior in the back and that D/D thief is a whole diffrent story, again awareness and appropriate response to what you are faced with.
Go practise.
(edited by BreeZe.1268)
Ahhh the good old stream of tears rolling down the cheeks of self-glorified “good players” that in truth is the lowliest of pickup scrubs you can find.
Its hard being a baddie and its hard coping with the harsh reality, that -you- are not good in any sense of the word and thus will get stomped by your opposition as soon as the balance/imbalance doesnt favor you, having to think out of the box, creatively and utilizing every single abbility and option your character has is simply to much, but you can spend 5 minutes logged in out here to complain about the evil scheme of the obviously biased developers that purely favor this generic and scripted type of play revolving around one abbility.
Please take a moment to read this brilliant article and come to realise why, you, yes YOU, lose every battle you engage in.
http://www.sirlin.net/articles/playing-to-win-part-1.html
Now that you have read it, wipe the tears off your cheeks, chin up and log back online, go hone your skills and grow as a player, realise the do’s and dont’s of your class in X given scenarios and grow with the task put before you.
Yes I play a warrior, yes ive made other characters too and have an equal amount of success on those, because a majority of the players I run into have no clue whats hitting them, the abbilities, the cooldowns or what the appropriate response to it is. Simply put, because they are horrible players that thinks whats going on their abbility bar is what should determine the outcome of the scenario, with no regard what so ever of anything else, neither their comrades, their enemies or their pets.
Warriors are not overpowered in their current state and if you lose solely to hundred blades triggered with frenzy and a bulls rush, then I would lower my head in shame and just exit this forum instantly. Its a melee attack channeled for a longer duration than even the bulls rush knockdown, so he relies on his companions to keep you in place? Or on your stupidity to stand still? After he/she has blown the frenzy, its a 1 minute window where you should -not- be killed by a hundred blades.. so it all boils down to 1 stun breaker, 1 dodge roll, 1 utility skill (that everyone has) or the premeditation of the battle to analyze the cooldown usage and anticipate said “death move”.
With all due respect, dear feeder of tears, the good players of X given non-warrior class are not struggling with this one abbility in synergy with 2-3-4 other utlity/elite skills, if struggling at all its because they met a warrior who knew how not to rely on this move solely.. and like the proclaimed overpowered one shot titan, this player is most likely dieing due to the laughter your pathetic death invoked.
Simply put, grow a pair, learn to play, analyze the game and your enemies, come back when you are a pvper and not a scripted keyboard smasher.
EDIT: Lets defuse this horrible slanderous lie that several non-warriors are posting here, HUNDRED BLADES DOES NOT ROOT ANYONE, IT DOES NOT SNARE OR IMMOBILIZE! It does not grant stability, it does not grant invulnerability, any boons or any sense of condition or what not, its a pure damage abbility that does NOTHING but channel a serie of sword attacks in a specific direction, frenzy reduces it channel time by 50%, Bulls Rush applies a 900 range knockdown charge for HALF of the FRENZIED channel of this “viciously overpowered” designed abbility.
Summary: People who claimed to be immobile by this faceroll abbility, have:
A ) Done zero research about their enemy.
B ) Done zero research about their own abbilities.
C ) Found it more convenient to conjure up false facts on a forum, petitioning for nerfs of mechanics they do not realise, than learn the game.
Id like to reffer to the link again, please read it, realise that you are not a good player and have a long way to go.
Peace
(edited by BreeZe.1268)