Showing Posts For Broscience.8412:

"Elite" Ele skills.

in Elementalist

Posted by: Broscience.8412

Broscience.8412

Glyph is nice for 1v1 and smallscale but apart from that all class elites for ele is underwhelming, especially for group play. I regret not going human because both avatar of melandru and reaper of grenth are more useful than the class elites which I think is wrong. I would also slot an extra utility as elite anyday if i could..

FGS needs some kind of change and be useful for something besides running away. I also think tornado need some tweaks and this is what i suggest: Lower damage. Lower duration to 12 sec and make it pulse every 2 seconds instead of 3, starting 2 seconds after transformation. Increase armor and HP while transformed, similar to necros plague, and lastly decrease cooldown to 120 sec.

(edited by Broscience.8412)

Sigils: Ele and Engineer punished?

in Profession Balance

Posted by: Broscience.8412

Broscience.8412

No it’s not.. You stack up with a different weapon and switch it out when you have full stacks as of now. Since you can’t do that after the patch, all classes with weapon swap will have an advantage over eles and engis sigil-wise when they can benefit from 3 sigils on one of their swaps.

Feedback regarding Conditions

in Profession Balance

Posted by: Broscience.8412

Broscience.8412

Because the targets are moving, dodging etc. I’m not saying PVT can’t outdamage a Dire warrior in a fight because that’s not the case, but it won’t do it all the time like on a static target. Do you understand or do I have to explain that in 10 more posts?

Tim: That is far from what I meant. I think you should read this whole thing from the start.

(edited by Broscience.8412)

Feedback regarding Conditions

in Profession Balance

Posted by: Broscience.8412

Broscience.8412

Context says that PVT warrior will not outdamage a Dire warrior all the time in a fight, as it does on a training dummy.

Feedback regarding Conditions

in Profession Balance

Posted by: Broscience.8412

Broscience.8412

Yes you are. You’re assuming that the target makes no moves to avoid the damage from a Dire build as evidenced by

Yeah, on a dummy that stands still for the entire time but that won’t be the case in an actual fight.

No.. I’m not. In none of my posts do I mention that. I expect both players to mitigate damage och deal as much damage as possible in a fight. But even then you can’t say that X does more damage then Y since a fight is depending on several factors.

Evidenced by what? My first comment simply states that no one will just stand still and eat all damage on purpose in a fight.

Feedback regarding Conditions

in Profession Balance

Posted by: Broscience.8412

Broscience.8412

Why do you assume that a Soldier’s geared person doesn’t have a ranged weapon or the target doesn’t avoid the Dire user’s attacks?

Im not assuming anything. I’m implying that a Soldier warrior won’t out dps a Dire warrior all the time in an actual fight.

Feedback regarding Conditions

in Profession Balance

Posted by: Broscience.8412

Broscience.8412

A soldiers gear warrior will out damage a dire gear warrior all day long and twice on sundays. Both of those geat sets have the exact same HP and armor.

Yeah, on a dummy that stands still for the entire time but that won’t be the case in an actual fight.

Sigils: Ele and Engineer punished?

in Profession Balance

Posted by: Broscience.8412

Broscience.8412

Did you even think this proposed change on stacking sigils through? Alla classes with weapon swap will have 3 active sigils on one of their sets if they run a stacking sigil, compared to eles and engis which will always have 2. How fair does that sound? You either change it so all classes with weapon swap have to run a stacking sigil in both sets, or you leave it as it is now.

[February] Issues with character art, weapons, or armor?

in Bugs: Game, Forum, Website

Posted by: Broscience.8412

Broscience.8412

The weapons and some off hands sort of cuts through the fabric of coats. In the picture below you can clearly see the axe on my ranger hiding inside the coat, which I find really annoying when this game is so much about cosmetics. I am currently wearing a full norn t2 set, but this is a common problem with all medium vests/coats. You should really consider either a new weapon placement or a redesign of the medium coats because this just looks ridiculous.

One other thing i’ve noticed is that my backpiece, which is a quiver, and my off hand disappears when I throw my axe. I have no idea if that’s the way it’s supposed to be.. but I don’t really see a reason for why it should disappear just because you throw your axe.

Was quite hard to get a good print for the missing backpiece and off hand..

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(edited by Broscience.8412)

Recent purchases

in Black Lion Trading Co

Posted by: Broscience.8412

Broscience.8412

Since this feature do not exist as of right now, my thought was if you could somehow create your own favorite purchase list by deleting items from your recent purchases. It just crossed my mind that it’s not possible, even if you somehow could delete purchases by yourself.. since the items is placed over each other if you buy two or more of the same item.. Lets say you want 10 green dye packs, then those 10 packs will take up 10 places in the recent purchases list and erase 10 of the purchases you made before, that kinda blows too.

Recent purchases

in Black Lion Trading Co

Posted by: Broscience.8412

Broscience.8412

Is it possible to somehow delete the history of the items you have purchased from the trading company, or does it vanish after some time? I like to keep tings clean och tidy and it would be a great help if you could delete specific purchases, just like website history, and keep a few that you frequently purchase for a quicker and more efficient shopping.