Born Bad (BB) | Kodash (DE)
Showing Posts For Bryndis.7854:
Born Bad (BB) | Kodash (DE)
1 Badge = 1 emperyal shard or 1 bloodstone brick
2 Badges = 1 dragonite ore
Starting from october to prevent WvWvW-Players getting their ascended weapons too fast.
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Please consider this ANET, many Players like me only log in to WvWvW and dont have the time and pleasure to do PVE.
My playtime is about 2 hours a day. For my 3 weapons i use currently on my warrior i would have to farm 1500 dragonite ore. In WvWvW i rarely take keeps (maybe 3 time a week). This would take about 167 weeks to get my dragonite ore (3 ore per Keep x 3 times per week = 9 ore*167 weeks = 1503 dragonite ore). About 56 weeks for one ascended weapon.
Thats definitively to much time so im forced to do PVE, if i dont want to have an disadvantage against Players with ascended weapon and same skill Level. That leads to Frustration and Frustration leads to quitting the game. But i dont want to quit GW2 i like it!
So please ANET consider this Suggestion or give us WvWvW-Players other possibilites to get dragonite ore in a fair amount of time.
Thank you.
Born Bad (BB) | Kodash (DE)
(edited by Bryndis.7854)
Trade badges for dragonite ore and other ascended materials = well done Anet.
Born Bad (BB) | Kodash (DE)
The problem with quick breathing is that with reduced condition duration the duration of the converted boons is also reduced. Therefore i think its a little bit ineffective except when you are fighting against classes with increased condition duration like e.g. necromancers. Many conditions applied to you are running out very quickly therefore granting boons which will last very short. Although the reduced cooldown on warhorn 5 and the additional 10% boon duration make this choice still very viable. My build is similar to yours:
Arms 25 (V,X): i prefer rending strikes over deep cuts because with bleed on sword autoattack and precise strikes you are able to maintain bleeding on your foe almost permanently for additional 10% damage. The reduced cooldown on GS greatly helps with escaping and might stacking is also very nice especially when youre using runes of hoelbrak with 20% might Duration.
Defense 15 (II): adrenal health is quite useful in my opinion
Tactics 10 (I): i just love leg specialist even after the silly nerf
Discipline 20 (VI, VIII): reduced cooldown on signet of rage and dolyak signet; destruction of the empowered for nice extra damage although sometimes (but rarely) i miss mobile strikes as you mentioned when fighting against classes with increased condition duration. But it´s so rarely that im stuck in a movement skill because of being immobilized that i prefer destruction of the empowered by far.
This is not a critique of your build just my personal opinion and i like your vid´s youre a skilled player :-)
Sorry for poor english and greetings from germany
Born Bad (BB) | Kodash (DE)
Yo nice video..just shows how broken and overpowered this easymode class is..well done
Born Bad (BB) | Kodash (DE)
Good play and very good build for 1vs1. I use similar one (0-25-20-10-15) except axe/shield i replace with sword/warhorn for highest mobility in game and an additional blast finisher+vigor+perma swiftness and weakness and i use hoelbrak runes for an additional -20% condition duration. In my opinion this is more important in wvwvw, because im rarely getting in 1vs 1 situations (playing on kodash DE). For 1vs1 my build will be weaker than yours i think. I use PVT-Armor, Knight weapons and berserker trinkets. This combination is very nice for me it gives decent damage and EHP.
I also still use leg specialist but considering to swap it out for an additional endure pain going 30 in defense, although its still nice and gives an additional +10 % boon duration. Utilities are balanced stance, endure pain and fear me, because i want to have control over these abilites and use them when i want to (e.g. savage leap into a bunch of people with stability → flurry → hundred blades →endure pain) its alot of fun for me because i almost always manage to escape quite easy thanks to savage leap, rush, whirlwind, vigor and perma swiftness. Although as mentioned above this build doesnt shine so much in 1vs1 but it also isnt that bad (you can always escape if you want to :P). In general i get stomped very rarely.
After watching your video i will swap out fear me for stomp i think, very nice skill now with good CD, blast finisher and stun breaker but i think i will miss fearing people from cliffs
.
Sry for english im from germany.
Born Bad (BB) | Kodash (DE)
Would be great if they fixed that! I like the T2 Chest much more :-)
Born Bad (BB) | Kodash (DE)
Same here..Kodasch DE, Build 16732, Error code: 42:0:9001:4105
Born Bad (BB) | Kodash (DE)
WvWvW will get very boring without an intelligent and well balanced ranking system. In my opinion you need some form of motivation other then just fun and the oh so “stunning” realm bonuses to keep players in line.
Please do not understand me wrong, I like GW2 very much and love the system of WvWvW with epic and uneven fights (esp. compared to boring spvp/tpvp where everything is even and foreseeable.), though some other things could be changed like bigger maps etc., but thats another issue.
But without such a system my humble self and, i think, many many other players will quit playing after a few months and look forward for another MMO.
So A-Net i beg you (!!!), give us a RVR-System like Daoc had in WvWvW, otherwise for me the next big MMO failed and my hopes are going into Elder Scrolls: Online.
P.S.: Sry for possible spelling or grammar mistakes, english is not my native language ;P.
Born Bad (BB) | Kodash (DE)