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Ascalonian Catacombs Path 1 bugged

in Fractals, Dungeons & Raids

Posted by: BuGi.9758

BuGi.9758

We just had the exact same issue, the “Accompany Hodgins to find the second scepter” would trigger when we brought Hodgins to the correct location and ran around there for a while. We did the same path last Saturday (Oct 6th) without any problems however.

Seeing map/armors/stuck/weapons or other art issues?

in Bugs: Game, Forum, Website

Posted by: BuGi.9758

BuGi.9758

Race: Sylvari
Sex: Female
Armor Type: Light Armor
Class: Elementalist

Armor: Nightmare Vestments

The light nightmare vestments chestpiece has a clipping problem in the elbows when running. The glowing inner layer of the armor clips through the outer layer in elbows while running and creates lighter spots on them.

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Messed up boot textures when going underwater

in Bugs: Game, Forum, Website

Posted by: BuGi.9758

BuGi.9758

Basically whenever you go underwater (and not just swimming on the surface), the textures on your boots get partly messed up. It stays that way if you surface and doesn’t go away until you re-equip the boots. Re-equipping them underwater fixes it as well, the problem only appears if you wear them during the air to water transition.

I have noticed this happening with couple of different boots (on sylvari female at least), however the pics are from the nightmare light armor set as that’s what I’m currently using (minus headpiece and pauldrons).

This is how the boots should look: http://i.imgur.com/pf770.jpg
This is how the boots look after going underwater: http://i.imgur.com/2kEBv.jpg Notice the white & red bits on top.

I’m guessing that the breather appearing when going underwater might be the reason if it changes the character textures. Due to that I also tried to see if equipping/removing or hiding the headpiece had any effect. It didn’t, the textures did get messed up in all cases.

EDIT: Just tested it without having a breather equipped, and it seems without it the textures stay normal.

(edited by BuGi.9758)