Showing Posts For Bulldog.9254:
When you said close pulls at low percentages, were those with respect to the Enrage Timer or just pure mechanics and damage were abundantly punishing your group?
Probably ought to know if the Raw Damage Builds (both condition or direct damage) were the difference or if you could have brought 1-2 people with bulkier, supportive set-ups to absolutely prevent downs or wipes.
Over the attempts we had pulls that were close and failed to both. Right before the kill we got him to like 0.1% and failed because we had too many people down from the mechanics, but we had a few people up when the enrage timer hit.
Honestly it was a mixture of both. In the end though we had about 1;10 left on the enrage timer when we killed him. I am sure you could take more supportive classes if that is what your group prefers. Min-maxing damage and safety of future mechanics is going to be very important.
I had the commander tag as an engi in our first attempts and it was staying on someone else. Looks to be similar to the previous system of highest toughness.
Gratz on killing it.
I believe this to be correct. The Vale Guardian himself seems to agro on whoever has the highest toughness. During the split you get a buff for which pillar you are closest too. Each guardian will agro to someone who has the buff that corresponds to their color.
(edited by Bulldog.9254)