Showing Posts For Bunny.3958:
How the kitten is this bug still there. It’s my first time, begrudgingly, going through the story and there are still bugs in there that halt progress?
Can someone mark this bullkitten as completed for me already as I’m not doing it again.
Sounds like the salty tear drops of someone blaming others for their own failings. Improve yourself instead of QQing about others.
Meanwhile I’ll be playing my GS/Hammer some more.
I don’t even care all that much about the glass panels everywhere – good positioning and paying attention can for the most part negate this.
What I do have a major issue with however, is that bloody ridiculous skyhammer. Unblockable, undodgeable, high damage in an area several times bigger than the actual capture points.
That ridiculous hammer needs toning down and everyone but Anet seems to be aware of this.
nah, read through the thread and you’ll see all ISPs being mentioned.
…and exactly the same here, needless to say I’m in Belgium as well.
KLM is by far the best commander
I think Siegeraiser is surpassing him votes-wise in this topic
Quote everything or don’t bother quoting at all. That is not what I said.
KLM is by far the best commander I’ve ever followed so far. He has great awareness in fights, knowing when to move where and getting his randoms to follow him as well, dodging when and where he so commands.
Zhey come, zhey die.
Saving dem stacks.
Whenever I roam in WvW I will engage just about anything I see and I won’t ‘respect’ any ongoing 1v1s either – going off the moto ‘red = death’.
Since mobility is a big part of my build (Glass H/GS Warrior) I WILL run when about to die simply because at that point in the fight it’s my best shot at winning – delay the fight, restore health and jump right back in. Using NPCs, allies etc is all fair as well as far as I’m concerned. NPCs and allies are part of the environment in WvW and if you want to fight you have to take that too into account.
If you want a genuinely fair 1v1, take it to the PvP arenas where you have to pick a stat amulet, and won’t have stacks, food and ascended armor.
(edited by Bunny.3958)
MMR is fine they jsut should lower start MMR and cap MAX GAIN MMR for first 50 games
so new players dont start on 70 or 80% and move up fast with 2-3 lucky wins
they should start on something like 20% and gain max 1% per win for the first 50 games to find there real MMR
Aye, I have (some) PvP experience but I hadn’t actually played tPvP in over half a year and had a grand total of 0 solo Q games played on my account before this week so my MMR should be about as low as it can get.
I’ve now played 15 games in Solo Q over the weekend and pretty much immediately I was up against players with phoenix & dragon finishers – that’s a pretty kitten steep entry level.
Somehow I’m also already up to around rank 850, with my massive experience of 15 games played … this whole MMR thing needs looked at.
Just another +1 here for connectivity problems from Belgium.
The only problem I have with this is the potential for RR (http://wiki.guildwars.com/wiki/Red_Resign) to return …
By manipulating the individual you also alter/control the group/crowd?
1. The ability to observe tournament games or high ranked games myself, after they have been played. (Keep them around for viewing purposes for a week or 2)
2. Small reduction in general spike damage output and general balance improvements. (warrior + necro sustain, initiative mechanic rework, useless elite fixes, etc…)
3. Other gametypes. (Lord kill as main objective, deathmatch, koth,…)