Showing Posts For Bynaar.8735:
Also I’m surprised by the people talking about condition damage builds not working anymore…I use that and it works quite well.
I applaud your post, though I want to clarify something. It’s not that condition builds don’t work, just they are sub-optimal in some situations, mostly in cases where you hit the 25 bleed cap or are fighting structures (i.e turrets and walls).
1. The new dailies have been easier for me to complete. The other day I completed the daily doing a fractals run, a dungeon run, a personal story mission on an alt and running around Straits of Devastation doing events and killing random ambient animals, which I do normally anyway. I do a fractals run every few days, I run a dungeon when guildies are up for it and I usually level an alt a bit if there isn’t something I want to do on my main. I completed six of the nine things on the daily just by doing what I normally do. It’s not like I have to do the dungeon runs, but that’s what many guildies want to do, and if I’m not in a dungeon run, I’m randomly running around a zone that I feel like exploring, leveling an alt or helping out guildies. Sure I do go out of my way to complete a daily if it’s not done after a few hours of playing, but most of the time, I get most or all of the categories done without even worrying about it.
2. The gear grind in this game is nothing compared to others. I did a ton of dungeon runs in green/rare gear for the longest time and you don’t even good gear to run around Orr, though it does help a tad. Sure gear helps, but its by no means required and it doesn’t even help you that much. Unless you consider a person having 20 more stats than you significant. In the end, those stat differences don’t even matter in most of the game. In PVE the only thing requiring good gear is high level fractals, which is only for those who wish to grind up to the highest level they can possibly get. Most of my guildies are happy with running 1-10 fractals even though many of them can run 15+. WvW can have an effect based upon your gear, but in a group battle, most of the battles is based upon your group’s ability to outplay your foe, either by superior tactics, or in many cases superior numbers (which can be considered by some not a way to outplay a foe, but it’s a legitimate strategy).
3. The conflicting information you are citing is being released in a different order than you said it is, or at least from what I’ve read in threads. At first they said that they are not currently working on the precursor system, but then they said that they do plan to release it… eventually. Eventually isn’t a term people want to read, but they are working on it. They are going to work on conditions, I read the thread earlier in the week. First a dev said that they weren’t. Later another dev said that this is not true and that they are working on finding an effective system to fix this without changing how the game plays. The first dev apologized for having out of date information because he was in another part of the world, not in the offices. The AoE I can partially agree with, but lets look at it realistically, nerfing all aoe would make several builds insignificant and unviable. The point of nerfing aoe is to make the overpowered skills balanced and keeping the balanced skills balanced… and increasing the viability of currently outclassed builds while keeping as many of the currently viable builds as possible. And also on culling. From how I’ve seen it work, yes it is worse, but it’s not as bad as some people would think. I only noticed culling in dragon fights or in other large events, but I always see what I need to see, which are the enemies. Personally I think they should add an option to render all players and npcs. Whether or not your computer can handle it is your problem. And finally, in game development, plans change on a daily basis, while getting information is good, no information can also mean that things are changing so much that saying things can be detrimental, because it can be cut or changed hours later.
I understand you are frustrated with this game. I personally want to see more end-game related pve events, but that’s another time. The game released 6 months ago and its pretty different from Guild Wars 1. This isn’t an updated version of gw1, it’s following their vision. They’ve stated their vision, and I think they are following it for the most part. You can’t expect the game to be perfect in such little time.
Well, it’s not so much a bug as there is no animation, but there is no strafing while walking in an Ursan Tonic. It’s more funny cuz you can slide side to side, but I’m guessing that it’s not supposed to happen lol.
It depends on what you’re going for. Personally I prefer the hammer since it’s pretty much a permanent 33% damage reduction. Against many bosses this damage reduction isn’t as effective as the blocks from mace/focus but it still gets the job done. It’s really up to you. There will be cases where you cannot block because of say too many attacks. I suggest you have “Hold the line” and/or “Save Yourselves” since they work through most crowd control if you want to help mitigate damage (and you cannot block, or reapply the symbol of protection while cced :p).
Also remember as long as you can attack with the hammer, you will have protection on you. This is great against multiple opponents whereas mace/focus is better against relatively few opponents.
The answer is mostly of preference though. I like and roll both, though I prefer hammer and usually leave mace/focus in my inventory and have a staff in case I need to be ranged, or want a swiftness buff.
I’d recommend well of blood or consume conditions for the healing skill. I like the signet that gives you power, and the other wells. A lot of necro utility skills are useful for an array of different builds, so experiment with ones that sound good, just be aware that minion builds ARE good, but are relatively weak and feel unsatisfying without many traits to buff them. Once you get the traits for minions, they get significantly better.
The elementalist is 90% learning how to deal with stuff with your current kit. A couple of my friends say it’s really hard to pve as ele. Before I rolled tanky dps starting around lvl 60, I played fire attunement for staff almost exclusively and I did fine. Learn to use your kit in all situations and you’ll do fine. The ele isn’t some glass cannon mage that kills everything. It requires strategy to use your kit effectively against any opponent. My only argument is that we aren’t as efficient brainpower-wise. I can mash keys on the keyboard for my guardian and for most enemies (in pve) I’ll be fine. spvp is another story, but for the most part I’ve had similar results for both ele and guardian (though I haven’t done spvp on guardian since bwe3, so that may be outdated). If you’re getting owned by a ranger, you need to rethink your playstyle and keep practicing. I’ve found the only class I’ve had consistent problems with is thief, but that’s okay since the squishier professions have problems with the thief depending on their builds. This class may require more effort to get the job done, but that doesn’t mean you should not put the effort in.
Also, whenever you come into a new game, don’t assume any class will be how you think it is. I came into this game without any expectation of any class. In fact I came into gw2 thinking that I’d never play ranger or ele because ranger didn’t appeal to me and I’m not a fan of glass-cannon mages, but I ended up falling in love with the ele playstyle. It’s too versatile and engaging for me to really enjoy the other classes.
I’d go for a crossbow, but a normal bow? No, not really. I’d love to see a crossbow and even a hammer.