(edited by Byttingen.3948)
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Sorrow’s Embrace: Furnace Reward Helm
Gasmask, glowing eyes, glowing air filter, oil rag. Goes really well with the flamethrower, even if it’s a terrible weapon.
I, personally, use dual pistols and four elixirs. Here are my choices:
Healing: Elixir H – Has a decent heal on a reasonable cooldown. Unfortunately, I never end up using the f1 skill associated with it.
To be completely honest, the Healing Turret set/pick-up trick is vastly superior, and the f1 that comes with it is actually a decent ability healing at around 1k over 8 seconds. Remember, you can also detonate the turret in its own field for an instant AoE burst of around 1.2k.
Utility 1: Elixir U – Grants Quickness for five seconds providing either a burst of DPS or a quick “f” interaction. I find this invaluable in all situations as being able to quickly revive another player at double speed or finishing a downed player can be a battle deciding action. As far as secondary effects go, there’s really only one side-effect that I ever notice: Haste. You lose all stamina regeneration and your bar drains to 0. The others are negligible and never bother me.
Lastly, the thrown Elixir U is one of the most critical skills on my bar. It’s a bit random, but 2 out of 3 times, I can completely nullify my enemy’s ranged damage via a wall that reflects projectiles or one that completely engulfs the attacks as they come. The third spell it creates simply grants 2 second invisibility to anyone who passes through it. One last thing: each spell spawned by this elixir creates a combo field. Great ability overall.
Utility 2: Elixir R – Refills stamina, breaks stun. Essentially gives us two free dodges. The thrown ability cures conditions when it pulses AND heals 20% of downed player health. It pulses 6 times, so you can revive players fairly easily. (If you time it, you can revive yourself.)
Utility 3: Elixir S – Virtual invulnerability for a few seconds. Breaks every condition/effect. Throw it at your friends to grant stability or stealth. No clue why you’d want stealth. I personally replaced this one recently with the Hidden Pistol ability. I just prefer the extra dodge it gives.
Trait however you want. I’ve got enough points in Alchemy for 20% faster elixir cooldowns.