Showing Posts For CHS.5160:
Mai Trin is not good design.
“Her mechanics” my kitten , there are ways to make a boss hard without gating them behind “U CANT HIT ME U CANT HIT ME NA NA NA NA NA NAAAA”
there are also better cursefilters than replacing every bad word with kitten but anet doesnt give a kitten
mai trins encounter is the biggest challenge in classic gw2 and at least shes got that going for her.
no, the mechanic is not good, but its better than dps > all.
mai trin is a good example of dungeon design because her encounter is pretty much the only one in gw2 which does not simply require hitting her until she falls over.
you need to understand her mechanic in order to have any chance at defeating her, and this is what this game needs more of, not a stun mechanic that’s aimed at making CC builds viable.
I understand that gw2 is not exactly ripe or WoW-like raid mechanics, but this game’s should-be most difficult encounters are outshined by the “raids” in godforsaken WARFRAME
and that’s a very sad statement to make.
(edited by CHS.5160)
this is just about the worst possible and least reflected answer one could possibly have written on this subject
at least i can save the effort to write an answer to this because not only it’s not worth one but you probably wouldn’t understand it anyway.
(edited by CHS.5160)
Is HoT pay to win?
New skills I keep bumping into feel extremely effective and have made certain classes harder to deal with than normal, you can only attain new skills by spending $72 (Australian) so that would essentially make it pay to win right?
Guild Wars 2 is NOT pay to win.
Pay to win would be where the cash shop sells gear and weapons that boost your statistical power well beyond what a player who doesn’t buy from the cash shop can get from just playing the game.
In GW2 gem store items are solely for looks, quality of life and convenience. Anyone spending their hard earned cash has no advantage above those who don’t spend their real life cash.
The expansion is simply an expansion of the core game. New features. New builds. New class. New content.
New builds is P2W.
Per definition, only if these new builds turn out to be considerably stronger than the classic builds.
Which they’re probably going to be, but you can’t say that they’re going to because people will hate you for it :c
The Break Bar system was praised as an allmighty fix for the zerker-meta which is continuously destroying every ounce of fun you could have with this game for years now.
However, this system won’t fix the zerker-meta, it will simply shift it to another prefix.
First: mechanics that are “inspired” from final fantasy 13 are not a good thing.
Second: The way the break bar works shifts the priority of zerker stats to condition stats, and bosses that deal damage becausse they cannot get locked down permanently become an actual threat which is why DD characters will have to resort to soldier stats.
that’s it. that’s everything this change will do.
the only “change” in combat encounters will be that, before the actual damage dealing, players will have to spam their cc abilities in order to make the boss hittable, but that does not fix a broken system, it simply changes the most desired prefix from berserker to either soldier or valkyrie.
what you do need to do to fix this is develop combat situations in which the players need to do something else than simply nuke the boss:
the mai trin encounter in the aetherblade fractal is the perfect example of that.
simply nuking her does jackkitten. the team facing her needs to work together in order to pull her into the disabling field. her encounter is pretty much the only solid boss encounter in the entire game.
lets look at her if this mechanic was not present and instead she had a breakbar… oh look now she’s just a trashmob with more HP, just like every other dungeon or fractal boss in the entire game of guild wars 2.
summary / tldr:
your game needs encounters that require brain, not stats.
Question. If WoW were to bring out an expansion that gives the purchasers 10 more levels and they completely own the non buyers in PvP, is that p2w?
No.
In WoW, players are matched within the levels 1-10,11-20,21-30 and so on.
Giving players the opportunity to grow to level 101-110 would not be p2w because players who do not own the expansion would never get matched against other players whose characters did reach such a level.
This is not happening in GW2 however, and this is the primary reason this concern even came up in the first place.
Paid player since march ’15
kittened at how much half-baked kitten is in this game which they now demand even more money for fixing.
- Recent news about the Expansion and it’s new classes show a much bigger emphasis on healing, with the Druid being a clear healling class. Said that, none of them directly heal players and they are more like “Spraying healing while Fighting”.
- Yeah… until recently most other attributes where kind of useless. They where supposed to offer survivability, but since most don’t scale any skills and the open world game and dungeons have become to easy, the Berserker (Glass Cannon) stat combinations where the most viable build for everyone. However, like I said, things are supposed to change in the expansion… I hope…
You remind me of something
Am I the only person in this entire kitten forum who realizes that they are hiding healing and tank classes, something that should have been implemented 3 years ago, behind a 50€ paywall?
Because that’s some pretty stinky pile of bullkitten if you think about it for a second.
Something I’ve noticed after quite some time is how there is Gear that, under realistic circumstances, is only usable by healers or tanks (such as Nomad – Toughness, Vitality, Healing Power), even though there is no way to play a designated tank or healer in guild wars 2 due to the lack of proper taunting mechanics or healing skills.
Does anybody have an Idea why this gear prefix even exists in the game?
I’m running 2 Accounts to generate Gold by using ones laurels to buy t6 crafting bags, selling their content and mailing the gold to my main account.
As I do not want to cause a second suspension I’d like to ask if I’m violating the CoC or the ToS?
I couldn’t find any information confirming or declining this, due to most of the threads i could find regarding the topic are multiple years old (one even stated that “it’s probably not a big deal since there’s no such thing as daily login rewards”).
I appreciate your sentiment but I totally disagree with you.
You complain that you are lonely. Then you complain that every event is a blob fest.. You are SURROUNDED by other players. If you are lonely its because you choose not to interact with others.
You also said guilds have no point. You complain that you are lonely. Join a fun guild and you will quickly see the point to guilds.
You say that new players experience all features of the game by level 20. I don’t think that is a bad thing at all. Would you rather spend the first 60 levels only being able to use 2-3 of your weapon skills? Players gain access to gameplay feature early because it makes the game interesting and gives them a chance to hone skills needed in competitive gameplay.
While I agree that dynamic events really don’t cause meaningful changes, they do provide interesting mini-stories within zones. As a new player you don’t realize that what you are doing has been looping non-stop for 3 years. Those centaurs own a bunch of land and its your job to take it back!
You are lonely because the game does not encourage you to actually interact with other people, which is also reflected in the gameplay, where everyone is simply a damage dealer and usually only watches out for his own butt. Everyone is minding his own business, which is why a zerg never feels like a zerg. It’s the same thing with Guilds. Guilds in this game are more like contact agencies to find people with the similar interest in guild wars 2. but it’s never required to actually create a bond with other players because, once again, during usual play everyone really plays for himself, and the social interaction takes place outside of the actual game. This fault goes deeper, down to the very concept of the game and I’d need to write a wall of text complimentary to OP’s one…
_
“New players have seen everything after level 20” does not only refer to the gameplay.
After you reach level 20, until level 80, there is nothing you can do other than grinding up your character level, because you have seen everything there is to see within the boundaries of where you can go. PvE is the same wherever you go, and you’re unable to play WvW because you’ll get kittening STOMPED by nolifers with ascended/legendary armor/weapons and accessories with glasscannon power infusions.
Tell me: besides new environments, what is there to see between level 20 and 80?
It’s also by this time as the illusion is uncovered, where a player sees that events simply repeat themselves without any kind of meaningful outcomings.
They should just add a refund-option for non-consumables.
I would love to try out the music instruments but i’m not sure if they’re worth 10 bucks :l
I generally do believe that Guild Wars 2 is not a good MMORPG.
PvE sucks. It’s the outright worst PvE in any MMORPG I have EVER played.
World vs. World would be fun if it scaled up your gear as well and if becoming stronger wasn’t tied to putting up with the kittenty PvE.
Structured PvP is actually genuinely fun and interesting…
If it wasn’t for the bad class-balance.
Honestly if you want an MMORPG with a similarly ‘live’ and fluid combat system, check out Tera or Skyforge. Both games aren’t good, but at least they offer more worthwhile stuff pve-wise than Guild Wars 2 does… Which is a shame because as I payed money for the game I would love to tell you that it’s actually good but… It’s not.
The First thing graphics and performance wise is to make the game actually run solid at all. this game runs like kitten on my rig on lowest settings and i’m doubling the minimum specs
wait there’s a gold cap?
kitten this kitten
This is more of a quality of life change than anything else.
The Elementalist is one of only two classes in the game bound to carrying its alternative weapons in the inventory.
Please change the class so the elementalist can swap to a second weapon set while NOT being in combat.
It gives us convenience without disrupting the balance too much because we wouldn’t have 32 skills, as ‘some people’ (dumb people) demand.
Engineer should get the same treatment.
(edited by CHS.5160)
Given that you’re able enough, the elementalist is the best in everything.
Who is this Angry Joe guy? Is he in a POI i missed?
Angry Joe is a popular Youtuber who primarily focuses on game reviews of all platforms. He is well known for giving a straight forward no BS reviews of a game, and rates it. He also tell consumers if it is worth the price to buy. He also does some funny satire, skits in his videos
Joe played a lot of MMO’s and gave GW2 a 10/10 with his seal of approval back at launch. What is funny is if a game sucks or has aspects of the game that suck he will let you know and does not hold back “hence why he is known for being angry at times” He also reviews horrible games and tears them to shreds. He has a healthly amount of viewers so his opinions weigh heavy with the community. I know he has saved me some money in the past on some games I was on the fence on. I watched Joe since around 2011-2012
His Guild Wars 2 review has over 3 million views and over 69k likes.
Too bad his content has gone to kitten since that time
I was sent 2 copies of the set.
So I’ve stumpled upon this thread a little while ago, and I would like to directly ask ANet to consider this feedback when reevaluating their games aspects:
https://www.reddit.com/r/Guildwars2/comments/2659oq/everything_that_is_wrong_with_gw2_rewards/
Its TLDR is pretty much: Everything gives kittenty loot except zerging which is incredibly boring.
And to be honest, I fully support this statement.
Just… read it. You’ll understand.
Also PLEASE change your curse filter
It’s horrible.