Showing Posts For CIRNOH.2874:

MegaHard is recruiting all servers - Trading Post Guild.

in Guilds

Posted by: CIRNOH.2874

CIRNOH.2874

This guild is for economic control of the Trading Post.

Autonomous rule, no direct rules apply to any members but need to contribute to guild operations.

This guild goal is:
-Run monopolies on the TP resources.
-Strategically inflate prices.
-Accumulate wealth.
-Control of GW2 economy.

Requirements: Active TP usage, 30g minimum (up for discussion, but having purchasing power is a huge plus).

Earnings are individual.

If you have questions on how the guild will operate, feel free to mail me in game.

This does not have to be your primary guild but rather a communication channel.

We will have a private forum.

(edited by CIRNOH.2874)

WvW expanded - EX Crafting Siege equipment

in Suggestions

Posted by: CIRNOH.2874

CIRNOH.2874

My first proposal is that siege equipment become craftable.

My assumption is that when the meta-game for WvW becomes stable, it will become much more of a economic battle.

If we look at the economic side of WvW, siege equipment can be obtained in only 3 fashions:
- Purchased
- Jumping Puzzle
- Rare Drop

With the cost of repairs, losing worlds suffer a slippery slope in terms of economic damages suffered as they have less opportunity to gain reward from events as well as drops from player kills.

With the increase of siege weapon availability it will really put a emphasis on the supply logistics of the game. It also allow for a more effective containment on a keep or tower. I assume it would also increase the pacing of WvW in terms that the unorganized zerg would have more siege capability instead of the game of DoorWars 2 many have probably witnessed.

Perhaps it will put use to all the tier 5 crafting materials that is simply stockpiling which is driving the prices to ranges that are not even profitable to gather it.

Personally, I would like to see hails of catapult, ballista or trebuchet fire used as a suppression tactic as much as arrow carts are. Also counter siege operations, nothing more intense than a treb on treb fight.

Perhaps in the future, if the plan is to introduce more battleground maps, production locations which are used to produce siege equipment.

TL;DR: Siege weapons are fun, it should be more available, let it be crafted at a fair cost, blot out the sun.