Showing Posts For Caesor.1023:
Been having ridiculously low fps and choppy rendering after the patch even after turning every setting to the lowest possible. I’ve used the 64-bit client before this patch with no problems. Have a Surface Book laptop.
My specs:
Intel Core i7-6600U CPU @ 2.6 GHz
16384 MB RAM
Windows 10
Intel HD Graphics 520
The extricate stranded nobles from vine chambers event in Verdant Brink Day is bugged. Event stalls at 6/7 nobles rescued. It always seems to be Minister Merula who walks to the Baroness and just stands there, not completing the event.
Killing all the mordrem doesn’t help.
The Jalis Vengeful Hammers skill is still bugged.
It turns off by itself constantly and it makes it near impossible to use.
Yea I can attest to this issue too.
GW2 has been nigh unplayable with random spikes and disconnections today.
Yep, just tried it three times, including after the new build was released. The mission is still bugged for me :[
EDIT: For context, the Pact Assaulted mission is bugged. Only two of the three soldier pods will spawn, making it impossible to complete.
(edited by Caesor.1023)
There’s also another problem with making WvW part of map completion. For high ranked servers who basically only play one another, the fact that server starting positions are determined by ranking means that it’s near impossible to get some of the vistas/poi since capturing those keeps/towers are near impossible.
I made a thread about it here: https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/WvW-Starting-Positions-and-100-Map-Completion/first#post280862
Currently, starting positions in WvW seem to be tied to relative rankings. Green is the highest ranked server, followed by Blue, then Red. This raises several problems, the most obvious problem is for the highest (and lowest) ranked servers. If you play on the top (or worst) servers, you’re constantly being matched up against the same servers. Matches at these levels are often pretty competitive and close. Servers will often surge ahead (due to stuff like night capping), but for the most part the fight is generally pretty even.
For me at SBI, this basically means we will always be matched against HoD. This coupled with the fact that matches are relatively equal, along HoD’s history of dominance in WvW, essentially means that it’s next to impossible for me to ever get 100% world completion since some of the Points of Interest and Vistas are deep in HoD territory. Keeps and Towers, right outside a server’s starting position, especially those in Eternal Battlegrounds, almost never change hands. If they do, it’s only ever for a very short while.
Now, I understand that I could just swap servers to get 100% completion. The problem is that if I leave SBI, I’m unlikely to get back in since the server is currently full. I have played on SBI since release and have made many friends in the month I’ve played GW2 from doing dungeons, WvW, etc… Asking me to switch servers simply to get an achievement and to be able to craft legendary weapons is just unfair. This problem can be very easily fixed. Just randomize starting position for servers! Or rotate for the match-ups that constantly face one another. This also helps to address any potential map imbalances (I’m not saying there are any) due to asymmetrical design of the maps.
TL;DR: Starting positions determined by ranking. Makes getting 100% map completion in WvW near impossible for certain servers, notably the top servers due to same match-ups week after week. Solution: randomize starting positions.
(edited by Moderator)