Showing Posts For Calendra.9074:

WvW Poll 12 July: Repair Hammers (Closed)

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Posted by: Calendra.9074

Calendra.9074

For everyone voting yes…keep in mind that Golems are also classified as “Siege Weapons”. Have fun when the enemy zerg is at your garri with a dozen Omegas and the rest with repair hammers (until the wall/door is down).

What if repair doesn’t stack? What is siege its disabled for repair duration? What if golems can’t be repaired?
Why people don’t wait to see how Anet plan to implement this in BETA then vote to another poll if its good to keep it or not?

WvW Poll 12 July: Repair Hammers (Closed)

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Posted by: Calendra.9074

Calendra.9074

Wow, just wow. Srsly u dont need a trial to see how negative this change would be for wvw….there’s always a ton of siege everywhere but at least u kill it its over. Now everything is gonna get repaired over and over again.

Considering siege is “dummy-proof” i shouldnt be surprised at the current poll results.

I’m glad we have clairvoyants among us..
Sieges are part of defending / attacking objectives in wvw, and any addition can be good if its balanced.
WvW its not just about killing other players in open field, if you want to fight players only, do PvP or GvG.

WvW Poll 12 July: Repair Hammers (Closed)

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Posted by: Calendra.9074

Calendra.9074

I don’t see the reason why not to try it before make assumptions it will be good or bad. If people bother to read the question and description of poll before whining on forums, they could also read the “live beta item” at end.

Removed crafting stations and vendors.

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Posted by: Calendra.9074

Calendra.9074

Ye, remove everything, npc’s, keeps, towers, dolyaks, leave only one big flat space so people can fight each other….. doh
Its so funny to read how people ask for removals instead of ask for improvements.
Ok, crafting stations were removed, but no one from Anet think to place a bank NPC when stations were removed? Its sad they have to read on forums AFTER they made changes.
I know there is a way to aces bank from guild npc, but that window its incomplete (no mats tab etc.)

WvW Poll 27 June: Simultaneous Borderlands

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Posted by: Calendra.9074

Calendra.9074

Where is the option with 2 DBL and one Alpine?

(edited by Calendra.9074)

Remove 3 player requirement for g missions

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Posted by: Calendra.9074

Calendra.9074

What if it was a 2 player requirement?

As an aside, it does interest me that there are soloable pve missions. Yea, treks are a given why they were created, but the other ones I see solable are perhaps the easy bounty and maybe the challenges.

It should be no player requirement at all, not 3, not 2 not even 1. The mission itself should be the requirement like (mostly) PVE ones. Its not like you can grind missions every day because of timer, so no chance to ruin economy or something like that because of personal rewards.
Right now, this its a big slap on the face from Anet to small guilds and especially on wvw and pvp players.
I didn’t post it earlier because i was sure its something it should be fixed in a patch, looks for me more like a bug than a “feature” …

Remove 3 player requirement for g missions

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Posted by: Calendra.9074

Calendra.9074

That argument doesn’t really work. Just because your guild exists, doesn’t mean it’s automatically going to be supported for anything a guild could have. That would run under the assumption that a guild solely exists for guild missions, which it doesn’t , because it can also be used for storage and other things. If guilds only existed to do guild missions, than yes, it would be silly for you to be able to make a guild without having whatever minimum requirements though arguably with those guild hall costs, I woudn’t disagree as such.

Let me explain you this way: almost all pve missions (except one: jumping puzzle) and some wvw missions don’t have a number of player requirement. Most wvw missions and all pvp missions have the 3 player limit. You can check the link i posted in some post above, and see requirements for each mission.
I only ask to remove the 3 player requirement so i will not be forced to switch to pve missions when i could enjoy wvw ones if i already do wvw 90% of my gw2 time.
I must admit you lost me with the purpose of a guild argument, so not gonna reply to that.

Remove 3 player requirement for g missions

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Posted by: Calendra.9074

Calendra.9074

Because it’s a guild mission, not a solo/duo mission. The whole purpose is to get your guild into the maps doing the content, not just to give you rewards. Yes, one or two people can solo camps on their own, but that’s also why it comes with its own rewards. And yes, I know that one or two people can technically form a guild too, but it’s fairly obvious it the design was not designed around as such. PvP also has the same requirement.

But then again, I really don’t care if it gets reduced to 2. It’s up to you to prove that they should cater to you, though. For example, when i argue against forcing a 3 person requirement for each dolyak, I can point out tons of logistical issues as well as pointing out how subjectively boring it is.

And because its a guild mission means you need 3 to complete it if you want to do a wvw or a pvp one? Why not everyone from guild? What if i’m alone in a guild because Anet let me create one without any restriction? Doesn’t mean I am the guild and i do it to get rewards for the Guild? Why there is no number of players as requirement for creating a guild, if the design of guilds was for at least 3 people? Why i should be forced to do pve missions (where there is no limit) so i can upgrade my GH instead of doing it by playing wvw?
And yes, the 3 player for pvp missions should be removed too, for same reasons.
As i said, the limit should be the mission itself.

(edited by Calendra.9074)

Remove 3 player requirement for g missions

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Posted by: Calendra.9074

Calendra.9074

Keep the 3 person minimum as it as a guild mission.

However, I wouldn’t mind removing the restrictions regarding 3 people at a target. (eg. 3 people have to escort each yak for supply lines). That’s just annoying.

Can you care to explain why do you think its ok to have the 3 player limit for guild missions? I fail to see the reasons.

I would also love to see the point of view of some Dev about this, if any of them read the thread.

WvW Poll 14 June: Desert Borderlands (Closed)

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Posted by: Calendra.9074

Calendra.9074

Desert map have some problems can be fixed, like north strategically useless towers, but removing the map will not improve the wvw. It only needs some fixing.
DBL didn’t killed wvw, Hot killed wvw for a while because masteries and GH upgardes, this was the reason wvw was dead for weeks.
The game needs to evolve to keep old players and make new ones to play it, keeping same old maps for years will kill it for sure.
Just because some players can’t adapt to new, doesn’t mean removing its the best thing.

Remove 3 player requirement for g missions

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Posted by: Calendra.9074

Calendra.9074

The 3 player requirements should be removed because there is no reason to have them. I should be able to play the game how i like it, no matter what. If i like to solo towers and escort dollies all day then i should be allowed to do it. If i want to be alone in a guild (and its possible because there are no requirements when creating one) then i should be allowed to solo missions if i can and want. I’m not asking to make them soloable, just remove a requirement not needed.
I’m not trying to do the WvW rank missions that require to gather 50k wxp in 30 mins solo because its impossible, even if there is no minimum player requirement. The limits should be the mission itself, not anything else.

Remove 3 player requirement for g missions

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Posted by: Calendra.9074

Calendra.9074

List with guild missions:
https://wiki.guildwars2.com/wiki/Guild_mission#WvW
The PVE ones have no player requirement except Guild Puzzle, and 2 type of WvW missions also can be done by one person. PvP missions require 3 players, no matter what.
I don’t think its fair to have requirements just for some type of missions, especially when there is no number of players as requirement for guild creation or when taking a Guild Hall.

Remove 3 player requirement for g missions

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Posted by: Calendra.9074

Calendra.9074

Why? it’s a guild mission. And the definition of a guild is:

1. an organization of persons with related interests, goals, etc., especially one formed for mutual aid or protection.

So why should something that is meant for more people be soloable. Even when it is easy?

Where it say in your definition that a guild its formed by minimum of 3 people? What if its 2?
Some missions don’t require 3 players like WvW rank one, or pve ones, so why there is a limit for wvw and pvp?

Remove 3 player requirement for g missions

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Posted by: Calendra.9074

Calendra.9074

For some reason some wvw missions and pvp ones have a minimum of 3 player as requirement, making impossible for less than 3 man guild to do most of them.
I don’t see the reason to not let 1 or 2 players to do a mission that require to capture a camp, or complete dollyaks events. Its not like one person can’t solo a camp, right?
There is already hard for small guilds to upgrade guild hall because there is no scale for material requirement, its even harder to wait for a week and hope to get a wvw rank mission with 10k wxp just to do one guild hall upgrade.

Latency/Lag for EU Players? [merged]

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Posted by: Calendra.9074

Calendra.9074

I’m not gonna bother to buy any expansion just to freeze like hell every evening, and i’m sure a lot of people will do same, the ones in these 22 pages.

Latency/Lag for EU Players? [merged]

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Posted by: Calendra.9074

Calendra.9074

The fix posted by BillFreist and some users before doesn’t work for me (and for lots of people) because the problem its not from our ISP.
I can play other mmo’s just fine, in same time i can’t even log in gw2, and if i can log i stay in loading screen for minutes then disconnect. If i can log in after few tries the game its unplayable because of long freezes then few seconds where people move at very high speed or teleportig all over the place.
Sometimes guild chat works fine even if i am in freeze, checked by asking guild members in TS3 if they can see what i write in real time.
The freezes/disconects/lags are at evenings, but at different hours, starting with 6-7 pm (gmt+2) and ending few hours later of few minutes later. Sometimes i can play fine for one hour then lags start again.
The lags caused by my ISP acts different and i can notice pretty fast when happens.
So yeah, its not my ISP fault, its something from Anet servers and/or connection with those servers. And its getting worse every day past 2 months.
What worries me is the lack of responses from devs in this thread, i start to think they have no clue what cause these lags and wait maybe the problem will solve itself ……

Latency/Lag for EU Players? [merged]

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Posted by: Calendra.9074

Calendra.9074

Another day, same problem, this is disappointing…

Aurora Glade is looking for you!

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Posted by: Calendra.9074

Calendra.9074

We are still looking for more members. Join us!

Latency/Lag for EU Players? [merged]

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Posted by: Calendra.9074

Calendra.9074

It’s worse and worse every day. Any news about fixing this or we can give up and look for another game?

Aurora Glade - WvW is looking for you !

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Posted by: Calendra.9074

Calendra.9074

This is the old recruitment thread, the new one with updated info is here

Latency/Lag for EU Players? [merged]

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Posted by: Calendra.9074

Calendra.9074

Location: Romania

Time/Date: every evening last week starting with 8-10pm or later (gmt+2)

Game World: Aurora Glade

Description: Heavy skill lag, lag spikes from few second to few mins, followed by DC, sometimes impossible to log back.

Aurora Glade is looking for you!

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Posted by: Calendra.9074

Calendra.9074

videos added to first post

[III] Third Legio - Aurora Glade

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Posted by: Calendra.9074

Calendra.9074

we still need few more people

Loosing target

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Posted by: Calendra.9074

Calendra.9074

After last major patch i keep loosing enemy targets and get a random friendly target instead. This is happening when i try to move my camera (mouse right click pressed) without actually clicking on any other friendly player. If there is no other friendly player around, my target just deselect randomly.
Worked very well before, and by talking with other players seems a lots have same problem, but i didn’t found any thread about this.

UW vs RoS vs AS 28/6/2013

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Posted by: Calendra.9074

Calendra.9074

I want to see some apologies from ones who said GuM glitched in keep, on this forum. You cannot jump to conclusions without having any proofs, or know what was really happened there. You guys contradicted a few times here, first time that was a GuM thief who ressed a mesmer, then that the mesmer was from GuM. Seems you don’t even have a proof that the thief who ressed the mesmer glitched in or not. If you have it, report that person to Anet, if not don’t flame on forums with false accusations.
So, apologies please.

UW vs RoS vs AS 28/6/2013

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Posted by: Calendra.9074

Calendra.9074

Well, unless you want to give a bad reputation to a guild, such thoughts should not be posted on forums. If you really want to “investigate”, you can always ask a GuM leader to clarify that for you.

UW vs RoS vs AS 28/6/2013

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Posted by: Calendra.9074

Calendra.9074

Accusing a guild of spying with no proof its kinda lame. Maybe you should think twice before posting such things on forums.