Showing Posts For Caliban.3670:
Ok Anet.. so we’ve seen that you can fix beneficial bugs fairly quick. Now how about looking into our 2 big broken weapon attacks…
L. Whip: I have stood at PB range in front of stationary objects that should be breakable and just wiff away. Against players it misses around 40% of the time. This absolutely should be fixed since its potentially our highest damage auto-attack and has been bugged since FOREVER.
Firegrab: The stars have to be aligned for me to land this one and from most accounts a lot of players have similar issues with it. At the very least I’d hope you can give us an explanation as to why it rarely seems to hit.
Since these are actual weapon skills and not just utilities/traits that we can pass on they really should be given a priority.
You lost some true fans on this one anet, just so you know. It’s not that you messed up, it’s your lack of communication and your unwillingness to fix the things you messed up.
If the issue was just berserker LOS… they could have tweaked it and left everything else alone. In past mmo experiences though, these types of sweeping nerfs with phantasms (and all associated skills/traits) are deliberate and NEVER given a second pass.
The one thing you can always count on in a MMO is for Devs to ruin fun builds by using a sledgehammer approach for class adjustments. All I could do was stare in amazement when playing my bunker build and iDisenchanter/iDefender failed to summon 80% of the time.