Showing Posts For Calypso.5083:
Well in Ruins of Surmia it’s not working either. Thank you for responding.
There’s a Hylek gun called “Ol’Stinky” just where the skill point icon is on the map but there’s no npc to talk to nor is this object interactable.
It is quite a bug because map completion isn’t possible with all skill points obtained (duh!)
Armor Vendors, like in GW! It’ll give you much variety, possible choices you can make! That’s more freedom, in my opinion!
TRUE! WOOH WOOOH!
I just think that they can do it, regardless all the effort. Heck, they’ve put so much effort in the game, why not make it better with this? They’ve made all the dungeon armor, they could use those models and just come up with some changes and new patterns! So many things they could bring back from GW to make GW2 the ultimate game! Profession specific armor and weapons were an excelent part of GW that must come back!
I’d really like a dev to look at this topic because they’ve brought some weapons back from GW, why not bring them all and have many possible weapons according to your profession? Bring the best of GW back to GW2!
(edited by Calypso.5083)
I completely agree with this! There was this in GW, so I don’t see a motive for why not to put it in GW2. I’ve just made a thread myself in which I share my desire to have profession specific weapons, here it is:
https://forum-en.gw2archive.eu/forum/game/suggestions/Weapon-Variety-Profession-Specific-Weapons/first#post2181901
The only thing I also would be obligatory to have, if there were to be profession specific armor, was a different armor for each element (in case of elementalists, as similiar to seen in GW).
I play an elementalist and love it. I use staff. But I must say that there aren’t many choices I can make in what comes to the look of the staff. I know there are many staves but I think they should make sta kitten cpecifically to each profession. Like in the original Guild Wars, there were staves and wands and focus for elementalists, each of the elements, for mesmers, necromancers and even monks (which don’t exist anymore) ! But in Guild Wars 2, there is “only” that staff made of wood with the jewel on the top, and the same focus and the same wand and the same sword, etc…
So my suggestion is to make a couple of different weapon skins that can be looted in an explorable area, normal loot, appart from all the crafted and dungeon.
Bring to GW2 weapon skins from GW, there were some pretty cool weapons in it.
Also, a very good idea, I think, and this is about staves although it could be possible for other types of weapons, creating craftable or lootable staves that are different for each profession:
-For Elementalists, one depicting the element the player is attuned to;
-For Necromancers, one depicting that greenish mist and skulls and ghost wails;
-For Mesmers the classic purplish chaotic matter, shattered mirror and the illusion’s butterflies;
-For Guardians the blueish fire, and light.
This could be possible if they created a named weaponset that changed with the profession of the person. And I don’t mean this just for staves, but for every type of weapon!
But if this is asking too much, then just had some more skins, introduce to GW2 the variety of weapons you could see in GW!
WHAT?! I have missed that kitten room! I got to the top of the poison room but it just sent me back to the beggining (escape exit)
Everyone has heard of the unfinished jumping puzzle in caledon, right?
But if you go through the puzzle you can also find another strange place. Volcaninc caverns with more jumping puzzles! There’s the first room from which you can go to two other rooms. One with different coloured plants hanging from the ceiling which apparently has no puzzle there. The other has a big tree in the center with many Control Panels incrusted in it and in the walls of the room. If you interact with the object the whole room will be filled with poison and you must reach the top using the other Control Panels. But folowing these platforms will only lead you back to the entrance, as if the only escape out of the room. Also in this room, in ground level, there is another exit that goes into a corridor with floating earth chunks with dragon-like teeth both coming from the floor and hanging in the ceiling. If you follow this corridor, you will get to another room, this one however doesn’t seem to be accessible. Although you can peek through it and see more incandescent floor and steam and lava as in all the caverns. You can also see some flowers hanging in the ceiling.
I just think that ANet put a lot of work into Caledon and I really think it’s okay since it is an area with a lot of potential to creat new things with what exists here. I would love this even more if it would be accessible to everyone, like normal jumping puzzles are! Maybe in the future there will be achievments for these all here and more brand new jumping puzzles that may be being developed at the moment! That’s one of the best things in this game so keep adding them please!
I made a Charr character once and I deleted him right afterwards. I hate the Charr. I really really do. I don’t care that the Charr ruled Ascalon before the humans took it from them. I played GW1 when it first came out and for me, Ascalon is home. I played GW1 so much. I remember Ascalon City and Ashford Abbey and Fort Ranik and Duke Barradin’s Estate and I remember interacting with characters like Ivor Trueshot and Cappo Farrah and Pitney. I really liked Ascalon a lot. And I think part of the reason why I purposely never progressed very far into the game is because the Searing really upsets me.
So when I play as a human and I run around Ascalon and have to kill the ghosts of humans that I used to be a part of, it makes me mad. I honestly hate playing in Ascalon. I have such fond memories playing in Ascalon and I used to love fighting the Charr and killing them and doing it all for the sake of humanity. But it’s hard to accept that we lost. I don’t care if it’s a fictional game. It was awesomeness.
I hate the Charr. I hope the humans take back Ascalon one day and then after that, take back Orr. But of course, that will never happen. But oh well.
I’d like that very much, those charr idiots are nothing but savages! I’m so happy now that Flame and Frost took some of their homes! And I only helped the norn, not the charr! Maybe now they may know what is like to be kicked outta home! And I’ll never, never play a charr idiot!
My main human character, an elementalist that descends from the flamesseker prophecies hero (like many of you here claim to be XP) is already a world explorer, which means that he had to help the charr. The only reason why he did so is because those ghosts, his ancestors, aren’t humans anymore. They don’t even respect human integrity anymore. Also, putting them to rest can be seen as being a merciful action.
I also think that, even though Ascalon used to be a charr land before humans came to Tyria, casting the Searing wasn’t a reasonable response to this and let’s remember that back in The Flameseeker Prophecies, the charr weren’t even a real civilization. They didn’t talk, only growled, and were savages. This barbaric and savage nature can be seen when they ban the ones that made it able to conquer Ascalon. The Flame Legion, the one who cast The Searing in Ascalon was after banished by the other legions because they believed in gods! Ok, they were not the best gods one can believe in, but the other legions should respect them, which did not happen.
Another thing I don’t agree with are the actions of the charr that have conquered Ascalon. Since they are there, and I’m not talking about the Searing anymore, they haven’t worried a bit about them being erasing human history and patrimony in these lands. They have built a city over Rin, and have swept several villages that had barely survided the Searing and replaced them with cold steel structures that completely ruin the landscape that is again trying to be like it once was in Pre-Searing Ascalon.
Also, I think that the truce conditions benefitted the charr and humans because the war stopped, but the charr got the Claw of the Khan-Ur while humans got nothing. While the charr got a precious heirloom of their race, they didn’t give anyhting back for example, Rurik’s sword Sohothin that was stolen by Rytlock Brimstone, a very good example of the savage charr way of thinking, the Stormcaller, exhibited in the Black Citadel, as a symbol of their victory and once again, of the human defeat. They never lose a chance to show off and crush humanity, but then claim to want a truce and peace between these races. Although some can be said to be inteligent, others are nothing but animals that have industrialized drastically and evolved in that field, making Ascalon uglier everyday.
And to finish, I also hate the fact that ArenaNet almost makes us hate Ascalonian people for wanting revenge, which is normal, since they saw their land be destroyed by wild animals. Making us kill Ralena, Vassar, Nente and Kasha, is almost childhood destroying, since these characters were a part of Guild Wars Prophecies player’s in-game life. Like it wasn’t enough the Searing, then the Foefire, and now charr erasing humanity traces in these lands. Honestly, I think that the charr’s will to conquer Ascalon so that all Legions could be happy is horrible and that’s why I’ll never like the charr or play as one!