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[PvP] Confusion Mesmer Build - need advices

in Mesmer

Posted by: Candy Constellation.2371

Candy Constellation.2371

Thank you :p that was very insightful, I’ll scrap it now

Mesmer Cooldown Trait Bug

in Bugs: Game, Forum, Website

Posted by: Candy Constellation.2371

Candy Constellation.2371

Can you guys fix this issue where I trait both Malicious Sorcery and Illusionist’s Celerity and yet the cooldown of Illusionary Counter isn’t decreased, but the cooldown of Counterspell is?

This same issue does not occur with Illusionary Riposte and Counter Blade as both of their cooldowns are decreased with Illusionist’s Celerity and Blade Training.

Thank you!

[All]Core mechanics of the game

in Profession Balance

Posted by: Candy Constellation.2371

Candy Constellation.2371

I’m not sure about your point on ele, because most skills that are useless… are useless no matter the stat you build on them.

For example in a typical dagger/dagger build, they build mostly power and crit, maybe some toughness/healing power here or there.
- All fire skills are useful and do lots of damage
- All water skills are great for healing and applying chill, which helps surviving
- Shocking Aura is questionable since it requires you to get hit in order to take effect (and it’s a rather squishy ele) but it also means that any channeled skill that hits you gets interrupted. So it’s by no means useless. Other skills are very nice, high mobility and control effects.
- Earth is a mostly condition spec so it doesn’t deal as much damage as it would otherwise but it still does some horrific damage and great control effects if you manage to hit the burst skills of it. The leap part of 3 is arguably useless because its leaping animation is horrible, but it’s horrible no matter what you build anyway. The 1 and 2 skills don’t do that much damage but they can be casted whether you’re facing the target or not, which is very strong since most can’t deal damage to targets behind them and it keeps you mobile.

Maybe if you build full bunker on your ele then your damage focused attunements might be less useful but they’re still pretty good when you need to burst something, and they still offer some minor survivability tool too, like vigor on phoenix, dragon’s tooth + shatterstone zoning power, blind on blinding flash and the whole of the focus caters to defensive capability.

[Mesmer] Traits&skills balance suggestions

in Profession Balance

Posted by: Candy Constellation.2371

Candy Constellation.2371

No!
No!

The basic idea with mantra is that the mesmer neeed to concentrate to have the effect at the end. So if their concentration is interrupted they have to channel it again. It doesn’t make sense for mantra to work like that.

Right now it also promotes skillful plays since if you are good enough to recharge a mantra (beside mantra of pain) in middle of a battle right when it’s off cooldown and not get interrupted, you are rewarded because mantras have really low cooldown for the powerful instant-effects they give.

If anything its channel time should be reduced like suggested or its effect should be much stronger, making it a high risk high reward skill instead of a high risk medium reward skill.

Elementalist - Focusing the Focus

in Profession Balance

Posted by: Candy Constellation.2371

Candy Constellation.2371

Other than Fire attunement of focus I think the focus is mighty fine. The main reason why its cooldowns are so kitten high is because it offers really high survivability tools. Which means that instead of having forced to take at least 2 cantrips you’re allowed to slip in some damage instead.

Like say if you know someone has used all their stun breakers you can just use Gale with Phoenix + Arcane Power to their face to execute. With Ogre and potentially the bonus crit damage on arcane skill trait a critted Phoenix wrecks faces. If you take dagger off-hand you might not have the luxury of offensive utility since it offers little survivability.