Showing Posts For Cappadocia.8674:
To encourage people to buy gems?
You know… there are some parts of this game that seem so lovingly detailed, so fawned over… that they just sing of artistry.
And then you have your dungeons and those are just crap. I’m level 80, a warrior, in cleric gear… healing shouts, all that good stuff. And I just watched my team get slaughtered again and again and again.
Seriously, when people ask me about the game I flat out say “Games good, but the dungeons are &#$@”. Not even making that up.
Your dungeons seem so incredibly lazy… by comparison to the rest of the game. I have not played a single dungeon in your game that has not made me hate your game and want to avoid it. Has not made me want to tell other people about what a terrible job you’ve done on them.
I hate your dungeons. I hate the design philosophy you’ve employed in them. And they’re making me hate your game as a whole.
It’s easier to spot how shallow your game is in other places when it’s so glaringly apparent in your dungeons.
Invariably players will find nooks and crannies that give them access to places they otherwise shouldn’t have access to. I’m an explorer, I find all kinds of nonsense. I thirst for it.
And consequently I find myself in places I have the sneaking suspicion I’m not supposed to be at. Places that appear “unfinished”, to put it mildly. I have a long history of this since City of Heroes and the crack in the wall that allows one to roam the ocean and find the City Over Water in the distance. I’m inclined to bug report and move on for the most part… but I won’t lie and say it isn’t thrilling.
Regardless… does Arenanet view this as a form of exploitation (though i’ve never used this sort of thing for personal gain), or is it something they’re relatively comfortable with?
They are inferior in survivability (to guardians), damage (to almost everyone else), buffing (to almost everyone else), and control (to almost everyone else)… you name it. Sure they can do these things (to a limited fashion) but overall they’re just terrible.
In dungeons they’re constantly overcome by status effects, their ranged options (the two they have) are passable at best, and they go down like flies while in melee even while spec’d for it.
In terms of complexity it’s really not all that. At all.
Is it necessary that Warriors be this awful so that other classes can just say “Hey, at least you’re not a warrior!”?
I’m really curious what the design philosophy behind warriors was because it seems like they’re the ugly middle children of most everything.
I’m not being overly harsh when I say I believe the developers have done a terrible job with gauging the difficulty of their dungeons.
To put it plainly, neither I, nor many people I’m playing with are having fun.
Visually the dungeons are interesting, the traps are fun, and the dialogue and storyline are lovely.
Then the butchery commences and what used to be the role of the “Cleric” now becomes the job of the waypoint in Guild Medic 2.
Repeatedly walking back from waypoints is not fun. Repeatedly dropping is not fun.
I don’t expect, nor want to faceroll the dungeons… but 15+ deaths is a little excessive.
To make matters worse I decided to devote the entirety of my character to defense. Toughness, hitpoints, that sort of thing. It made little difference. I tried piling on interrupts, status effects, and so forth. They were shrugged off.
Mind you the status effects from the baddies are constant. Go ahead and try to keep “poison” off your character during most boss fights and many minion fights. My armor is useless, my hitpoints aren’t enough, and you’ve crippled my ability to heal all while piling on a DoT.
It’s just not fun and people are talking about it in game. They’re slogging through it because they’re used to “farming” but even the rewards for going through the dungeon seem pretty pitiful compared to the anger and frustration they generate.
If there were say, “clever” answers to the boss fights that’d be great… but it’s just slaughtered, rinse, repeat, until you FINALLY wear them down.
On many other things I give GW2 very high marks… but your dungeons need to be seriously adjusted. They are unfun.