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Why did u made an asura?

in Asura

Posted by: Captain Victoria.5610

Captain Victoria.5610

I made one because I really like the asura in GW1. I saw these little, formerly subterranean creatures that were already beginning to conquer their unfortunate circumstances. They had moxie, and they were geniuses. I liked their design (more so in GW2 than in 1; they creeped me out in the first game). They were my favourite nonplayable race in that game, so making an asura with my favourite class (elementalist) was only natural.

And those ninja flips are cool.

“You’re dumb! You’ll die and leave a dumb corpse!”

What is the Molten Jetpack droprate?

in Flame and Frost

Posted by: Captain Victoria.5610

Captain Victoria.5610

I do not have the time or the desire to grind a dungeon over and over and over again on the incredibly slim chance I would get the item I want.
That is not fun.
If ANet’s “MMO Manifesto” has “fun!” in its pages, then they should realise that hoping for a particular, rare, LE item on your 50th run and not seeing that item is disheartening. It turns players off. Plenty of people hate this uncertain grind (and rightfully so).

The tokens system works just fine. They could even have made it like the SAB system where you could get an account bound skin from tokens and the salable skin from drops.
I don’t see why they didn’t implement that. Doing so would’ve saved them backlash.

“You’re dumb! You’ll die and leave a dumb corpse!”

The Cantha Thread [Merged]

in Guild Wars 2 Discussion

Posted by: Captain Victoria.5610

Captain Victoria.5610

I seriously want to see Cantha in GW2. We see Canthan refugees in Divinity’s Reach; Cantha was a vast and interesting campaign. I played through Factions with relish that was unmatched b y Nightfall. We see the Tengu in Lion’s Arch, yet we are unable to go into the Dominion of Winds. Cantha is full of rich lore; it’s too large a part of the Guild Wars universe to be swept under the rug.

Some people think GW2 should be full of new areas and new lore, and while I agree, I don’t think the old lore should be abandoned. GW1 has long since showed its age, and its audience has dwindled over the years. I know that I haven’t returned to the game in months. There’s also the weapon “Malefacterym” which has always reminded me of the Afflicted in Factions.

Guild Wars 2 is as much mine as it is a new player’s. There are many nods to the first game in its successor, but many people have never played that game. I can’t blame them for not wanting to or having done so, honestly. But to bring Cantha back would be a re-imagining of the original vision; it would be everything the original Cantha was and more.

Cantha has its own set of problems and it, too, is threatened by the dragons. Why should we not be able to make the trip to Cantha? Furthermore, why should we not be able to make the trip to Elona? I’m not asking for you guys to bring back Ritualists or Assassins. I, and many others, are asking you to bring back an engaging world full of rich lore. I am asking you to bring back a world that, for many, holds the best memories of playing Guild Wars 1 – a world with such beauty and such darkness.

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“You’re dumb! You’ll die and leave a dumb corpse!”

Screenshot of your Asura Toon

in Asura

Posted by: Captain Victoria.5610

Captain Victoria.5610

An older picture (I’m level 75 as I type this), but a good one.
I knew exactly what my main was going to be the minute I finished “Edge of Destiny”. Je ne regrette rien!!!

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“You’re dumb! You’ll die and leave a dumb corpse!”