10/30/0/30/0 is in my opinion, the most well rounded DPS build, closest to the current DPS meta (minus UC) but much more forgiving and versatile in terms of gameplay. If everyone and especially PUG begin to use it, I am sure that the overall quality of PUG players will increase significantly as it is the first step out of AH with high sustainability, condition removals and reasonably high damage (again, minus UC) because seriously, in these few days when I really really look at my boons during dungeon boss fights, I only see 4-6 unique boons at best in every party and the shout “Save Yourselves” only last this long.
I could go on, but I’m kind of done. I want to think of my playstyle as one of a teamplayer. You can travel faster solo, but you will certainly travel further in a group.
The damage of UC is superb, Purging Flames and Absolute Resolution are very nice to remove conditions. I however, do not want to re-spec every time I do dungeon, wvw and open world events. I recognise the merits of 10/30/0/5/25 and the damage this build offer has no challenge, and so is its ability to provide boons though on a relatively long cooldown and I am genuinely happy to know that there are very pro players that can keep Aegis up 90% of the time. I am however, not such a near perfect player like you guys are. I dodge and I do make mistakes here and there, but I can try. I no longer have a group that can do record breaking runs, but I make do and lower my expectations.
To sum up, I am not making a meta DPS build. I am introducing a very forgiving DPS build that is not exactly effortless but at least provide a less steep learning curve build that can be used by anyone lazy or otherwise and still remain somewhat competitive enough if the individual cannot afford the time to learn boss telegraph from experience to keep Aegis up. Of course 10% boon duration and UC/MoC from 0/30/0/30/10 is a very strong contender, but 100 power and 10% damage from Zeal is very enticing as well. Do not forget that consecration can be used untraited. Traiting for it lowers cooldown and improve uptime. If fights end as fast as this forum seem to claim, then is the 2 second extra from MoC even necessary? Not everyone melees in PUG and there is a good chance they will not listen to a mere player in a group (I melee exclusively) and shouts are in my humble opinion, easier to keep buff on ranged party members; I just want to have a build that is prepared for all situations.
The herd mentality is very strong in this forum. With this, I will end my wall of flamebait text and change my current build from the meta back to 10/30/0/30/0. I apologise to hardcore critics in advance for failing to comply with the meta due to the above reasons.